/usr/include/nice/agent.h is in libnice-dev 0.1.13-0ubuntu2.
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* This file is part of the Nice GLib ICE library.
*
* (C) 2006-2010 Collabora Ltd.
* Contact: Youness Alaoui
* (C) 2006-2010 Nokia Corporation. All rights reserved.
* Contact: Kai Vehmanen
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Nice GLib ICE library.
*
* The Initial Developers of the Original Code are Collabora Ltd and Nokia
* Corporation. All Rights Reserved.
*
* Contributors:
* Dafydd Harries, Collabora Ltd.
* Youness Alaoui, Collabora Ltd.
* Kai Vehmanen, Nokia
*
* Alternatively, the contents of this file may be used under the terms of the
* the GNU Lesser General Public License Version 2.1 (the "LGPL"), in which
* case the provisions of LGPL are applicable instead of those above. If you
* wish to allow use of your version of this file only under the terms of the
* LGPL and not to allow others to use your version of this file under the
* MPL, indicate your decision by deleting the provisions above and replace
* them with the notice and other provisions required by the LGPL. If you do
* not delete the provisions above, a recipient may use your version of this
* file under either the MPL or the LGPL.
*/
#ifndef __LIBNICE_AGENT_H__
#define __LIBNICE_AGENT_H__
/**
* SECTION:agent
* @short_description: ICE agent API implementation
* @see_also: #NiceCandidate, #NiceAddress
* @include: agent.h
* @stability: Stable
*
* The #NiceAgent is your main object when using libnice.
* It is the agent that will take care of everything relating to ICE.
* It will take care of discovering your local candidates and do
* connectivity checks to create a stream of data between you and your peer.
*
* A #NiceAgent must always be used with a #GMainLoop running the #GMainContext
* passed into nice_agent_new() (or nice_agent_new_reliable()). Without the
* #GMainContext being iterated, the agent’s timers will not fire, etc.
*
* Streams and their components are referenced by integer IDs (with respect to a
* given #NiceAgent). These IDs are guaranteed to be positive (i.e. non-zero)
* for valid streams/components.
*
* To complete the ICE connectivity checks, the user must either register
* an I/O callback (with nice_agent_attach_recv()) or call nice_agent_recv_messages()
* in a loop on a dedicated thread.
* Technically, #NiceAgent does not poll the streams on its own, since
* user data could arrive at any time; to receive STUN packets
* required for establishing ICE connectivity, it is backpiggying
* on the facility chosen by the user. #NiceAgent will handle all STUN
* packets internally; they're never actually passed to the I/O callback
* or returned from nice_agent_recv_messages() and related functions.
*
* Each stream can receive data in one of two ways: using
* nice_agent_attach_recv() or nice_agent_recv_messages() (and the derived
* #NiceInputStream and #NiceIOStream classes accessible using
* nice_agent_get_io_stream()). nice_agent_attach_recv() is non-blocking: it
* takes a user-provided callback function and attaches the stream’s socket to
* the provided #GMainContext, invoking the callback in that context for every
* packet received. nice_agent_recv_messages() instead blocks on receiving a
* packet, and writes it directly into a user-provided buffer. This reduces the
* number of callback invokations and (potentially) buffer copies required to
* receive packets. nice_agent_recv_messages() (or #NiceInputStream) is designed
* to be used in a blocking loop in a separate thread.
*
* <example>
* <title>Simple example on how to use libnice</title>
* <programlisting>
* guint stream_id;
* gchar buffer[] = "hello world!";
* gchar *ufrag = NULL, *pwd = NULL;
* gchar *remote_ufrag, *remote_pwd;
* GSList *lcands = NULL;
*
* // Create a nice agent, passing in the global default GMainContext.
* NiceAgent *agent = nice_agent_new (NULL, NICE_COMPATIBILITY_RFC5245);
* spawn_thread_to_run_main_loop (g_main_loop_new (NULL, FALSE));
*
* // Connect the signals
* g_signal_connect (G_OBJECT (agent), "candidate-gathering-done",
* G_CALLBACK (cb_candidate_gathering_done), NULL);
* g_signal_connect (G_OBJECT (agent), "component-state-changed",
* G_CALLBACK (cb_component_state_changed), NULL);
* g_signal_connect (G_OBJECT (agent), "new-selected-pair",
* G_CALLBACK (cb_new_selected_pair), NULL);
*
* // Create a new stream with one component and start gathering candidates
* stream_id = nice_agent_add_stream (agent, 1);
* nice_agent_gather_candidates (agent, stream_id);
*
* // Attach I/O callback the component to ensure that:
* // 1) agent gets its STUN packets (not delivered to cb_nice_recv)
* // 2) you get your own data
* nice_agent_attach_recv (agent, stream_id, 1, NULL,
* cb_nice_recv, NULL);
*
* // ... Wait until the signal candidate-gathering-done is fired ...
* lcands = nice_agent_get_local_candidates(agent, stream_id, 1);
* nice_agent_get_local_credentials(agent, stream_id, &ufrag, &pwd);
*
* // ... Send local candidates and credentials to the peer
*
* // Set the peer's remote credentials and remote candidates
* nice_agent_set_remote_credentials (agent, stream_id, remote_ufrag, remote_pwd);
* nice_agent_set_remote_candidates (agent, stream_id, 1, rcands);
*
* // ... Wait until the signal new-selected-pair is fired ...
* // Send our message!
* nice_agent_send (agent, stream_id, 1, sizeof(buffer), buffer);
*
* // Anything received will be received through the cb_nice_recv callback.
* // You must be running a GMainLoop on the global default GMainContext in
* // another thread for this to work.
*
* // Destroy the object
* g_object_unref(agent);
*
* </programlisting>
* </example>
*
* Refer to the examples in the examples/ subdirectory of the libnice source for
* more complete examples.
*
*/
#include <glib-object.h>
#include <gio/gio.h>
/**
* NiceAgent:
*
* The #NiceAgent is the main GObject of the libnice library and represents
* the ICE agent.
