/usr/include/octomap/OccupancyOcTreeBase.h is in liboctomap-dev 1.6.8+dfsg-2.1.
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* OctoMap - An Efficient Probabilistic 3D Mapping Framework Based on Octrees
* http://octomap.github.com/
*
* Copyright (c) 2009-2013, K.M. Wurm and A. Hornung, University of Freiburg
* All rights reserved.
* License: New BSD
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the University of Freiburg nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef OCTOMAP_OCCUPANCY_OCTREE_BASE_H
#define OCTOMAP_OCCUPANCY_OCTREE_BASE_H
#include <list>
#include <stdlib.h>
#include <vector>
#include "octomap_types.h"
#include "octomap_utils.h"
#include "OcTreeBaseImpl.h"
#include "AbstractOccupancyOcTree.h"
namespace octomap {
/**
* Base implementation for Occupancy Octrees (e.g. for mapping).
* AbstractOccupancyOcTree serves as a common
* base interface for all these classes.
* Each class used as NODE type needs to be derived from
* OccupancyOcTreeNode.
*
* This tree implementation has a maximum depth of 16.
* At a resolution of 1 cm, values have to be < +/- 327.68 meters (2^15)
*
* This limitation enables the use of an efficient key generation
* method which uses the binary representation of the data.
*
* \note The tree does not save individual points.
*
* \tparam NODE Node class to be used in tree (usually derived from
* OcTreeDataNode)
*/
template <class NODE>
class OccupancyOcTreeBase : public OcTreeBaseImpl<NODE,AbstractOccupancyOcTree> {
public:
/// Default constructor, sets resolution of leafs
OccupancyOcTreeBase(double resolution);
virtual ~OccupancyOcTreeBase();
/// Copy constructor
OccupancyOcTreeBase(const OccupancyOcTreeBase<NODE>& rhs);
/**
* Integrate a Pointcloud (in global reference frame), parallelized with OpenMP.
* Special care is taken that each voxel
* in the map is updated only once, and occupied nodes have a preference over free ones.
* This avoids holes in the floor from mutual deletion and is more efficient than the plain
* ray insertion in insertPointCloudRays().
*
* @note replaces insertScan()
*
* @param scan Pointcloud (measurement endpoints), in global reference frame
* @param sensor_origin measurement origin in global reference frame
* @param maxrange maximum range for how long individual beams are inserted (default -1: complete beam)
* @param lazy_eval whether update of inner nodes is omitted after the update (default: false).
* This speeds up the insertion, but you need to call updateInnerOccupancy() when done.
* @param discretize whether the scan is discretized first into octree key cells (default: false).
* This reduces the number of raycasts using computeDiscreteUpdate(), resulting in a potential speedup.*
*/
virtual void insertPointCloud(const Pointcloud& scan, const octomap::point3d& sensor_origin,
double maxrange=-1., bool lazy_eval = false, bool discretize = false);
/**
* Integrate a 3d scan (transform scan before tree update), parallelized with OpenMP.
* Special care is taken that each voxel
* in the map is updated only once, and occupied nodes have a preference over free ones.
* This avoids holes in the floor from mutual deletion and is more efficient than the plain
* ray insertion in insertPointCloudRays().
*
* @note replaces insertScan()
*
* @param scan Pointcloud (measurement endpoints) relative to frame origin
* @param sensor_origin origin of sensor relative to frame origin
* @param frame_origin origin of reference frame, determines transform to be applied to cloud and sensor origin
* @param maxrange maximum range for how long individual beams are inserted (default -1: complete beam)
* @param lazy_eval whether update of inner nodes is omitted after the update (default: false).
* This speeds up the insertion, but you need to call updateInnerOccupancy() when done.
* @param discretize whether the scan is discretized first into octree key cells (default: false).
* This reduces the number of raycasts using computeDiscreteUpdate(), resulting in a potential speedup.*
*/
virtual void insertPointCloud(const Pointcloud& scan, const point3d& sensor_origin, const pose6d& frame_origin,
double maxrange=-1., bool lazy_eval = false, bool discretize = false);
/**
* Insert a 3d scan (given as a ScanNode) into the tree, parallelized with OpenMP.
