/usr/include/MYGUI/MyGUI_Platform.h is in libmygui-dev 3.2.2-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 | /*
* This source file is part of MyGUI. For the latest info, see http://mygui.info/
* Distributed under the MIT License
* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
*/
#ifndef MYGUI_PLATFORM_H_
#define MYGUI_PLATFORM_H_
// Definition of platforms
#define MYGUI_PLATFORM_WIN32 1
#define MYGUI_PLATFORM_LINUX 2
#define MYGUI_PLATFORM_APPLE 3
// Definition of compilers
#define MYGUI_COMPILER_MSVC 1
#define MYGUI_COMPILER_GNUC 2
// Find platform
#if defined (__WIN32__) || defined (_WIN32)
# define MYGUI_PLATFORM MYGUI_PLATFORM_WIN32
#elif defined (__APPLE_CC__)
# define MYGUI_PLATFORM MYGUI_PLATFORM_APPLE
#else
# define MYGUI_PLATFORM MYGUI_PLATFORM_LINUX
#endif
// Find compiler
#if defined( _MSC_VER )
# define MYGUI_COMPILER MYGUI_COMPILER_MSVC
# define MYGUI_COMP_VER _MSC_VER
#elif defined( __GNUC__ )
# define MYGUI_COMPILER MYGUI_COMPILER_GNUC
# define MYGUI_COMP_VER (((__GNUC__)*100) + \
(__GNUC_MINOR__*10) + \
__GNUC_PATCHLEVEL__)
#else
# pragma error "Unknown compiler! Stop building!!!"
#endif
// See if we can use __forceinline or if we need to use __inline instead
#if MYGUI_COMPILER == MYGUI_COMPILER_MSVC
# if MYGUI_COMP_VER >= 1200
# define MYGUI_FORCEINLINE __forceinline
# endif
#elif defined(__MINGW32__)
# if !defined(MYGUI_FORCEINLINE)
# define MYGUI_FORCEINLINE __inline
# endif
#else
# define MYGUI_FORCEINLINE __inline
#endif
// Windows settings
#if MYGUI_PLATFORM == MYGUI_PLATFORM_WIN32
#
# if defined( MYGUI_STATIC )
# define MYGUI_EXPORT
# elif defined( MYGUI_BUILD )
# define MYGUI_EXPORT __declspec( dllexport )
# else
# if defined( __MINGW32__ )
# define MYGUI_EXPORT
# else
# define MYGUI_EXPORT __declspec( dllimport )
# endif
# endif
#
# if defined( MYGUI_STATIC )
# define MYGUI_EXPORT_DLL
# elif defined( MYGUI_BUILD_DLL )
# define MYGUI_EXPORT_DLL __declspec( dllexport )
# else
# if defined( __MINGW32__ )
# define MYGUI_EXPORT_DLL
# else
# define MYGUI_EXPORT_DLL __declspec( dllimport )
# endif
# endif
#
#// Win32 compilers use _DEBUG for specifying debug builds.
# ifdef _DEBUG
# define MYGUI_DEBUG_MODE 1
# else
# define MYGUI_DEBUG_MODE 0
# endif
#endif
// Linux/Apple Settings
#if MYGUI_PLATFORM == MYGUI_PLATFORM_LINUX || MYGUI_PLATFORM == MYGUI_PLATFORM_APPLE
#
// Add -fvisibility=hidden to compiler options. With -fvisibility=hidden, you are telling
// GCC that every declaration not explicitly marked with a visibility attribute (MYGUI_EXPORT)
// has a hidden visibility (like in windows).
# ifdef MYGUI_GCC_VISIBILITY
# define MYGUI_EXPORT __attribute__ ((visibility("default")))
# define MYGUI_EXPORT_DLL __attribute__ ((visibility("default")))
# else
# define MYGUI_EXPORT
# define MYGUI_EXPORT_DLL
# endif
#
// Unlike the Win32 compilers, Linux compilers seem to use DEBUG for when
// specifying a debug build.
// (??? this is wrong, on Linux debug builds aren't marked in any way unless
// you mark it yourself any way you like it -- zap ???)
# ifdef DEBUG
# define MYGUI_DEBUG_MODE 1
# else
# define MYGUI_DEBUG_MODE 0
# endif
# if MYGUI_PLATFORM == MYGUI_PLATFORM_APPLE
# define MYGUI_PLATFORM_LIB "MYGUIPlatform.bundle"
# else // if MYGUI_PLATFORM_LINUX
# define MYGUI_PLATFORM_LIB "libMYGUIPlatform.so"
# endif
#endif
#endif // MYGUI_PLATFORM_H_
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