*/
typedef struct _NiceAgent NiceAgent;
#include "address.h"
#include "candidate.h"
#include "debug.h"
G_BEGIN_DECLS
/**
* NiceInputMessage:
* @buffers: (array length=n_buffers): unowned array of #GInputVector buffers to
* store data in for this message
* @n_buffers: number of #GInputVectors in @buffers, or -1 to indicate @buffers
* is %NULL-terminated
* @from: (allow-none): return location to store the address of the peer who
* transmitted the message, or %NULL
* @length: total number of valid bytes contiguously stored in @buffers
*
* Represents a single message received off the network. For reliable
* connections, this is essentially just an array of buffers (specifically,
* @from can be ignored). for non-reliable connections, it represents a single
* packet as received from the OS.
*
* @n_buffers may be -1 to indicate that @buffers is terminated by a
* #GInputVector with a %NULL buffer pointer.
*
* By providing arrays of #NiceInputMessages to functions like
* nice_agent_recv_messages(), multiple messages may be received with a single
* call, which is more efficient than making multiple calls in a loop. In this
* manner, nice_agent_recv_messages() is analogous to recvmmsg(); and
* #NiceInputMessage to struct mmsghdr.
*
* Since: 0.1.5
*/
typedef struct {
GInputVector *buffers;
gint n_buffers; /* may be -1 to indicate @buffers is NULL-terminated */
NiceAddress *from; /* return location for address of message sender */
gsize length; /* sum of the lengths of @buffers */
} NiceInputMessage;
/**
* NiceOutputMessage:
* @buffers: (array length=n_buffers): unowned array of #GOutputVector buffers
* which contain data to transmit for this message
* @n_buffers: number of #GOutputVectors in @buffers, or -1 to indicate @buffers
* is %NULL-terminated
*
* Represents a single message to transmit on the network. For
* reliable connections, this is essentially just an array of
* buffer. for non-reliable connections, it represents a single packet
* to send to the OS.
*
* @n_buffers may be -1 to indicate that @buffers is terminated by a
* #GOutputVector with a %NULL buffer pointer.
*
* By providing arrays of #NiceOutputMessages to functions like
* nice_agent_send_messages_nonblocking(), multiple messages may be transmitted
* with a single call, which is more efficient than making multiple calls in a
* loop. In this manner, nice_agent_send_messages_nonblocking() is analogous to
* sendmmsg(); and #NiceOutputMessage to struct mmsghdr.
*
* Since: 0.1.5
*/
typedef struct {
GOutputVector *buffers;
gint n_buffers;
} NiceOutputMessage;
#define NICE_TYPE_AGENT nice_agent_get_type()
#define NICE_AGENT(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
NICE_TYPE_AGENT, NiceAgent))
#define NICE_AGENT_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
NICE_TYPE_AGENT, NiceAgentClass))
#define NICE_IS_AGENT(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
NICE_TYPE_AGENT))
#define NICE_IS_AGENT_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
NICE_TYPE_AGENT))
#define NICE_AGENT_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
NICE_TYPE_AGENT, NiceAgentClass))
typedef struct _NiceAgentClass NiceAgentClass;
struct _NiceAgentClass
{
GObjectClass parent_class;
};
GType nice_agent_get_type (void);
/**
* NICE_AGENT_MAX_REMOTE_CANDIDATES:
*
* A hard limit for the number of remote candidates. This
* limit is enforced to protect against malevolent remote
* clients.
*/
#define NICE_AGENT_MAX_REMOTE_CANDIDATES 25
/**
* NiceComponentState:
* @NICE_COMPONENT_STATE_DISCONNECTED: No activity scheduled
* @NICE_COMPONENT_STATE_GATHERING: Gathering local candidates
* @NICE_COMPONENT_STATE_CONNECTING: Establishing connectivity
* @NICE_COMPONENT_STATE_CONNECTED: At least one working candidate pair
* @NICE_COMPONENT_STATE_READY: ICE concluded, candidate pair selection
* is now final
* @NICE_COMPONENT_STATE_FAILED: Connectivity checks have been completed,
* but connectivity was not established
* @NICE_COMPONENT_STATE_LAST: Dummy state
*
* An enum representing the state of a component.
* <para> See also: #NiceAgent::component-state-changed </para>
*/
typedef enum
{
NICE_COMPONENT_STATE_DISCONNECTED,
NICE_COMPONENT_STATE_GATHERING,
NICE_COMPONENT_STATE_CONNECTING,
NICE_COMPONENT_STATE_CONNECTED,
NICE_COMPONENT_STATE_READY,
NICE_COMPONENT_STATE_FAILED,
NICE_COMPONENT_STATE_LAST
} NiceComponentState;
/**
* NiceComponentType:
* @NICE_COMPONENT_TYPE_RTP: RTP Component type
* @NICE_COMPONENT_TYPE_RTCP: RTCP Component type
*
* Convenience enum representing the type of a component for use as the
* component_id for RTP/RTCP usages.
<example>
<title>Example of use.</title>
<programlisting>
nice_agent_send (agent, stream_id, NICE_COMPONENT_TYPE_RTP, len, buf);
</programlisting>
</example>
*/
typedef enum
{
NICE_COMPONENT_TYPE_RTP = 1,
NICE_COMPONENT_TYPE_RTCP = 2
} NiceComponentType;
/**
* NiceCompatibility:
* @NICE_COMPATIBILITY_RFC5245: Use compatibility with the RFC5245 ICE-UDP specs
* and RFC6544 ICE-TCP specs
* @NICE_COMPATIBILITY_GOOGLE: Use compatibility for Google Talk specs
* @NICE_COMPATIBILITY_MSN: Use compatibility for MSN Messenger specs
* @NICE_COMPATIBILITY_WLM2009: Use compatibility with Windows Live Messenger
* 2009
* @NICE_COMPATIBILITY_OC2007: Use compatibility with Microsoft Office Communicator 2007
* @NICE_COMPATIBILITY_OC2007R2: Use compatibility with Microsoft Office Communicator 2007 R2
* @NICE_COMPATIBILITY_DRAFT19: Use compatibility for ICE Draft 19 specs
* @NICE_COMPATIBILITY_LAST: Dummy last compatibility mode
*
* An enum to specify which compatible specifications the #NiceAgent should use.
* Use with nice_agent_new()
*
* <warning>@NICE_COMPATIBILITY_DRAFT19 is deprecated and should not be used
* in newly-written code. It is kept for compatibility reasons and
* represents the same compatibility as @NICE_COMPATIBILITY_RFC5245 </warning>
<note>
<para>
If @NICE_COMPATIBILITY_RFC5245 compatibility mode is used for a non-reliable
agent, then ICE-UDP will be used with higher priority and ICE-TCP will also
be used when the UDP connectivity fails. If it is used with a reliable agent,
then ICE-UDP will be used with the TCP-Over-UDP (#PseudoTcpSocket) if ICE-TCP
fails and ICE-UDP succeeds.