*
* @note replaces insertScan
*
* @param scan ScanNode contains Pointcloud data and frame/sensor origin
* @param maxrange maximum range for how long individual beams are inserted (default -1: complete beam)
* @param lazy_eval whether the tree is left 'dirty' after the update (default: false).
* This speeds up the insertion by not updating inner nodes, but you need to call updateInnerOccupancy() when done.
* @param discretize whether the scan is discretized first into octree key cells (default: false).
* This reduces the number of raycasts using computeDiscreteUpdate(), resulting in a potential speedup.
*/
virtual void insertPointCloud(const ScanNode& scan, double maxrange=-1., bool lazy_eval = false, bool discretize = false);
/// @note Deprecated, use insertPointCloud() instead. pruning is now done automatically.
OCTOMAP_DEPRECATED(virtual void insertScan(const Pointcloud& scan, const octomap::point3d& sensor_origin,
double maxrange=-1., bool pruning=true, bool lazy_eval = false))
{
this->insertPointCloud(scan, sensor_origin, maxrange, lazy_eval);
}
/// @note Deprecated, use insertPointCloud() instead. pruning is now done automatically.
OCTOMAP_DEPRECATED(virtual void insertScan(const Pointcloud& scan, const point3d& sensor_origin,
const pose6d& frame_origin, double maxrange=-1., bool pruning = true, bool lazy_eval = false))
{
this->insertPointCloud(scan, sensor_origin, frame_origin, maxrange, lazy_eval);
}
/// @note Deprecated, use insertPointCloud() instead. pruning is now done automatically.
OCTOMAP_DEPRECATED(virtual void insertScan(const ScanNode& scan, double maxrange=-1., bool pruning = true, bool lazy_eval = false)){
this->insertPointCloud(scan, maxrange, lazy_eval);
}
/// @note Deprecated, use insertPointCloudRays instead. pruning is now done automatically.
OCTOMAP_DEPRECATED( virtual void insertScanNaive(const Pointcloud& scan, const point3d& sensor_origin, double maxrange, bool lazy_eval = false)){
this->insertPointCloudRays(scan, sensor_origin, maxrange, lazy_eval);
}
/**
* Integrate a Pointcloud (in global reference frame), parallelized with OpenMP.
* This function simply inserts all rays of the point clouds as batch operation.
* Discretization effects can lead to the deletion of occupied space, it is
* usually recommended to use insertPointCloud() instead.
*
* @param scan Pointcloud (measurement endpoints), in global reference frame
* @param sensor_origin measurement origin in global reference frame
* @param maxrange maximum range for how long individual beams are inserted (default -1: complete beam)
* @param lazy_eval whether update of inner nodes is omitted after the update (default: false).
* This speeds up the insertion, but you need to call updateInnerOccupancy() when done.
*/
virtual void insertPointCloudRays(const Pointcloud& scan, const point3d& sensor_origin, double maxrange = -1., bool lazy_eval = false);
/**
* Set log_odds value of voxel to log_odds_value. This only works if key is at the lowest
* octree level
*
* @param key OcTreeKey of the NODE that is to be updated
* @param log_odds_update value to be added (+) to log_odds value of node
* @param lazy_eval whether update of inner nodes is omitted after the update (default: false).
* This speeds up the insertion, but you need to call updateInnerOccupancy() when done.
* @return pointer to the updated NODE
*/
virtual NODE* setNodeValue(const OcTreeKey& key, float log_odds_value, bool lazy_eval = false);
/**
* Set log_odds value of voxel to log_odds_value.
* Looks up the OcTreeKey corresponding to the coordinate and then calls setNodeValue() with it.
*
* @param value 3d coordinate of the NODE that is to be updated
* @param log_odds_update value to be added (+) to log_odds value of node
* @param lazy_eval whether update of inner nodes is omitted after the update (default: false).
* This speeds up the insertion, but you need to call updateInnerOccupancy() when done.
* @return pointer to the updated NODE
*/
virtual NODE* setNodeValue(const point3d& value, float log_odds_value, bool lazy_eval = false);
/**
* Set log_odds value of voxel to log_odds_value.
* Looks up the OcTreeKey corresponding to the coordinate and then calls setNodeValue() with it.
