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/* ----------------------------- MNI Header -----------------------------------
@NAME       : 
@DESCRIPTION: Simplified 4D volume
@COPYRIGHT  :
              Copyright 2007 Vladimir Fonov, McConnell Brain Imaging Centre, 
              Montreal Neurological Institute, McGill University.
              Permission to use, copy, modify, and distribute this
              software and its documentation for any purpose and without
              fee is hereby granted, provided that the above copyright
              notice appear in all copies.  The author and McGill University
              make no representations about the suitability of this
              software for any purpose.  It is provided "as is" without
              express or implied warranty.
---------------------------------------------------------------------------- */
#ifndef MINC_IO_4D_VOLUME_H

#include "minc_io_simple_volume.h"
#include <vector>
#include <cstring>

namespace minc
{
  
  //! simple 4D volume - collection of 3D volumes
  template<class T> class simple_4d_volume
  {
    protected:
      enum    {ndims=3};
      typedef fixed_vec<ndims,int> idx;
      typedef fixed_vec<ndims,double> vect;
      
      double _start_t;
      double _step_t;
      
      void allocate(int n,const idx& sz)
      {
        _volumes.resize(n);
        for(int i=0;i<n;i++)
        {
          _volumes[i].resize(sz);
        }
      }
      
    public:
      typedef simple_volume<T> volume;
      typedef std::vector<volume> volume_list;
      
      int dim(int i) const
      {
        return _volumes[0].dim(i);
      }
      
      vect voxel_to_world(const idx& iii) const
      {
        return _volumes[0].voxel_to_world(iii);
      }
      
      idx world_to_voxel(const vect& iii) const
      {
        return _volumes[0].world_to_voxel(iii);
      }
      
      void resize(int x,int y,int z,int t)
      {
        allocate(t,IDX<int>(x,y,z));
      }
      
      //! number of temporal frames
      size_t  frames(void) const
      {
        return _volumes.size();
      }
      
      T& at(int x,int y,int z,int t)
      {
        return _volumes[t].at(x,y,z);
      }
      
      const T& get(int x,int y,int z,int t) const
      {
        return _volumes[t].get(x,y,z);
      }
      
      void set(int x,int y,int z,int t,const T& v)
      {
        _volumes[t].set(x,y,z,v);
      }
      
      T& at(const idx& i,int t)
      {
        return _volumes[t].at(i);
      }

      const T& get(const idx& i,int t) const
      {
        return _volumes[t].get(i);
      }
      
      void set(const idx& i,int t,const T& v)
      {
        _volumes[t].set(i,v);
      }
      
      volume& frame(int t) 
      {
        return _volumes[t];
      }

      const volume& frame(int t) const
      {
        return _volumes[t];
      }
      
      vect& start(void)
      {
        return _volumes[0].start();
      }
      
      const vect& start(void) const
      {
        return _volumes[0].start();
      }
      
      vect& step(void)
      {
        return _volumes[0].step();
      }
      
      const vect& step(void) const
      {
        return _volumes[0].step();
      }
      
      vect& direction_cosines(int i)
      {
        return _volumes[0].direction_cosines(i);
      }
      
      const vect& direction_cosines(int i) const
      {
        return _volumes[0].direction_cosines(i);
      }
      
      double & t_step(void)
      {
        return _step_t;
      }
      
      double t_step(void) const
      {
        return _step_t;
      }
      
      double & t_start(void)
      {
        return _start_t;
      }
      
      double t_start(void) const
      {
        return _start_t;
      }
      
    protected:

      volume_list _volumes;
  }; 

}

#endif //MINC_IO_4D_VOLUME_H