</para>
</note>
*
*/
typedef enum
{
NICE_COMPATIBILITY_RFC5245 = 0,
NICE_COMPATIBILITY_DRAFT19 = NICE_COMPATIBILITY_RFC5245,
NICE_COMPATIBILITY_GOOGLE,
NICE_COMPATIBILITY_MSN,
NICE_COMPATIBILITY_WLM2009,
NICE_COMPATIBILITY_OC2007,
NICE_COMPATIBILITY_OC2007R2,
NICE_COMPATIBILITY_LAST = NICE_COMPATIBILITY_OC2007R2,
} NiceCompatibility;
/**
* NiceProxyType:
* @NICE_PROXY_TYPE_NONE: Do not use a proxy
* @NICE_PROXY_TYPE_SOCKS5: Use a SOCKS5 proxy
* @NICE_PROXY_TYPE_HTTP: Use an HTTP proxy
* @NICE_PROXY_TYPE_LAST: Dummy last proxy type
*
* An enum to specify which proxy type to use for relaying.
* Note that the proxies will only be used with TCP TURN relaying.
* <para> See also: #NiceAgent:proxy-type </para>
*
* Since: 0.0.4
*/
typedef enum
{
NICE_PROXY_TYPE_NONE = 0,
NICE_PROXY_TYPE_SOCKS5,
NICE_PROXY_TYPE_HTTP,
NICE_PROXY_TYPE_LAST = NICE_PROXY_TYPE_HTTP,
} NiceProxyType;
/**
* NiceAgentRecvFunc:
* @agent: The #NiceAgent Object
* @stream_id: The id of the stream
* @component_id: The id of the component of the stream
* which received the data
* @len: The length of the data
* @buf: The buffer containing the data received
* @user_data: The user data set in nice_agent_attach_recv()
*
* Callback function when data is received on a component
*
*/
typedef void (*NiceAgentRecvFunc) (
NiceAgent *agent, guint stream_id, guint component_id, guint len,
gchar *buf, gpointer user_data);
/**
* nice_agent_new:
* @ctx: The Glib Mainloop Context to use for timers
* @compat: The compatibility mode of the agent
*
* Create a new #NiceAgent.
* The returned object must be freed with g_object_unref()
*
* Returns: The new agent GObject
*/
NiceAgent *
nice_agent_new (GMainContext *ctx, NiceCompatibility compat);
/**
* nice_agent_new_reliable:
* @ctx: The Glib Mainloop Context to use for timers
* @compat: The compatibility mode of the agent
*
* Create a new #NiceAgent in reliable mode. If the connectivity is established
* through ICE-UDP, then a #PseudoTcpSocket will be transparently used to
* ensure reliability of the messages.
* The returned object must be freed with g_object_unref()
* <para> See also: #NiceAgent::reliable-transport-writable </para>
*
* Since: 0.0.11
*
* Returns: The new agent GObject
*/
NiceAgent *
nice_agent_new_reliable (GMainContext *ctx, NiceCompatibility compat);
/**
* nice_agent_add_local_address:
* @agent: The #NiceAgent Object
* @addr: The address to listen to
* If the port is 0, then a random port will be chosen by the system
*
* Add a local address from which to derive local host candidates for
* candidate gathering.
* <para>
* Since 0.0.5, if this method is not called, libnice will automatically
* discover the local addresses available
* </para>
*
* See also: nice_agent_gather_candidates()
* Returns: %TRUE on success, %FALSE on fatal (memory allocation) errors
*/
gboolean
nice_agent_add_local_address (NiceAgent *agent, NiceAddress *addr);
/**
* nice_agent_add_stream:
* @agent: The #NiceAgent Object
* @n_components: The number of components to add to the stream
*
* Adds a data stream to @agent containing @n_components components. The
* returned stream ID is guaranteed to be positive on success.
*
* Returns: The ID of the new stream, 0 on failure
**/
guint
nice_agent_add_stream (
NiceAgent *agent,
guint n_components);
/**
* nice_agent_remove_stream:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream to remove
*
* Remove and free a previously created data stream from @agent. If any I/O
* streams have been created using nice_agent_get_io_stream(), they should be
* closed completely using g_io_stream_close() before this is called, or they
* will get broken pipe errors.
*
**/
void
nice_agent_remove_stream (
NiceAgent *agent,
guint stream_id);
/**
* nice_agent_set_port_range:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream
* @component_id: The ID of the component
* @min_port: The minimum port to use
* @max_port: The maximum port to use
*
* Sets a preferred port range for allocating host candidates.
* <para>
* If a local host candidate cannot be created on that port
* range, then the nice_agent_gather_candidates() call will fail.
* </para>
* <para>
* This MUST be called before nice_agent_gather_candidates()
* </para>
*
*/
void
nice_agent_set_port_range (
NiceAgent *agent,
guint stream_id,
guint component_id,
guint min_port,
guint max_port);
/**
* nice_agent_set_relay_info:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream
* @component_id: The ID of the component
* @server_ip: The IP address of the TURN server
* @server_port: The port of the TURN server
* @username: The TURN username to use for the allocate
* @password: The TURN password to use for the allocate
* @type: The type of relay to use
*
* Sets the settings for using a relay server during the candidate discovery.
* This may be called multiple times to add multiple relay servers to the
* discovery process; one TCP and one UDP, for example.
*
* Returns: %TRUE if the TURN settings were accepted.
* %FALSE if the address was invalid.
*/
gboolean nice_agent_set_relay_info(
NiceAgent *agent,
guint stream_id,
guint component_id,
const gchar *server_ip,
guint server_port,
const gchar *username,
const gchar *password,
NiceRelayType type);
/**
* nice_agent_gather_candidates:
* @agent: The #NiceAgent object
* @stream_id: The ID of the stream to start
*
* Allocate and start listening on local candidate ports and start the remote
* candidate gathering process.
* Once done, #NiceAgent::candidate-gathering-done is called for the stream.
* As soon as this function is called, #NiceAgent::new-candidate signals may be
* emitted, even before this function returns.
