/usr/include/MYGUI/MyGUI_RenderFormat.h is in libmygui-dev 3.2.2-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This source file is part of MyGUI. For the latest info, see http://mygui.info/
* Distributed under the MIT License
* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
*/
#ifndef MYGUI_RENDER_FORMAT_H_
#define MYGUI_RENDER_FORMAT_H_
#include "MyGUI_Macros.h"
namespace MyGUI
{
struct MYGUI_EXPORT VertexColourType
{
public:
enum Enum
{
ColourARGB, // D3D style compact colour
ColourABGR, // GL style compact colour
MAX
};
VertexColourType(Enum _value = MAX) :
mValue(_value)
{
}
friend bool operator == (VertexColourType const& a, VertexColourType const& b)
{
return a.mValue == b.mValue;
}
friend bool operator != (VertexColourType const& a, VertexColourType const& b)
{
return a.mValue != b.mValue;
}
int getValue() const
{
return mValue;
}
private:
Enum mValue;
};
struct MYGUI_EXPORT PixelFormat
{
enum Enum
{
Unknow,
L8, // 1 byte pixel format, 1 byte luminance
L8A8, // 2 byte pixel format, 1 byte luminance, 1 byte alpha
R8G8B8, // 24-bit pixel format, 8 bits for red, green and blue.
R8G8B8A8 // 32-bit pixel format, 8 bits for red, green, blue and alpha.
};
PixelFormat(Enum _value = Unknow) :
mValue(_value)
{
}
friend bool operator == (PixelFormat const& a, PixelFormat const& b)
{
return a.mValue == b.mValue;
}
friend bool operator != (PixelFormat const& a, PixelFormat const& b)
{
return a.mValue != b.mValue;
}
int getValue() const
{
return mValue;
}
private:
Enum mValue;
};
struct MYGUI_EXPORT TextureUsage
{
enum Enum
{
Default = MYGUI_FLAG_NONE,
Static = MYGUI_FLAG(0),
Dynamic = MYGUI_FLAG(1),
Stream = MYGUI_FLAG(2),
Read = MYGUI_FLAG(3),
Write = MYGUI_FLAG(4),
RenderTarget = MYGUI_FLAG(5)
};
TextureUsage(Enum _value = Default) :
mValue(_value)
{
}
friend bool operator == (TextureUsage const& a, TextureUsage const& b)
{
return a.mValue == b.mValue;
}
friend bool operator != (TextureUsage const& a, TextureUsage const& b)
{
return a.mValue != b.mValue;
}
TextureUsage& operator |= (TextureUsage const& _other)
{
mValue = Enum(int(mValue) | int(_other.mValue));
return *this;
}
friend TextureUsage operator | (Enum const& a, Enum const& b)
{
return TextureUsage(Enum(int(a) | int(b)));
}
friend TextureUsage operator | (TextureUsage const& a, TextureUsage const& b)
{
return TextureUsage(Enum(int(a.mValue) | int(b.mValue)));
}
bool isValue(Enum _value) const
{
return 0 != (mValue & _value);
}
int getValue() const
{
return mValue;
}
private:
Enum mValue;
};
} // namespace MyGUI
#endif // MYGUI_RENDER_FORMAT_H_
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