*
* @param x
* @param y
* @param z
* @param log_odds_update value to be added (+) to log_odds value of node
* @param lazy_eval whether update of inner nodes is omitted after the update (default: false).
* This speeds up the insertion, but you need to call updateInnerOccupancy() when done.
* @return pointer to the updated NODE
*/
virtual NODE* setNodeValue(double x, double y, double z, float log_odds_value, bool lazy_eval = false);
/**
* Manipulate log_odds value of a voxel by changing it by log_odds_update (relative).
* This only works if key is at the lowest octree level
*
* @param key OcTreeKey of the NODE that is to be updated
* @param log_odds_update value to be added (+) to log_odds value of node
* @param lazy_eval whether update of inner nodes is omitted after the update (default: false).
* This speeds up the insertion, but you need to call updateInnerOccupancy() when done.
* @return pointer to the updated NODE
*/
virtual NODE* updateNode(const OcTreeKey& key, float log_odds_update, bool lazy_eval = false);
/**
* Manipulate log_odds value of a voxel by changing it by log_odds_update (relative).
* Looks up the OcTreeKey corresponding to the coordinate and then calls updateNode() with it.
*
* @param value 3d coordinate of the NODE that is to be updated
* @param log_odds_update value to be added (+) to log_odds value of node
* @param lazy_eval whether update of inner nodes is omitted after the update (default: false).
* This speeds up the insertion, but you need to call updateInnerOccupancy() when done.
* @return pointer to the updated NODE
*/
virtual NODE* updateNode(const point3d& value, float log_odds_update, bool lazy_eval = false);
/**
* Manipulate log_odds value of a voxel by changing it by log_odds_update (relative).
* Looks up the OcTreeKey corresponding to the coordinate and then calls updateNode() with it.
*
* @param x
* @param y
* @param z
* @param log_odds_update value to be added (+) to log_odds value of node
* @param lazy_eval whether update of inner nodes is omitted after the update (default: false).
* This speeds up the insertion, but you need to call updateInnerOccupancy() when done.
* @return pointer to the updated NODE
*/
virtual NODE* updateNode(double x, double y, double z, float log_odds_update, bool lazy_eval = false);
/**
* Integrate occupancy measurement.
*
* @param key OcTreeKey of the NODE that is to be updated
* @param occupied true if the node was measured occupied, else false
* @param lazy_eval whether update of inner nodes is omitted after the update (default: false).
* This speeds up the insertion, but you need to call updateInnerOccupancy() when done.
* @return pointer to the updated NODE
*/
virtual NODE* updateNode(const OcTreeKey& key, bool occupied, bool lazy_eval = false);
/**
* Integrate occupancy measurement.
* Looks up the OcTreeKey corresponding to the coordinate and then calls udpateNode() with it.
*
* @param value 3d coordinate of the NODE that is to be updated
* @param occupied true if the node was measured occupied, else false
* @param lazy_eval whether update of inner nodes is omitted after the update (default: false).
* This speeds up the insertion, but you need to call updateInnerOccupancy() when done.
* @return pointer to the updated NODE
*/
virtual NODE* updateNode(const point3d& value, bool occupied, bool lazy_eval = false);
/**
* Integrate occupancy measurement.
* Looks up the OcTreeKey corresponding to the coordinate and then calls udpateNode() with it.
*
* @param x
* @param y
* @param z
* @param occupied true if the node was measured occupied, else false
* @param lazy_eval whether update of inner nodes is omitted after the update (default: false).
* This speeds up the insertion, but you need to call updateInnerOccupancy() when done.
* @return pointer to the updated NODE
*/
virtual NODE* updateNode(double x, double y, double z, bool occupied, bool lazy_eval = false);
/**
* Creates the maximum likelihood map by calling toMaxLikelihood on all
* tree nodes, setting their occupancy to the corresponding occupancy thresholds.
* This enables a very efficient compression if you call prune() afterwards.
*/
virtual void toMaxLikelihood();
/**
* Insert one ray between origin and end into the tree.
* integrateMissOnRay() is called for the ray, the end point is updated as occupied.
* It is usually more efficient to insert complete pointcloudsm with insertPointCloud() or
* insertPointCloudRays().
