This file is indexed.

/usr/include/loki/AbstractFactory.h is in libloki-dev 0.1.7-3ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
////////////////////////////////////////////////////////////////////////////////
// The Loki Library
// Copyright (c) 2001 by Andrei Alexandrescu
// This code accompanies the book:
// Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design 
//     Patterns Applied". Copyright (c) 2001. Addison-Wesley.
// Permission to use, copy, modify, distribute and sell this software for any 
//     purpose is hereby granted without fee, provided that the above copyright 
//     notice appear in all copies and that both that copyright notice and this 
//     permission notice appear in supporting documentation.
// The author or Addison-Wesley Longman make no representations about the 
//     suitability of this software for any purpose. It is provided "as is" 
//     without express or implied warranty.
////////////////////////////////////////////////////////////////////////////////
#ifndef LOKI_ABSTRACTFACTORY_INC_
#define LOKI_ABSTRACTFACTORY_INC_

// $Id: AbstractFactory.h 771 2006-10-27 18:05:03Z clitte_bbt $


#include "Typelist.h"
#include "Sequence.h"
#include "TypeManip.h"
#include "HierarchyGenerators.h"

#include <cassert>

/**
 * \defgroup	FactoriesGroup Factories
 * \defgroup	AbstractFactoryGroup Abstract Factory
 * \ingroup		FactoriesGroup
 * \brief		Implements an abstract object factory.
 */
 
/**
 * \class		AbstractFactory
 * \ingroup		AbstractFactoryGroup
 * \brief		Implements an abstract object factory.
 */

namespace Loki
{

////////////////////////////////////////////////////////////////////////////////
// class template AbstractFactoryUnit
// The building block of an Abstract Factory
////////////////////////////////////////////////////////////////////////////////

    template <class T>
    class AbstractFactoryUnit
    {
    public:
        virtual T* DoCreate(Type2Type<T>) = 0;
        virtual ~AbstractFactoryUnit() {}
    };

////////////////////////////////////////////////////////////////////////////////
// class template AbstractFactory
// Defines an Abstract Factory interface starting from a typelist
////////////////////////////////////////////////////////////////////////////////

    template
    <
        class TList,
        template <class> class Unit = AbstractFactoryUnit
    >
    class AbstractFactory : public GenScatterHierarchy<TList, Unit>
    {
    public:
        typedef TList ProductList;
        
        template <class T> T* Create()
        {
            Unit<T>& unit = *this;
            return unit.DoCreate(Type2Type<T>());
        }
    };
    
////////////////////////////////////////////////////////////////////////////////
// class template OpNewFactoryUnit
// Creates an object by invoking the new operator
////////////////////////////////////////////////////////////////////////////////

    template <class ConcreteProduct, class Base>
    class OpNewFactoryUnit : public Base
    {
        typedef typename Base::ProductList BaseProductList;
    
    protected:
        typedef typename BaseProductList::Tail ProductList;
    
    public:
        typedef typename BaseProductList::Head AbstractProduct;
        ConcreteProduct* DoCreate(Type2Type<AbstractProduct>)
        {
            return new ConcreteProduct;
        }
    };

////////////////////////////////////////////////////////////////////////////////
// class template PrototypeFactoryUnit
// Creates an object by cloning a prototype
// There is a difference between the implementation herein and the one described
//     in the book: GetPrototype and SetPrototype use the helper friend 
//     functions DoGetPrototype and DoSetPrototype. The friend functions avoid
//     name hiding issues. Plus, GetPrototype takes a reference to pointer
//     instead of returning the pointer by value.
////////////////////////////////////////////////////////////////////////////////

    template <class ConcreteProduct, class Base>
    class PrototypeFactoryUnit : public Base
    {
        typedef typename Base::ProductList BaseProductList;
    
    protected:
        typedef typename BaseProductList::Tail ProductList;

    public:
        typedef typename BaseProductList::Head AbstractProduct;

        PrototypeFactoryUnit(AbstractProduct* p = 0)
            : pPrototype_(p)
        {}

        template <class CP, class Base1>
        friend void DoGetPrototype(const PrototypeFactoryUnit<CP, Base1>& me,
                                   typename Base1::ProductList::Head*& pPrototype);

        template <class CP, class Base1>
        friend void DoSetPrototype(PrototypeFactoryUnit<CP, Base1>& me,
                                   typename Base1::ProductList::Head* pObj);

        template <class U>
        void GetPrototype(U*& p)
        { return DoGetPrototype(*this, p); }
        
        template <class U>
        void SetPrototype(U* pObj)
        { DoSetPrototype(*this, pObj); }
        
        AbstractProduct* DoCreate(Type2Type<AbstractProduct>)
        {
            assert(pPrototype_);
            return pPrototype_->Clone();
        }
        
    private:
        AbstractProduct* pPrototype_;
    };

    template <class CP, class Base>
    inline void DoGetPrototype(const PrototypeFactoryUnit<CP, Base>& me,
                               typename Base::ProductList::Head*& pPrototype)
    { pPrototype = me.pPrototype_; }

    template <class CP, class Base>
    inline void DoSetPrototype(PrototypeFactoryUnit<CP, Base>& me,
                               typename Base::ProductList::Head* pObj)
    { me.pPrototype_ = pObj; }

////////////////////////////////////////////////////////////////////////////////
// class template ConcreteFactory
// Implements an AbstractFactory interface
////////////////////////////////////////////////////////////////////////////////

    template
    <
        class AbstractFact,
        template <class, class> class Creator = OpNewFactoryUnit,
        class TList = typename AbstractFact::ProductList
    >
    class ConcreteFactory
        : public GenLinearHierarchy<
            typename TL::Reverse<TList>::Result, Creator, AbstractFact>
    {
    public:
        typedef typename AbstractFact::ProductList ProductList;
        typedef TList ConcreteProductList;
    };

} // namespace Loki


#endif // end file guardian