*
* nice_agent_get_local_candidates() will only return non-empty results after
* calling this function.
*
* <para>See also: nice_agent_add_local_address()</para>
* <para>See also: nice_agent_set_port_range()</para>
*
* Returns: %FALSE if the stream ID is invalid or if a host candidate couldn't
* be allocated on the requested interfaces/ports; %TRUE otherwise
*
<note>
<para>
Local addresses can be previously set with nice_agent_add_local_address()
</para>
<para>
Since 0.0.5, If no local address was previously added, then the nice agent
will automatically detect the local address using
nice_interfaces_get_local_ips()
</para>
</note>
*/
gboolean
nice_agent_gather_candidates (
NiceAgent *agent,
guint stream_id);
/**
* nice_agent_set_remote_credentials:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream
* @ufrag: nul-terminated string containing an ICE username fragment
* (length must be between 22 and 256 chars)
* @pwd: nul-terminated string containing an ICE password
* (length must be between 4 and 256 chars)
*
* Sets the remote credentials for stream @stream_id.
*
<note>
<para>
Stream credentials do not override per-candidate credentials if set
</para>
<para>
Due to the native of peer-reflexive candidates, any agent using a per-stream
credentials (RFC5245, WLM2009, OC2007R2 and DRAFT19) instead of
per-candidate credentials (GOOGLE, MSN, OC2007), must
use the nice_agent_set_remote_credentials() API instead of setting the
username and password on the candidates.
</para>
</note>
*
* Returns: %TRUE on success, %FALSE on error.
*/
gboolean
nice_agent_set_remote_credentials (
NiceAgent *agent,
guint stream_id,
const gchar *ufrag, const gchar *pwd);
/**
* nice_agent_set_local_credentials:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream
* @ufrag: nul-terminated string containing an ICE username fragment
* (length must be between 22 and 256 chars)
* @pwd: nul-terminated string containing an ICE password
* (length must be between 4 and 256 chars)
*
* Sets the local credentials for stream @stream_id.
*
<note>
<para>
This is only effective before ICE negotiation has started.
</para>
</note>
*
* Since 0.1.11
* Returns: %TRUE on success, %FALSE on error.
*/
gboolean
nice_agent_set_local_credentials (
NiceAgent *agent,
guint stream_id,
const gchar *ufrag,
const gchar *pwd);
/**
* nice_agent_get_local_credentials:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream
* @ufrag: (out callee-allocates): return location for a nul-terminated string
* containing an ICE username fragment; must be freed with g_free()
* @pwd: (out callee-allocates): return location for a nul-terminated string
* containing an ICE password; must be freed with g_free()
*
* Gets the local credentials for stream @stream_id. This may be called any time
* after creating a stream using nice_agent_add_stream().
*
* An error will be returned if this is called for a non-existent stream, or if
* either of @ufrag or @pwd are %NULL.
*
* Returns: %TRUE on success, %FALSE on error.
*/
gboolean
nice_agent_get_local_credentials (
NiceAgent *agent,
guint stream_id,
gchar **ufrag, gchar **pwd);
/**
* nice_agent_set_remote_candidates:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream the candidates are for
* @component_id: The ID of the component the candidates are for
* @candidates: (element-type NiceCandidate) (transfer none): a #GSList of
* #NiceCandidate items describing each candidate to add
*
* Sets, adds or updates the remote candidates for a component of a stream.
*
<note>
<para>
NICE_AGENT_MAX_REMOTE_CANDIDATES is the absolute maximum limit
for remote candidates.
</para>
<para>
You must first call nice_agent_gather_candidates() and wait for the
#NiceAgent::candidate-gathering-done signale before
calling nice_agent_set_remote_candidates()
</para>
<para>
Since 0.1.3, there is no need to wait for the candidate-gathering-done signal.
Remote candidates can be set even while gathering local candidates.
Newly discovered local candidates will automatically be paired with
existing remote candidates.
</para>
</note>
*
* Returns: The number of candidates added, negative on errors (memory
* allocation error or invalid component)
**/
int
nice_agent_set_remote_candidates (
NiceAgent *agent,
guint stream_id,
guint component_id,
const GSList *candidates);
/**
* nice_agent_send:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream to send to
* @component_id: The ID of the component to send to
* @len: The length of the buffer to send
* @buf: The buffer of data to send
*
* Sends a data payload over a stream's component.
*
<note>
<para>
Component state MUST be NICE_COMPONENT_STATE_READY, or as a special case,
in any state if component was in READY state before and was then restarted
</para>
<para>
In reliable mode, the -1 error value means either that you are not yet
connected or that the send buffer is full (equivalent to EWOULDBLOCK).
In both cases, you simply need to wait for the
#NiceAgent::reliable-transport-writable signal to be fired before resending
the data.
</para>
<para>
In non-reliable mode, it will virtually never happen with UDP sockets, but
it might happen if the active candidate is a TURN-TCP connection that got
disconnected.
</para>
<para>
In both reliable and non-reliable mode, a -1 error code could also mean that
the stream_id and/or component_id are invalid.
</para>
</note>
*
* Returns: The number of bytes sent, or negative error code
*/
gint
nice_agent_send (
NiceAgent *agent,
guint stream_id,
guint component_id,
guint len,
const gchar *buf);
/**
* nice_agent_send_messages_nonblocking:
* @agent: a #NiceAgent
* @stream_id: the ID of the stream to send to
* @component_id: the ID of the component to send to
* @messages: (array length=n_messages): array of messages to send, of at least
* @n_messages entries in length
* @n_messages: number of entries in @messages
* @cancellable: (allow-none): a #GCancellable to cancel the operation from
* another thread, or %NULL
* @error: (allow-none): return location for a #GError, or %NULL
*
* Sends multiple messages on the socket identified by the given
* stream/component pair. Transmission is non-blocking, so a
* %G_IO_ERROR_WOULD_BLOCK error may be returned if the send buffer is full.
*
* As with nice_agent_send(), the given component must be in
* %NICE_COMPONENT_STATE_READY or, as a special case, in any state if it was
* previously ready and was then restarted.
*
* On success, the number of messages written to the socket will be returned,
* which may be less than @n_messages if transmission would have blocked
* part-way through. Zero will be returned if @n_messages is zero, or if
* transmission would have blocked on the first message.