*
* @param origin origin of sensor in global coordinates
* @param end endpoint of measurement in global coordinates
* @param maxrange maximum range after which the raycast should be aborted
* @param lazy_eval whether update of inner nodes is omitted after the update (default: false).
* This speeds up the insertion, but you need to call updateInnerOccupancy() when done.
* @return success of operation
*/
virtual bool insertRay(const point3d& origin, const point3d& end, double maxrange=-1.0, bool lazy_eval = false);
/**
* Performs raycasting in 3d, similar to computeRay(). Can be called in parallel e.g. with OpenMP
* for a speedup.
*
* A ray is cast from 'origin' with a given direction, the first non-free
* cell is returned in 'end' (as center coordinate). This could also be the
* origin node if it is occupied or unknown. castRay() returns true if an occupied node
* was hit by the raycast. If the raycast returns false you can search() the node at 'end' and
* see whether it's unknown space.
*
*
* @param[in] origin starting coordinate of ray
* @param[in] direction A vector pointing in the direction of the raycast (NOT a point in space). Does not need to be normalized.
* @param[out] end returns the center of the last cell on the ray. If the function returns true, it is occupied.
* @param[in] ignoreUnknownCells whether unknown cells are ignored (= treated as free). If false (default), the raycast aborts when an unknown cell is hit and returns false.
* @param[in] maxRange Maximum range after which the raycast is aborted (<= 0: no limit, default)
* @return true if an occupied cell was hit, false if the maximum range or octree bounds are reached, or if an unknown node was hit.
*/
virtual bool castRay(const point3d& origin, const point3d& direction, point3d& end,
bool ignoreUnknownCells=false, double maxRange=-1.0) const;
/**
* Retrieves the entry point of a ray into a voxel. This is the closest intersection point of the ray
* originating from origin and a plane of the axis aligned cube.
*
* @param[in] origin Starting point of ray
* @param[in] direction A vector pointing in the direction of the raycast. Does not need to be normalized.
* @param[in] center The center of the voxel where the ray terminated. This is the output of castRay.
* @param[out] intersection The entry point of the ray into the voxel, on the voxel surface.
* @param[in] delta A small increment to avoid ambiguity of beeing exactly on a voxel surface. A positive value will get the point out of the hit voxel, while a negative valuewill get it inside.
* @return Whether or not an intesection point has been found. Either, the ray never cross the voxel or the ray is exactly parallel to the only surface it intersect.
*/
virtual bool getRayIntersection(const point3d& origin, const point3d& direction, const point3d& center,
point3d& intersection, double delta=0.0) const;
/**
* Performs a step of the marching cubes surface reconstruction algorithm
* to retreive the normal of the triangles that fall in the cube
* formed by the voxels located at the vertex of a given voxel.
*
* @param[in] voxel for which retreive the normals
* @param[out] triangles normals
* @param[in] unknownStatus consider unknown cells as free (false) or occupied (default, true).
* @return True if the input voxel is known in the occupancy grid, and false if it is unknown.
*/
bool getNormals(const point3d& point, std::vector<point3d>& normals, bool unknownStatus=true) const;
//-- set BBX limit (limits tree updates to this bounding box)
/// use or ignore BBX limit (default: ignore)
void useBBXLimit(bool enable) { use_bbx_limit = enable; }
bool bbxSet() const { return use_bbx_limit; }
/// sets the minimum for a query bounding box to use
void setBBXMin (point3d& min);
/// sets the maximum for a query bounding box to use
void setBBXMax (point3d& max);
/// @return the currently set minimum for bounding box queries, if set
point3d getBBXMin () const { return bbx_min; }
/// @return the currently set maximum for bounding box queries, if set
point3d getBBXMax () const { return bbx_max; }
point3d getBBXBounds () const;
point3d getBBXCenter () const;
/// @return true if point is in the currently set bounding box
bool inBBX(const point3d& p) const;
/// @return true if key is in the currently set bounding box
bool inBBX(const OcTreeKey& key) const;
//-- change detection on occupancy:
/// track or ignore changes while inserting scans (default: ignore)
void enableChangeDetection(bool enable) { use_change_detection = enable; }
/// Reset the set of changed keys. Call this after you obtained all changed nodes.
void resetChangeDetection() { changed_keys.clear(); }
/**
* Iterator to traverse all keys of changed nodes.
