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/*=========================================================================
 *
 *  Copyright Insight Software Consortium
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *         http://www.apache.org/licenses/LICENSE-2.0.txt
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 *
 *=========================================================================*/
#ifndef itkVectorContainer_h
#define itkVectorContainer_h

#include "itkObject.h"
#include "itkObjectFactory.h"

#include <utility>
#include <vector>

namespace itk
{
/** \class VectorContainer
 *  \brief Define a front-end to the STL "vector" container that conforms to the
 *         IndexedContainerInterface.
 *
 * This is a full-fleged Object, so
 * there is modification time, debug, and reference count information.
 *
 * \tparam TElementIdentifier An INTEGRAL type for use in indexing the vector.
 *
 * \tparam TElement The element type stored in the container.
 *
 * \ingroup DataRepresentation
 * \ingroup ITKCommon
 *
 * \wiki
 * \wikiexample{Utilities/VectorContainer,Vector container}
 * \endwiki
 */
template<
  typename TElementIdentifier,
  typename TElement
  >
class VectorContainer:
  public Object,
  private std::vector< TElement >
{
public:
  /** Standard class typedefs. */
  typedef VectorContainer            Self;
  typedef Object                     Superclass;
  typedef SmartPointer< Self >       Pointer;
  typedef SmartPointer< const Self > ConstPointer;

  /** Save the template parameters. */
  typedef TElementIdentifier ElementIdentifier;
  typedef TElement           Element;

private:
  /** Quick access to the STL vector type that was inherited. */
  typedef std::vector< Element >              VectorType;
  typedef typename VectorType::size_type      size_type;
  typedef typename VectorType::iterator       VectorIterator;
  typedef typename VectorType::const_iterator VectorConstIterator;

protected:
  /** Provide pass-through constructors corresponding to all the STL
   * vector constructors.  These are for internal use only since this is also
   * an Object which must be constructed through the "New()" routine. */
  VectorContainer():
    Object(), VectorType() {}
  VectorContainer(size_type n):
    Object(), VectorType(n) {}
  VectorContainer(size_type n, const Element & x):
    Object(), VectorType(n, x) {}
  VectorContainer(const Self & r):
    Object(), VectorType(r) {}
  template< typename TInputIterator >
  VectorContainer(TInputIterator first, TInputIterator last):
    Object(), VectorType(first, last) {}

public:

  /** This type is provided to Adapt this container as an STL container */
  typedef VectorType                     STLContainerType;

  /** Method for creation through the object factory. */
  itkNewMacro(Self);

  /** Standard part of every itk Object. */
  itkTypeMacro(VectorContainer, Object);

  /** Convenient typedefs for the iterator and const iterator. */
  class Iterator;
  class ConstIterator;

  /** Cast the container to a STL container type */
  STLContainerType & CastToSTLContainer()
  {
    return dynamic_cast< STLContainerType & >( *this );
  }

  /** Cast the container to a const STL container type */
  const STLContainerType & CastToSTLConstContainer() const
  {
    return dynamic_cast< const STLContainerType & >( *this );
  }

  using STLContainerType::begin;
  using STLContainerType::end;
  using STLContainerType::rbegin;
  using STLContainerType::rend;

  using STLContainerType::size;
  using STLContainerType::max_size;
  using STLContainerType::resize;
  using STLContainerType::capacity;
  using STLContainerType::empty;
  using STLContainerType::reserve;

  using STLContainerType::operator[];
  using STLContainerType::at;
  using STLContainerType::front;
  using STLContainerType::back;

  using STLContainerType::assign;
  using STLContainerType::push_back;
  using STLContainerType::pop_back;
  using STLContainerType::insert;
  using STLContainerType::erase;
  using STLContainerType::swap;
  using STLContainerType::clear;

  using STLContainerType::get_allocator;

  using typename STLContainerType::reference;
  using typename STLContainerType::const_reference;
  using typename STLContainerType::iterator;
  using typename STLContainerType::const_iterator;
  // already declared before
  // using STLContainerType::size_type;
  using typename STLContainerType::difference_type;
  using typename STLContainerType::value_type;
  using typename STLContainerType::allocator_type;
  using typename STLContainerType::pointer;
  using typename STLContainerType::const_pointer;
  using typename STLContainerType::reverse_iterator;
  using typename STLContainerType::const_reverse_iterator;

  /** Friends to this class. */
  friend class Iterator;
  friend class ConstIterator;