*
* In reliable mode, it is instead recommended to use
* nice_agent_send(). The return value can be less than @n_messages
* or 0 even if it is still possible to send a partial message. In
* this case, "nice-agent-writable" will never be triggered, so the
* application would have to use nice_agent_sent() to fill the buffer or have
* to retry sending at a later point.
*
* On failure, -1 will be returned and @error will be set. If the #NiceAgent is
* reliable and the socket is not yet connected, %G_IO_ERROR_BROKEN_PIPE will be
* returned; if the write buffer is full, %G_IO_ERROR_WOULD_BLOCK will be
* returned. In both cases, wait for the #NiceAgent::reliable-transport-writable
* signal before trying again. If the given @stream_id or @component_id are
* invalid or not yet connected, %G_IO_ERROR_BROKEN_PIPE will be returned.
* %G_IO_ERROR_FAILED will be returned for other errors.
*
* Returns: the number of messages sent (may be zero), or -1 on error
*
* Since: 0.1.5
*/
gint
nice_agent_send_messages_nonblocking (
NiceAgent *agent,
guint stream_id,
guint component_id,
const NiceOutputMessage *messages,
guint n_messages,
GCancellable *cancellable,
GError **error);
/**
* nice_agent_get_local_candidates:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream
* @component_id: The ID of the component
*
* Retrieve from the agent the list of all local candidates
* for a stream's component
*
<note>
<para>
The caller owns the returned GSList as well as the candidates contained
within it.
To get full results, the client should wait for the
#NiceAgent::candidate-gathering-done signal.
</para>
</note>
*
* Returns: (element-type NiceCandidate) (transfer full): a #GSList of
* #NiceCandidate objects representing the local candidates of @agent
**/
GSList *
nice_agent_get_local_candidates (
NiceAgent *agent,
guint stream_id,
guint component_id);
/**
* nice_agent_get_remote_candidates:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream
* @component_id: The ID of the component
*
* Get a list of the remote candidates set on a stream's component
*
<note>
<para>
The caller owns the returned GSList as well as the candidates contained
within it.
</para>
<para>
The list of remote candidates can change during processing.
The client should register for the #NiceAgent::new-remote-candidate signal
to get notified of new remote candidates.
</para>
</note>
*
* Returns: (element-type NiceCandidate) (transfer full): a #GSList of
* #NiceCandidates objects representing the remote candidates set on the @agent
**/
GSList *
nice_agent_get_remote_candidates (
NiceAgent *agent,
guint stream_id,
guint component_id);
/**
* nice_agent_restart:
* @agent: The #NiceAgent Object
*
* Restarts the session as defined in ICE draft 19. This function
* needs to be called both when initiating (ICE spec section 9.1.1.1.
* "ICE Restarts"), as well as when reacting (spec section 9.2.1.1.
* "Detecting ICE Restart") to a restart.
*
* Returns: %TRUE on success %FALSE on error
**/
gboolean
nice_agent_restart (
NiceAgent *agent);
/**
* nice_agent_restart_stream:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream
*
* Restarts a single stream as defined in RFC 5245. This function
* needs to be called both when initiating (ICE spec section 9.1.1.1.
* "ICE Restarts"), as well as when reacting (spec section 9.2.1.1.
* "Detecting ICE Restart") to a restart.
*
* Unlike nice_agent_restart(), this applies to a single stream. It also
* does not generate a new tie breaker.
*
* Returns: %TRUE on success %FALSE on error
*
* Since: 0.1.6
**/
gboolean
nice_agent_restart_stream (
NiceAgent *agent,
guint stream_id);
/**
* nice_agent_attach_recv: (skip)
* @agent: The #NiceAgent Object
* @stream_id: The ID of stream
* @component_id: The ID of the component
* @ctx: The Glib Mainloop Context to use for listening on the component
* @func: The callback function to be called when data is received on
* the stream's component (will not be called for STUN messages that
* should be handled by #NiceAgent itself)
* @data: user data associated with the callback
*
* Attaches the stream's component's sockets to the Glib Mainloop Context in
* order to be notified whenever data becomes available for a component,
* and to enable #NiceAgent to receive STUN messages (during the
* establishment of ICE connectivity).
*
* This must not be used in combination with nice_agent_recv_messages() (or
* #NiceIOStream or #NiceInputStream) on the same stream/component pair.
*
* Calling nice_agent_attach_recv() with a %NULL @func will detach any existing
* callback and cause reception to be paused for the given stream/component
* pair. You must iterate the previously specified #GMainContext sufficiently to
* ensure all pending I/O callbacks have been received before calling this
* function to unset @func, otherwise data loss of received packets may occur.
*
* Returns: %TRUE on success, %FALSE if the stream or component IDs are invalid.
*/
gboolean
nice_agent_attach_recv (
NiceAgent *agent,
guint stream_id,
guint component_id,
GMainContext *ctx,
NiceAgentRecvFunc func,
gpointer data);
/**
* nice_agent_recv:
* @agent: a #NiceAgent
* @stream_id: the ID of the stream to receive on
* @component_id: the ID of the component to receive on
* @buf: (array length=buf_len) (out caller-allocates): caller-allocated buffer
* to write the received data into, of length at least @buf_len
* @buf_len: length of @buf
* @cancellable: (allow-none): a #GCancellable to allow the operation to be
* cancelled from another thread, or %NULL
* @error: (allow-none): return location for a #GError, or %NULL
*
* A single-message version of nice_agent_recv_messages().
*
* Returns: the number of bytes written to @buf on success (guaranteed to be
* greater than 0 unless @buf_len is 0), 0 if in reliable mode and the remote
* peer closed the stream, or -1 on error
*
* Since: 0.1.5
*/
gssize
nice_agent_recv (
NiceAgent *agent,
guint stream_id,
guint component_id,
guint8 *buf,
gsize buf_len,
GCancellable *cancellable,
GError **error);
/**
* nice_agent_recv_messages:
* @agent: a #NiceAgent
* @stream_id: the ID of the stream to receive on
* @component_id: the ID of the component to receive on
* @messages: (array length=n_messages) (out caller-allocates): caller-allocated
* array of #NiceInputMessages to write the received messages into, of length at
* least @n_messages
* @n_messages: number of entries in @messages
* @cancellable: (allow-none): a #GCancellable to allow the operation to be
* cancelled from another thread, or %NULL
* @error: (allow-none): return location for a #GError, or %NULL
*
* Block on receiving data from the given stream/component combination on
* @agent, returning only once exactly @n_messages messages have been received
* and written into @messages, the stream is closed by the other end or by
* calling nice_agent_remove_stream(), or @cancellable is cancelled.
