/usr/lib/ocaml/lablgl/glDraw.mli is in liblablgl-ocaml-dev 1:1.05-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | (* $Id: glDraw.mli,v 1.3 2007-04-13 01:17:50 garrigue Exp $ *)
open Gl
val color : ?alpha:float -> rgb -> unit
(* Sets the current color *)
val index : float -> unit
(* Sets the current index *)
val cull_face : face -> unit
(* Specifies which faces are candidates for culling *)
val front_face : [`ccw|`cw] -> unit
(* Specifies wether front faces are clockwise or not *)
val edge_flag : bool -> unit
val line_width : float -> unit
val line_stipple : ?factor:int -> short -> unit
(* [line_stipple :factor pattern] sets the line stipple to the
16-bit integer [pattern]. Each bit is used [factor] times *)
val point_size : float -> unit
val polygon_offset : factor:float -> units:float -> unit
val polygon_mode : face:face -> [`fill|`line|`point] -> unit
val polygon_stipple : GlPix.bitmap -> unit
val shade_model : [`flat|`smooth] -> unit
val normal : ?x:float -> ?y:float -> ?z:float -> unit -> unit
val normal3 : vect3 -> unit
(* [glNormal] *)
val rect : point2 -> point2 -> unit
type shape =
[`line_loop|`line_strip|`lines|`points|`polygon|`quad_strip|`quads
|`triangle_fan|`triangle_strip|`triangles]
val begins : shape -> unit
val ends : unit -> unit
val vertex : x:float -> y:float -> ?z:float -> ?w:float -> unit -> unit
val vertex2 : point2 -> unit
val vertex3 : point3 -> unit
val vertex4 : point4 -> unit
val viewport : x:int -> y:int -> w:int -> h:int -> unit
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