  /** \class Iterator
   * Simulate STL-map style iteration where dereferencing the iterator
   * gives access to both the index and the value.
   * \ingroup ITKCommon
   */
  class Iterator
  {
public:
    typedef typename VectorIterator::iterator_category iterator_category;
    typedef typename VectorIterator::value_type        value_type;
    typedef typename VectorIterator::difference_type   difference_type;
    typedef typename VectorIterator::pointer           pointer;
    typedef typename VectorIterator::reference         reference;

    Iterator() : m_Pos(0) {}
    Iterator(size_type d, const VectorIterator & i):m_Pos(d), m_Iter(i) {}
    Iterator(const Iterator & r): m_Pos(r.m_Pos), m_Iter(r.m_Iter) {}
    Iterator & operator*()    { return *this; }
    Iterator * operator->()   { return this; }
    Iterator & operator++()   { ++m_Pos; ++m_Iter; return *this; }
    Iterator operator++(int) { Iterator temp(*this); ++m_Pos; ++m_Iter; return temp; }
    Iterator & operator--()   { --m_Pos; --m_Iter; return *this; }
    Iterator operator--(int) { Iterator temp(*this); --m_Pos; --m_Iter; return temp; }

    difference_type operator-(const Iterator & r) const { return static_cast< difference_type >( this->m_Pos ) - static_cast< difference_type >( r.m_Pos ); }

    bool operator==(const Iterator & r) const { return m_Iter == r.m_Iter; }
    bool operator!=(const Iterator & r) const { return m_Iter != r.m_Iter; }
    bool operator==(const ConstIterator & r) const { return m_Iter == r.m_Iter; }
    bool operator!=(const ConstIterator & r) const { return m_Iter != r.m_Iter; }
    bool operator<(const Iterator & r) const { return ( this->operator-( r ) ) < 0; }
    bool operator>(const Iterator & r) const { return ( r < *this ); }
    bool operator>=(const Iterator & r) const { return !( *this < r ); }
    bool operator<=(const Iterator & r) const { return !( *this < r ); }

    Iterator & operator+=(difference_type n) { m_Pos += n; m_Iter += n; return *this; };

    /** Get the index into the VectorContainer associated with this iterator.
        */
    ElementIdentifier Index(void) const { return static_cast< ElementIdentifier >( m_Pos ); }

    /** Get the value at this iterator's location in the VectorContainer.   */
    Element & Value(void) const { return *m_Iter; }

private:
    size_type      m_Pos;
    VectorIterator m_Iter;
    friend class ConstIterator;
  };

  /** \class ConstIterator
   * Simulate STL-map style const iteration where dereferencing the iterator
   * gives read access to both the index and the value.
   * \ingroup ITKCommon
   */
  class ConstIterator
  {
public:
    typedef typename VectorConstIterator::iterator_category iterator_category;
    typedef typename VectorConstIterator::value_type        value_type;
    typedef typename VectorConstIterator::difference_type   difference_type;
    typedef typename VectorConstIterator::pointer           pointer;
    typedef typename VectorConstIterator::reference         reference;

    ConstIterator():m_Pos(0) {}
    ConstIterator(size_type d, const VectorConstIterator & i):m_Pos(d), m_Iter(i) {}
    ConstIterator(const Iterator & r) : m_Pos( r.m_Pos ), m_Iter( r.m_Iter ) { }
    ConstIterator & operator*()    { return *this; }
    ConstIterator * operator->()   { return this; }
    ConstIterator & operator++()   { ++m_Pos; ++m_Iter; return *this; }
    ConstIterator operator++(int) { ConstIterator temp(*this); ++m_Pos; ++m_Iter; return temp; }
    ConstIterator & operator--()   { --m_Pos; --m_Iter; return *this; }
    ConstIterator operator--(int) { ConstIterator temp(*this); --m_Pos; --m_Iter; return temp; }
    ConstIterator & operator=(const Iterator & r) { m_Pos = r.m_Pos; m_Iter = r.m_Iter; return *this; }
    ConstIterator & operator+=(difference_type n) { m_Pos += n; m_Iter += n; return *this; };

    difference_type operator-(const ConstIterator & r) const { return static_cast< difference_type >( m_Pos ) - static_cast< difference_type >( r.m_Pos ); }

    bool operator==(const Iterator & r) const { return m_Iter == r.m_Iter; }
    bool operator!=(const Iterator & r) const { return m_Iter != r.m_Iter; }
    bool operator==(const ConstIterator & r) const { return m_Iter == r.m_Iter; }
    bool operator!=(const ConstIterator & r) const { return m_Iter != r.m_Iter; }
    bool operator<(const ConstIterator & r) const { return ( this->operator-(r) < 0 ); }
    bool operator>(const ConstIterator & r) const { return ( r < *this ); }
    bool operator<=(const ConstIterator & r) const { return !( *this > r ); }
    bool operator>=(const ConstIterator & r) const { return !( *this < r ); }