*
* Any STUN packets received will not be added to @messages; instead,
* they'll be passed for processing to #NiceAgent itself. Since #NiceAgent
* does not poll for messages on its own, it's therefore essential to keep
* calling this function for ICE connection establishment to work.
*
* In the non-error case, in reliable mode, this will block until all buffers in
* all @n_messages have been filled with received data (i.e. @messages is
* treated as a large, flat array of buffers). In non-reliable mode, it will
* block until @n_messages messages have been received, each of which does not
* have to fill all the buffers in its #NiceInputMessage. In the non-reliable
* case, each #NiceInputMessage must have enough buffers to contain an entire
* message (65536 bytes), or any excess data may be silently dropped.
*
* For each received message, #NiceInputMessage::length will be set to the
* number of valid bytes stored in the message’s buffers. The bytes are stored
* sequentially in the buffers; there are no gaps apart from at the end of the
* buffer array (in non-reliable mode). If non-%NULL on input,
* #NiceInputMessage::from will have the address of the sending peer stored in
* it. The base addresses, sizes, and number of buffers in each message will not
* be modified in any case.
*
* This must not be used in combination with nice_agent_attach_recv() on the
* same stream/component pair.
*
* If the stream/component pair doesn’t exist, or if a suitable candidate socket
* hasn’t yet been selected for it, a %G_IO_ERROR_BROKEN_PIPE error will be
* returned. A %G_IO_ERROR_CANCELLED error will be returned if the operation was
* cancelled. %G_IO_ERROR_FAILED will be returned for other errors.
*
* Returns: the number of valid messages written to @messages on success
* (guaranteed to be greater than 0 unless @n_messages is 0), 0 if the remote
* peer closed the stream, or -1 on error
*
* Since: 0.1.5
*/
gint
nice_agent_recv_messages (
NiceAgent *agent,
guint stream_id,
guint component_id,
NiceInputMessage *messages,
guint n_messages,
GCancellable *cancellable,
GError **error);
/**
* nice_agent_recv_nonblocking:
* @agent: a #NiceAgent
* @stream_id: the ID of the stream to receive on
* @component_id: the ID of the component to receive on
* @buf: (array length=buf_len) (out caller-allocates): caller-allocated buffer
* to write the received data into, of length at least @buf_len
* @buf_len: length of @buf
* @cancellable: (allow-none): a #GCancellable to allow the operation to be
* cancelled from another thread, or %NULL
* @error: (allow-none): return location for a #GError, or %NULL
*
* A single-message version of nice_agent_recv_messages_nonblocking().
*
* Returns: the number of bytes received into @buf on success (guaranteed to be
* greater than 0 unless @buf_len is 0), 0 if in reliable mode and the remote
* peer closed the stream, or -1 on error
*
* Since: 0.1.5
*/
gssize
nice_agent_recv_nonblocking (
NiceAgent *agent,
guint stream_id,
guint component_id,
guint8 *buf,
gsize buf_len,
GCancellable *cancellable,
GError **error);
/**
* nice_agent_recv_messages_nonblocking:
* @agent: a #NiceAgent
* @stream_id: the ID of the stream to receive on
* @component_id: the ID of the component to receive on
* @messages: (array length=n_messages) (out caller-allocates): caller-allocated
* array of #NiceInputMessages to write the received messages into, of length at
* least @n_messages
* @n_messages: number of entries in @messages
* @cancellable: (allow-none): a #GCancellable to allow the operation to be
* cancelled from another thread, or %NULL
* @error: (allow-none): return location for a #GError, or %NULL
*
* Try to receive data from the given stream/component combination on @agent,
* without blocking. If receiving data would block, -1 is returned and
* %G_IO_ERROR_WOULD_BLOCK is set in @error. If any other error occurs, -1 is
* returned and @error is set accordingly. Otherwise, 0 is returned if (and only
* if) @n_messages is 0. In all other cases, the number of valid messages stored
* in @messages is returned, and will be greater than 0.
*
* This function behaves similarly to nice_agent_recv_messages(), except that it
* will not block on filling (in reliable mode) or receiving (in non-reliable
* mode) exactly @n_messages messages. In reliable mode, it will receive bytes
* into @messages until it would block; in non-reliable mode, it will receive
* messages until it would block.
*
* Any STUN packets received will not be added to @messages; instead,
* they'll be passed for processing to #NiceAgent itself. Since #NiceAgent
* does not poll for messages on its own, it's therefore essential to keep
* calling this function for ICE connection establishment to work.
*
* As this function is non-blocking, @cancellable is included only for parity
* with nice_agent_recv_messages(). If @cancellable is cancelled before this
* function is called, a %G_IO_ERROR_CANCELLED error will be returned
* immediately.
*
* This must not be used in combination with nice_agent_attach_recv() on the
* same stream/component pair.
*
* Returns: the number of valid messages written to @messages on success
* (guaranteed to be greater than 0 unless @n_messages is 0), 0 if in reliable
* mode and the remote peer closed the stream, or -1 on error
*
* Since: 0.1.5
*/
gint
nice_agent_recv_messages_nonblocking (
NiceAgent *agent,
guint stream_id,
guint component_id,
NiceInputMessage *messages,
guint n_messages,
GCancellable *cancellable,
GError **error);
/**
* nice_agent_set_selected_pair:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream
* @component_id: The ID of the component
* @lfoundation: The local foundation of the candidate to use
* @rfoundation: The remote foundation of the candidate to use
*
* Sets the selected candidate pair for media transmission
* for a given stream's component. Calling this function will
* disable all further ICE processing (connection check,
* state machine updates, etc). Note that keepalives will
* continue to be sent.
*
* Returns: %TRUE on success, %FALSE if the candidate pair cannot be found
*/
gboolean
nice_agent_set_selected_pair (
NiceAgent *agent,
guint stream_id,
guint component_id,
const gchar *lfoundation,
const gchar *rfoundation);
/**
* nice_agent_get_selected_pair:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream
* @component_id: The ID of the component
* @local: The local selected candidate
* @remote: The remote selected candidate
*
* Retreive the selected candidate pair for media transmission
* for a given stream's component.
