/usr/include/oce/gp_Dir.hxx is in liboce-foundation-dev 0.17.1-1.
This file is owned by root:root, with mode 0o644.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _gp_Dir_HeaderFile
#define _gp_Dir_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <gp_XYZ.hxx>
#include <Standard_Storable.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_PrimitiveTypes.hxx>
class Standard_ConstructionError;
class Standard_DomainError;
class Standard_OutOfRange;
class gp_Vec;
class gp_XYZ;
class gp_Ax1;
class gp_Ax2;
class gp_Trsf;
Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Dir);
//! Describes a unit vector in 3D space. This unit vector is also called "Direction".
//! See Also
//! gce_MakeDir which provides functions for more complex
//! unit vector constructions
//! Geom_Direction which provides additional functions for
//! constructing unit vectors and works, in particular, with the
//! parametric equations of unit vectors.
class gp_Dir
{
public:
DEFINE_STANDARD_ALLOC
//! Creates a direction corresponding to X axis.
gp_Dir();
//! Normalizes the vector V and creates a direction. Raises ConstructionError if V.Magnitude() <= Resolution.
gp_Dir(const gp_Vec& V);
//! Creates a direction from a triplet of coordinates. Raises ConstructionError if Coord.Modulus() <= Resolution from gp.
gp_Dir(const gp_XYZ& Coord);
//! Creates a direction with its 3 cartesian coordinates. Raises ConstructionError if Sqrt(Xv*Xv + Yv*Yv + Zv*Zv) <= Resolution
//! Modification of the direction's coordinates
//! If Sqrt (X*X + Y*Y + Z*Z) <= Resolution from gp where
//! X, Y ,Z are the new coordinates it is not possible to
//! construct the direction and the method raises the
//! exception ConstructionError.
gp_Dir(const Standard_Real Xv, const Standard_Real Yv, const Standard_Real Zv);
//! For this unit vector, assigns the value Xi to:
//! - the X coordinate if Index is 1, or
//! - the Y coordinate if Index is 2, or
//! - the Z coordinate if Index is 3,
//! and then normalizes it.
//! Warning
//! Remember that all the coordinates of a unit vector are
//! implicitly modified when any single one is changed directly.
//! Exceptions
//! Standard_OutOfRange if Index is not 1, 2, or 3.
//! Standard_ConstructionError if either of the following
//! is less than or equal to gp::Resolution():
//! - Sqrt(Xv*Xv + Yv*Yv + Zv*Zv), or
//! - the modulus of the number triple formed by the new
//! value Xi and the two other coordinates of this vector
//! that were not directly modified.
void SetCoord (const Standard_Integer Index, const Standard_Real Xi) ;
//! For this unit vector, assigns the values Xv, Yv and Zv to its three coordinates.
//! Remember that all the coordinates of a unit vector are
//! implicitly modified when any single one is changed directly.
void SetCoord (const Standard_Real Xv, const Standard_Real Yv, const Standard_Real Zv) ;
//! Assigns the given value to the X coordinate of this unit vector.
void SetX (const Standard_Real X) ;
//! Assigns the given value to the Y coordinate of this unit vector.
void SetY (const Standard_Real Y) ;
//! Assigns the given value to the Z coordinate of this unit vector.
void SetZ (const Standard_Real Z) ;
//! Assigns the three coordinates of Coord to this unit vector.
void SetXYZ (const gp_XYZ& Coord) ;
//! Returns the coordinate of range Index :
//! Index = 1 => X is returned
//! Index = 2 => Y is returned
//! Index = 3 => Z is returned
//! Exceptions
//! Standard_OutOfRange if Index is not 1, 2, or 3.
Standard_Real Coord (const Standard_Integer Index) const;
//! Returns for the unit vector its three coordinates Xv, Yv, and Zv.
void Coord (Standard_Real& Xv, Standard_Real& Yv, Standard_Real& Zv) const;
//! Returns the X coordinate for a unit vector.
Standard_Real X() const;
//! Returns the Y coordinate for a unit vector.
Standard_Real Y() const;
//! Returns the Z coordinate for a unit vector.
Standard_Real Z() const;
//! for this unit vector, returns its three coordinates as a number triplea.
const gp_XYZ& XYZ() const;
//! Returns True if the angle between the two directions is
//! lower or equal to AngularTolerance.
Standard_Boolean IsEqual (const gp_Dir& Other, const Standard_Real AngularTolerance) const;
//! Returns True if the angle between this unit vector and the unit vector Other is equal to Pi/2 (normal).
Standard_Boolean IsNormal (const gp_Dir& Other, const Standard_Real AngularTolerance) const;
//! Returns True if the angle between this unit vector and the unit vector Other is equal to Pi (opposite).
Standard_Boolean IsOpposite (const gp_Dir& Other, const Standard_Real AngularTolerance) const;
//! Returns true if the angle between this unit vector and the
//! unit vector Other is equal to 0 or to Pi.