    /** Get the index into the VectorContainer associated with this iterator.
        */
    ElementIdentifier Index(void) const { return static_cast< ElementIdentifier >( m_Pos ); }
    /** Get the value at this iterator's location in the VectorContainer.   */
    const Element & Value(void) const { return *m_Iter; }

private:
    size_type           m_Pos;
    VectorConstIterator m_Iter;
    friend class Iterator;
  };

  /* Declare the public interface routines. */

  /**
   * Get a reference to the element at the given index.
   * It is assumed that the index exists, and it will not automatically
   * be created.
   *
   * It is assumed that the value of the element is modified through the
   * reference.
   */
  Element & ElementAt(ElementIdentifier);

  /**
   * Get a reference to the element at the given index.
   * It is assumed that the index exists, and it will not automatically
   * be created.
   *
   */
  const Element & ElementAt(ElementIdentifier) const;

  /**
   * Get a reference to the element at the given index.
   * If the element location does not exist, it will be created with a
   * default element value.
   *
   * It is assumed that the value of the element is modified through the
   * reference.
   */
  Element & CreateElementAt(ElementIdentifier);

  /**
   * Read the element from the given index.
   * It is assumed that the index exists.
   */
  Element GetElement(ElementIdentifier) const;

  /**
   * Set the element value at the given index.
   * It is assumed that the index exists.
   */
  void SetElement(ElementIdentifier, Element);

  /**
   * Set the element value at the given index.
   * If the element location does not exist, it will be created with a
   * default element value.
   */
  void InsertElement(ElementIdentifier, Element);

  /**
   * Check if the index range of the vector is large enough to allow the
   * given index without expansion.
   */
  bool IndexExists(ElementIdentifier) const;

  /**
   * Check if the given index is in range of the vector.  If it is not, return
   * false.  Otherwise, set the element through the pointer (if it isn't ITK_NULLPTR),
   * and return true.
   */
  bool GetElementIfIndexExists(ElementIdentifier, Element *) const;

  /**
   * Make sure that the index range of the vector is large enough to allow
   * the given index, expanding it if necessary.  The index will contain
   * the default element regardless of whether expansion occurred.
   */
  void CreateIndex(ElementIdentifier);

  /**
   * Delete the element defined by the index identifier.  In practice, it
   * doesn't make sense to delete a vector index.  Instead, this method just
   * overwrite the index with the default element.
   */
  void DeleteIndex(ElementIdentifier);

  /**
   * Get a begin const iterator for the vector.
   */
  ConstIterator Begin() const;

  /**
   * Get an end const iterator for the vector.
   */
  ConstIterator End() const;

  /**
   * Get a begin iterator for the vector.
   */
  Iterator Begin();

  /**
   * Get an end iterator for the vector.
   */
  Iterator End();

  /**
   * Get the number of elements currently stored in the vector.
   */
  ElementIdentifier Size() const;

  /**
   * Tell the container to allocate enough memory to allow at least as many
   * elements as the size given to be stored.  In the generic case of ITK
   * containers this is NOT guaranteed to actually allocate any memory, but it
   * is useful if the implementation of the container allocates contiguous
   * storage. In the particular implementation of this VectorContainer the call
   * to this method actually allocates memory for the number of elements
   * defined by ElementIdentifier.
   */
  void Reserve(ElementIdentifier);

  /**
   * Tell the container to try to minimize its memory usage for storage of the
   * current number of elements.  This is NOT guaranteed to decrease memory
   * usage. This method is included here mainly for providing a unified API
   * with other containers in the toolkit.
   */
  void Squeeze();

  /**
   * Clear the elements. The final size will be zero.
   */
  void Initialize();
};
} // end namespace itk

#ifndef ITK_MANUAL_INSTANTIATION
#include "itkVectorContainer.hxx"
#endif

#endif