*
* Returns: %TRUE on success, %FALSE if there is no selected candidate pair
*/
gboolean
nice_agent_get_selected_pair (
NiceAgent *agent,
guint stream_id,
guint component_id,
NiceCandidate **local,
NiceCandidate **remote);
/**
* nice_agent_get_selected_socket:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream
* @component_id: The ID of the component
*
* Retreive the local socket associated with the selected candidate pair
* for media transmission for a given stream's component.
*
* This is useful for adding ICE support to legacy applications that already
* have a protocol that maintains a connection. If the socket is duplicated
* before unrefing the agent, the application can take over and continue to use
* it. New applications are encouraged to use the built in libnice stream
* handling instead and let libnice handle the connection maintenance.
*
* Users of this method are encouraged to not use a TURN relay or any kind
* of proxy, as in this case, the socket will not be available to the
* application because the packets are encapsulated.
*
* Returns: (transfer full) (nullable): pointer to the #GSocket, or %NULL if
* there is no selected candidate or if the selected candidate is a relayed
* candidate.
*
* Since: 0.1.5
*/
GSocket *
nice_agent_get_selected_socket (
NiceAgent *agent,
guint stream_id,
guint component_id);
/**
* nice_agent_set_selected_remote_candidate:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream
* @component_id: The ID of the component
* @candidate: The #NiceCandidate to select
*
* Sets the selected remote candidate for media transmission
* for a given stream's component. This is used to force the selection of
* a specific remote candidate even when connectivity checks are failing
* (e.g. non-ICE compatible candidates).
* Calling this function will disable all further ICE processing
* (connection check, state machine updates, etc). Note that keepalives will
* continue to be sent.
*
* Returns: %TRUE on success, %FALSE on failure
*/
gboolean
nice_agent_set_selected_remote_candidate (
NiceAgent *agent,
guint stream_id,
guint component_id,
NiceCandidate *candidate);
/**
* nice_agent_set_stream_tos:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream
* @tos: The ToS to set
*
* Sets the IP_TOS and/or IPV6_TCLASS field on the stream's sockets' options
*
* Since: 0.0.9
*/
void nice_agent_set_stream_tos (
NiceAgent *agent,
guint stream_id,
gint tos);
/**
* nice_agent_set_software:
* @agent: The #NiceAgent Object
* @software: The value of the SOFTWARE attribute to add.
*
* This function will set the value of the SOFTWARE attribute to be added to
* STUN requests, responses and error responses sent during connectivity checks.
* <para>
* The SOFTWARE attribute will only be added in the #NICE_COMPATIBILITY_RFC5245
* and #NICE_COMPATIBILITY_WLM2009 compatibility modes.
*
* </para>
* <note>
<para>
The @software argument will be appended with the libnice version before
being sent.
</para>
<para>
The @software argument must be in UTF-8 encoding and only the first
128 characters will be sent.
</para>
</note>
*
* Since: 0.0.10
*
*/
void nice_agent_set_software (
NiceAgent *agent,
const gchar *software);
/**
* nice_agent_set_stream_name:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream to change
* @name: The new name of the stream or %NULL
*
* This function will assign a media type to a stream. The only values
* that can be used to produce a valid SDP are: "audio", "video",
* "text", "application", "image" and "message".
*
* This is only useful when parsing and generating an SDP of the
* candidates.
*
* <para>See also: nice_agent_generate_local_sdp()</para>
* <para>See also: nice_agent_parse_remote_sdp()</para>
* <para>See also: nice_agent_get_stream_name()</para>
*
* Returns: %TRUE if the name has been set. %FALSE in case of error
* (invalid stream or duplicate name).
* Since: 0.1.4
*/
gboolean nice_agent_set_stream_name (
NiceAgent *agent,
guint stream_id,
const gchar *name);
/**
* nice_agent_get_stream_name:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream to change
*
* This function will return the name assigned to a stream.
* <para>See also: nice_agent_set_stream_name()</para>
*
* Returns: The name of the stream. The name is only valid while the stream
* exists or until it changes through a call to nice_agent_set_stream_name().
*
*
* Since: 0.1.4
*/
const gchar *nice_agent_get_stream_name (
NiceAgent *agent,
guint stream_id);
/**
* nice_agent_get_default_local_candidate:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream
* @component_id: The ID of the component
*
* This helper function will return the recommended default candidate to be
* used for non-ICE compatible clients. This will usually be the candidate
* with the lowest priority, since it will be the longest path but the one with
* the most chances of success.
* <note>
<para>
This function is only useful in order to manually generate the
local SDP
</para>
* </note>
*
* Returns: The candidate to be used as the default candidate, or %NULL in case
* of error. Must be freed with nice_candidate_free() once done.
*
*/
NiceCandidate *
nice_agent_get_default_local_candidate (
NiceAgent *agent,
guint stream_id,
guint component_id);
/**
* nice_agent_generate_local_sdp:
* @agent: The #NiceAgent Object
*
* Generate an SDP string containing the local candidates and credentials for
* all streams and components in the agent.
*
<note>
<para>
The SDP will not contain any codec lines and the 'm' line will not list
any payload types.
</para>
<para>
It is highly recommended to set names on the streams prior to calling this
function. Unnamed streams will show up as '-' in the 'm' line, but the SDP
will not be parseable with nice_agent_parse_remote_sdp() if a stream is
unnamed.
</para>
<para>
The default candidate in the SDP will be selected based on the lowest
priority candidate for the first component.
</para>
</note>
*
* <para>See also: nice_agent_set_stream_name() </para>
* <para>See also: nice_agent_parse_remote_sdp() </para>
* <para>See also: nice_agent_generate_local_stream_sdp() </para>
* <para>See also: nice_agent_generate_local_candidate_sdp() </para>
* <para>See also: nice_agent_get_default_local_candidate() </para>
*
* Returns: A string representing the local SDP. Must be freed with g_free()
* once done.
*
* Since: 0.1.4
**/
gchar *
nice_agent_generate_local_sdp (
NiceAgent *agent);
/**
* nice_agent_generate_local_stream_sdp:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream
* @include_non_ice: Whether or not to include non ICE specific lines
* (m=, c= and a=rtcp: lines)
*
* Generate an SDP string containing the local candidates and credentials
* for a stream.
