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/*=========================================================================
 *
 *  Copyright Insight Software Consortium
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *         http://www.apache.org/licenses/LICENSE-2.0.txt
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 *
 *=========================================================================*/
#ifndef itkVector_h
#define itkVector_h

#include "itkFixedArray.h"

#include "vnl/vnl_vector_ref.h" // GetVnlVector method return

namespace itk
{
/** \class Vector
 * \brief A templated class holding a n-Dimensional vector.
 *
 * Vector is a templated class that holds a single vector (i.e., an array
 * of values).  Vector can be used as the data type held at each pixel in
 * an Image or at each vertex of an Mesh. The template parameter T can
 * be any data type that behaves like a primitive (or atomic) data type (int,
 * short, float, complex).  The NVectorDimension defines the number of
 * components in the vector array.
 *
 * Vector is not a dynamically extendible array like std::vector. It is
 * intended to be used like a mathematical vector.
 *
 * If you wish a simpler pixel types, you can use Scalar, which represents
 * a single data value at a pixel. There is also the more complex type
 * ScalarVector, which supports (for a given pixel) a single scalar value
 * plus an array of vector values. (The scalar and vectors can be of
 * different data type.)
 *
 * \ingroup Geometry
 * \ingroup DataRepresentation
 *
 * \sa Image
 * \sa Mesh
 * \sa Point
 * \sa CovariantVector
 * \sa Matrix
 * \ingroup ITKCommon
 *
 * \wiki
 * \wikiexample{SimpleOperations/CreateVector,Create a vector}
 * \wikiexample{Math/DotProduct,Dot product (inner product) of two vectors}
 * \endwiki
 */
template< typename T, unsigned int NVectorDimension = 3 >
class Vector:public FixedArray< T, NVectorDimension >
{
public:
  /** Standard class typedefs. */
  typedef Vector                            Self;
  typedef FixedArray< T, NVectorDimension > Superclass;

  /** ValueType can be used to declare a variable that is the same type
   * as a data element held in an Vector.   */
  typedef T                                             ValueType;
  typedef typename NumericTraits< ValueType >::RealType RealValueType;

  /** Dimension of the vector space. */
  itkStaticConstMacro(Dimension, unsigned int, NVectorDimension);

  /** I am a vector type. */
  typedef Self VectorType;

  /** Component value type */
  typedef T ComponentType;

  /** The Array type from which this vector is derived. */
  typedef FixedArray< T, NVectorDimension > BaseArray;

  /** Get the dimension (size) of the vector. */
  static unsigned int GetVectorDimension() { return NVectorDimension; }

  /** Set a vnl_vector_ref referencing the same memory block. */
  void SetVnlVector(const vnl_vector< T > &);

  /** Get a vnl_vector_ref referencing the same memory block. */
  vnl_vector_ref< T > GetVnlVector();

  /** Get a vnl_vector with a copy of the internal memory block. */
  vnl_vector< T > GetVnlVector() const;

  /** Set a vnl_vector_ref referencing the same memory block.
   * \deprecated Use SetVnlVector() instead. */
  itkLegacyMacro(void Set_vnl_vector(const vnl_vector< T > &));

  /** Get a vnl_vector_ref referencing the same memory block.
   * \deprecated Use GetVnlVector() instead. */
  itkLegacyMacro(vnl_vector_ref< T > Get_vnl_vector(void));

  /** Get a vnl_vector with a copy of the internal memory block.
   * \deprecated Use GetVnlVector() instead. */
  itkLegacyMacro(vnl_vector< T > Get_vnl_vector(void) const);

  /** Default constructor and copy constructors. */
  Vector():BaseArray() {}

#if !defined( ITK_LEGACY_FUTURE_REMOVE )
  /** Constructor to initialize entire vector to one value.
   * \warning Not intended to convert a scalar value into
   * a Vector filled with that value.
   * \deprecated */
  Vector(const ValueType & r);
#else
  /** Constructor to initialize entire vector to one value,
   * if explicitly invoked. */
  explicit Vector(const ValueType & r);
#endif

  /** Pass-through constructor for the Array base class. */
  template< typename TVectorValueType >
  Vector(const Vector< TVectorValueType, NVectorDimension > & r):BaseArray(r) {}
  Vector(const ValueType r[Dimension]):BaseArray(r) {}

  /** Pass-through assignment operator for the Array base class. */
  template< typename TVectorValueType >
  Vector & operator=(const Vector< TVectorValueType, NVectorDimension > & r)
  {
    BaseArray::operator=(r);
    return *this;
  }

  Vector & operator=(const ValueType r[NVectorDimension]);

  /** Scalar operator*=.  Scales elements by a scalar. */
  template< typename Tt >
  inline const Self & operator*=(const Tt & value)
  {
    for ( unsigned int i = 0; i < NVectorDimension; i++ )
      {
      ( *this )[i] = static_cast< ValueType >( ( *this )[i] * value );
      }
    return *this;
  }