//! Note: the tolerance criterion is given by AngularTolerance.
Standard_Boolean IsParallel (const gp_Dir& Other, const Standard_Real AngularTolerance) const;
//! Computes the angular value in radians between <me> and
//! <Other>. This value is always positive in 3D space.
//! Returns the angle in the range [0, PI]
Standard_EXPORT Standard_Real Angle (const gp_Dir& Other) const;
//! Computes the angular value between <me> and <Other>.
//! <VRef> is the direction of reference normal to <me> and <Other>
//! and its orientation gives the positive sense of rotation.
//! If the cross product <me> ^ <Other> has the same orientation
//! as <VRef> the angular value is positive else negative.
//! Returns the angular value in the range -PI and PI (in radians). Raises DomainError if <me> and <Other> are not parallel this exception is raised
//! when <VRef> is in the same plane as <me> and <Other>
//! The tolerance criterion is Resolution from package gp.
Standard_EXPORT Standard_Real AngleWithRef (const gp_Dir& Other, const gp_Dir& VRef) const;
//! Computes the cross product between two directions
//! Raises the exception ConstructionError if the two directions
//! are parallel because the computed vector cannot be normalized
//! to create a direction.
void Cross (const gp_Dir& Right) ;
void operator ^= (const gp_Dir& Right)
{
Cross(Right);
}
//! Computes the triple vector product.
//! <me> ^ (V1 ^ V2)
//! Raises the exception ConstructionError if V1 and V2 are parallel
//! or <me> and (V1^V2) are parallel because the computed vector
//! can't be normalized to create a direction.
gp_Dir Crossed (const gp_Dir& Right) const;
gp_Dir operator ^ (const gp_Dir& Right) const
{
return Crossed(Right);
}
void CrossCross (const gp_Dir& V1, const gp_Dir& V2) ;
//! Computes the double vector product this ^ (V1 ^ V2).
//! - CrossCrossed creates a new unit vector.
//! Exceptions
//! Standard_ConstructionError if:
//! - V1 and V2 are parallel, or
//! - this unit vector and (V1 ^ V2) are parallel.
//! This is because, in these conditions, the computed vector
//! is null and cannot be normalized.
gp_Dir CrossCrossed (const gp_Dir& V1, const gp_Dir& V2) const;
//! Computes the scalar product
Standard_Real Dot (const gp_Dir& Other) const;
Standard_Real operator * (const gp_Dir& Other) const
{
return Dot(Other);
}
//! Computes the triple scalar product <me> * (V1 ^ V2).
//! Warnings :
//! The computed vector V1' = V1 ^ V2 is not normalized
//! to create a unitary vector. So this method never
//! raises an exception even if V1 and V2 are parallel.
Standard_Real DotCross (const gp_Dir& V1, const gp_Dir& V2) const;
void Reverse() ;
//! Reverses the orientation of a direction
//! geometric transformations
//! Performs the symmetrical transformation of a direction
//! with respect to the direction V which is the center of
//! the symmetry.]
gp_Dir Reversed() const;
gp_Dir operator -() const
{
return Reversed();
}
Standard_EXPORT void Mirror (const gp_Dir& V) ;
//! Performs the symmetrical transformation of a direction
//! with respect to the direction V which is the center of
//! the symmetry.
Standard_EXPORT gp_Dir Mirrored (const gp_Dir& V) const;
Standard_EXPORT void Mirror (const gp_Ax1& A1) ;
//! Performs the symmetrical transformation of a direction
//! with respect to an axis placement which is the axis
//! of the symmetry.
Standard_EXPORT gp_Dir Mirrored (const gp_Ax1& A1) const;
Standard_EXPORT void Mirror (const gp_Ax2& A2) ;
//! Performs the symmetrical transformation of a direction
//! with respect to a plane. The axis placement A2 locates
//! the plane of the symmetry : (Location, XDirection, YDirection).
Standard_EXPORT gp_Dir Mirrored (const gp_Ax2& A2) const;
void Rotate (const gp_Ax1& A1, const Standard_Real Ang) ;
//! Rotates a direction. A1 is the axis of the rotation.
//! Ang is the angular value of the rotation in radians.
gp_Dir Rotated (const gp_Ax1& A1, const Standard_Real Ang) const;
Standard_EXPORT void Transform (const gp_Trsf& T) ;
//! Transforms a direction with a "Trsf" from gp.
//! Warnings :
//! If the scale factor of the "Trsf" T is negative then the
//! direction <me> is reversed.
gp_Dir Transformed (const gp_Trsf& T) const;
const gp_XYZ& _CSFDB_Getgp_Dircoord() const { return coord; }
protected:
private:
gp_XYZ coord;
};
#include <gp_Dir.lxx>
#endif // _gp_Dir_HeaderFile
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