*
<note>
<para>
The SDP will not contain any codec lines and the 'm' line will not list
any payload types.
</para>
<para>
It is highly recommended to set the name of the stream prior to calling this
function. Unnamed streams will show up as '-' in the 'm' line.
</para>
<para>
The default candidate in the SDP will be selected based on the lowest
priority candidate.
</para>
</note>
*
* <para>See also: nice_agent_set_stream_name() </para>
* <para>See also: nice_agent_parse_remote_stream_sdp() </para>
* <para>See also: nice_agent_generate_local_sdp() </para>
* <para>See also: nice_agent_generate_local_candidate_sdp() </para>
* <para>See also: nice_agent_get_default_local_candidate() </para>
*
* Returns: A string representing the local SDP for the stream. Must be freed
* with g_free() once done.
*
* Since: 0.1.4
**/
gchar *
nice_agent_generate_local_stream_sdp (
NiceAgent *agent,
guint stream_id,
gboolean include_non_ice);
/**
* nice_agent_generate_local_candidate_sdp:
* @agent: The #NiceAgent Object
* @candidate: The candidate to generate
*
* Generate an SDP string representing a local candidate.
*
* <para>See also: nice_agent_parse_remote_candidate_sdp() </para>
* <para>See also: nice_agent_generate_local_sdp() </para>
* <para>See also: nice_agent_generate_local_stream_sdp() </para>
*
* Returns: A string representing the SDP for the candidate. Must be freed
* with g_free() once done.
*
* Since: 0.1.4
**/
gchar *
nice_agent_generate_local_candidate_sdp (
NiceAgent *agent,
NiceCandidate *candidate);
/**
* nice_agent_parse_remote_sdp:
* @agent: The #NiceAgent Object
* @sdp: The remote SDP to parse
*
* Parse an SDP string and extracts candidates and credentials from it and sets
* them on the agent.
*
<note>
<para>
This function will return an error if a stream has not been assigned a name
with nice_agent_set_stream_name() as it becomes troublesome to assign the
streams from the agent to the streams in the SDP.
</para>
</note>
*
*
* <para>See also: nice_agent_set_stream_name() </para>
* <para>See also: nice_agent_generate_local_sdp() </para>
* <para>See also: nice_agent_parse_remote_stream_sdp() </para>
* <para>See also: nice_agent_parse_remote_candidate_sdp() </para>
*
* Returns: The number of candidates added, negative on errors
*
* Since: 0.1.4
**/
int
nice_agent_parse_remote_sdp (
NiceAgent *agent,
const gchar *sdp);
/**
* nice_agent_parse_remote_stream_sdp:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream to parse
* @sdp: The remote SDP to parse
* @ufrag: Pointer to store the ice ufrag if non %NULL. Must be freed with
* g_free() after use
* @pwd: Pointer to store the ice password if non %NULL. Must be freed with
* g_free() after use
*
* Parse an SDP string representing a single stream and extracts candidates
* and credentials from it.
*
* <para>See also: nice_agent_generate_local_stream_sdp() </para>
* <para>See also: nice_agent_parse_remote_sdp() </para>
* <para>See also: nice_agent_parse_remote_candidate_sdp() </para>
*
* Returns: (element-type NiceCandidate) (transfer full): A #GSList of
* candidates parsed from the SDP, or %NULL in case of errors
*
* Since: 0.1.4
**/
GSList *
nice_agent_parse_remote_stream_sdp (
NiceAgent *agent,
guint stream_id,
const gchar *sdp,
gchar **ufrag,
gchar **pwd);
/**
* nice_agent_parse_remote_candidate_sdp:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream the candidate belongs to
* @sdp: The remote SDP to parse
*
* Parse an SDP string and extracts the candidate from it.
*
* <para>See also: nice_agent_generate_local_candidate_sdp() </para>
* <para>See also: nice_agent_parse_remote_sdp() </para>
* <para>See also: nice_agent_parse_remote_stream_sdp() </para>
*
* Returns: The parsed candidate or %NULL if there was an error.
*
* Since: 0.1.4
**/
NiceCandidate *
nice_agent_parse_remote_candidate_sdp (
NiceAgent *agent,
guint stream_id,
const gchar *sdp);
/**
* nice_agent_get_io_stream:
* @agent: A #NiceAgent
* @stream_id: The ID of the stream to wrap
* @component_id: The ID of the component to wrap
*
* Gets a #GIOStream wrapper around the given stream and component in
* @agent. The I/O stream will be valid for as long as @stream_id is valid.
* The #GInputStream and #GOutputStream implement #GPollableInputStream and
* #GPollableOutputStream.
*
* This function may only be called on reliable #NiceAgents. It is a
* programming error to try and create an I/O stream wrapper for an
* unreliable stream.
*
* Returns: (transfer full): A #GIOStream.
*
* Since: 0.1.5
*/
GIOStream *
nice_agent_get_io_stream (
NiceAgent *agent,
guint stream_id,
guint component_id);
/**
* nice_component_state_to_string:
* @state: a #NiceComponentState
*
* Returns a string representation of the state, generally to use in debug
* messages.
*
* Returns: (transfer none): a string representation of @state
* Since: 0.1.6
*/
const gchar *
nice_component_state_to_string (NiceComponentState state);
/**
* nice_agent_forget_relays:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream
* @component_id: The ID of the component
*
* Forget all the relay servers previously added using
* nice_agent_set_relay_info(). Currently connected streams will keep
* using the relay as long as they have not been restarted and haven't
* succesfully negotiated a different path.
*
* Returns: %FALSE if the component could not be found, %TRUE otherwise
*
* Since: 0.1.6
*/
gboolean
nice_agent_forget_relays (NiceAgent *agent,
guint stream_id,
guint component_id);
/**
* nice_agent_get_component_state:
* @agent: The #NiceAgent Object
* @stream_id: The ID of the stream
* @component_id: The ID of the component
*
* Retrieves the current state of a component.
*
* Returns: the #NiceComponentState of the component and
* %NICE_COMPONENT_STATE_FAILED if the component was invalid.
*
* Since: 0.1.8
*/
NiceComponentState
nice_agent_get_component_state (NiceAgent *agent,
guint stream_id,
guint component_id);
G_END_DECLS
#endif /* __LIBNICE_AGENT_H__ */
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