  /** Scalar operator/=.  Scales (divides) elements by a scalar. */
  template< typename Tt >
  inline const Self & operator/=(const Tt & value)
  {
    for ( unsigned int i = 0; i < NVectorDimension; i++ )
      {
      ( *this )[i] = static_cast< ValueType >( ( *this )[i] / value );
      }
    return *this;
  }

  /** Vector operator+=.  Adds a vectors to the current vector. */
  const Self & operator+=(const Self & vec);

  /** Vector operator-=.  Subtracts a vector from a current vector. */
  const Self & operator-=(const Self & vec);

  /** Vector negation.  Negate all the elements of a vector. Return a new
   *  vector */
  Self operator-() const;

  /** Vector addition. Add two vectors. Return a new vector. */
  Self operator+(const Self & vec) const;

  /** Vector subtraction. Subtract two vectors. Return a new vector. */
  Self operator-(const Self & vec) const;

  /** Vector operator*.  Performs the inner product of two vectors.
   * this is also known as the scalar product. */
  ValueType operator *(const Self & vec) const;

  /** Scalar operator*. Scale the elements of a vector by a scalar.
   * Return a new vector. */
  inline Self operator*(const ValueType & value) const
  {
    Self result;

    for ( unsigned int i = 0; i < NVectorDimension; i++ )
      {
      result[i] = static_cast< ValueType >( ( *this )[i] * value );
      }
    return result;
  }

  /** Scalar operator/. Scale (divide) the elements of a vector by a scalar.
   * Return a new vector. */
  template< typename Tt >
  inline Self operator/(const Tt & value) const
  {
    Self result;

    for ( unsigned int i = 0; i < NVectorDimension; i++ )
      {
      result[i] = static_cast< ValueType >( ( *this )[i] / value );
      }
    return result;
  }

  /** Operators == and != compare a vector component by component. All
   * components must be equal for two vectors to be equal. (Of course
   * compile-time constraints on the template parameters length and type
   * prevent comparisons between vectors of different type and length.) */
  bool operator==(const Self & v) const
  { return Superclass::operator==(v); }
  bool operator!=(const Self & v) const
  { return !operator==(v); }

  /** Returns the Euclidean Norm of the vector  */
  RealValueType GetNorm() const;

  /** Returns vector's Squared Euclidean Norm  */
  RealValueType GetSquaredNorm() const;

  /** Returns the number of components in this vector type */
  static unsigned int GetNumberOfComponents() { return NVectorDimension; }

  /** Divides the vector components by the vector norm (when the norm is not
    * null). The norm used is returned. */
  RealValueType Normalize();

  void SetNthComponent(int c, const ComponentType & v)
  {  this->operator[](c) = v; }

  /** Copy from another Vector with a different representation type.
   *  Casting is done with C-Like rules  */
  template< typename TCoordRepB >
  void CastFrom(const Vector< TCoordRepB, NVectorDimension > & pa)
  {
    for ( unsigned int i = 0; i < NVectorDimension; i++ )
      {
      ( *this )[i] = static_cast< T >( pa[i] );
      }
  }

  template<typename TCoordRepB>
  operator Vector< TCoordRepB, NVectorDimension >()
  {
    Vector<TCoordRepB, NVectorDimension> r;
    for (unsigned int i = 0; i < NVectorDimension; i++)
    {
      r[i] = static_cast<TCoordRepB> ((*this)[i]);
    }
    return r;
  }

};

/** Premultiply Operator for product of a vector and a scalar.
 *  Vector< T, N >  =  T * Vector< T,N > */
template< typename T, unsigned int NVectorDimension >
inline
Vector< T, NVectorDimension >
operator*(const T & scalar, const Vector< T, NVectorDimension > & v)
{
  return v.operator*( scalar);
}

/** Print content to an ostream */
template< typename T, unsigned int NVectorDimension >
std::ostream & operator<<(std::ostream & os,
                          const Vector< T, NVectorDimension > & v);

/** Read content from an istream */
template< typename T, unsigned int NVectorDimension >
std::istream & operator>>(std::istream & is,
                          Vector< T, NVectorDimension > & v);

ITKCommon_EXPORT Vector< double, 3 > CrossProduct(const Vector< double, 3 > &,
                                                  const Vector< double, 3 > &);

ITKCommon_EXPORT Vector< float, 3 > CrossProduct(const Vector< float, 3 > &,
                                                 const Vector< float, 3 > &);

ITKCommon_EXPORT Vector< int, 3 > CrossProduct(const Vector< int, 3 > &,
                                               const Vector< int, 3 > &);
} // end namespace itk

#ifndef ITK_MANUAL_INSTANTIATION
#include "itkVector.hxx"
#endif

#endif