* you need to enableChangeDetection() first. Here, an OcTreeKey always
* refers to a node at the lowest tree level (its size is the minimum tree resolution)
*/
KeyBoolMap::const_iterator changedKeysBegin() {return changed_keys.begin();}
/// Iterator to traverse all keys of changed nodes.
KeyBoolMap::const_iterator changedKeysEnd() {return changed_keys.end();}
/**
* Helper for insertPointCloud(). Computes all octree nodes affected by the point cloud
* integration at once. Here, occupied nodes have a preference over free
* ones.
*
* @param scan point cloud measurement to be integrated
* @param origin origin of the sensor for ray casting
* @param free_cells keys of nodes to be cleared
* @param occupied_cells keys of nodes to be marked occupied
* @param maxrange maximum range for raycasting (-1: unlimited)
*/
void computeUpdate(const Pointcloud& scan, const octomap::point3d& origin,
KeySet& free_cells,
KeySet& occupied_cells,
double maxrange);
/**
* Helper for insertPointCloud(). Computes all octree nodes affected by the point cloud
* integration at once. Here, occupied nodes have a preference over free
* ones. This function first discretizes the scan with the octree grid, which results
* in fewer raycasts (=speedup) but a slightly different result than computeUpdate().
*
* @param scan point cloud measurement to be integrated
* @param origin origin of the sensor for ray casting
* @param free_cells keys of nodes to be cleared
* @param occupied_cells keys of nodes to be marked occupied
* @param maxrange maximum range for raycasting (-1: unlimited)
*/
void computeDiscreteUpdate(const Pointcloud& scan, const octomap::point3d& origin,
KeySet& free_cells,
KeySet& occupied_cells,
double maxrange);
// -- I/O -----------------------------------------
/**
* Reads only the data (=complete tree structure) from the input stream.
* The tree needs to be constructed with the proper header information
* beforehand, see readBinary().
*/
std::istream& readBinaryData(std::istream &s);
/**
* Read node from binary stream (max-likelihood value), recursively
* continue with all children.
*
* This will set the log_odds_occupancy value of
* all leaves to either free or occupied.
*/
std::istream& readBinaryNode(std::istream &s, NODE* node) const;
/**
* Write node to binary stream (max-likelihood value),
* recursively continue with all children.
*
* This will discard the log_odds_occupancy value, writing
* all leaves as either free or occupied.
*
* @param s
* @param node OcTreeNode to write out, will recurse to all children
* @return
*/
std::ostream& writeBinaryNode(std::ostream &s, const NODE* node) const;
/**
* Writes the data of the tree (without header) to the stream, recursively
* calling writeBinaryNode (starting with root)
*/
std::ostream& writeBinaryData(std::ostream &s) const;
/**
* Updates the occupancy of all inner nodes to reflect their children's occupancy.
* If you performed batch-updates with lazy evaluation enabled, you must call this
* before any queries to ensure correct multi-resolution behavior.
**/
void updateInnerOccupancy();
/// integrate a "hit" measurement according to the tree's sensor model
virtual void integrateHit(NODE* occupancyNode) const;
/// integrate a "miss" measurement according to the tree's sensor model
virtual void integrateMiss(NODE* occupancyNode) const;
/// update logodds value of node by adding to the current value.
virtual void updateNodeLogOdds(NODE* occupancyNode, const float& update) const;
/// converts the node to the maximum likelihood value according to the tree's parameter for "occupancy"
virtual void nodeToMaxLikelihood(NODE* occupancyNode) const;
/// converts the node to the maximum likelihood value according to the tree's parameter for "occupancy"
virtual void nodeToMaxLikelihood(NODE& occupancyNode) const;
protected:
/// Constructor to enable derived classes to change tree constants.
/// This usually requires a re-implementation of some core tree-traversal functions as well!
OccupancyOcTreeBase(double resolution, unsigned int tree_depth, unsigned int tree_max_val);
/**
* Traces a ray from origin to end and updates all voxels on the
* way as free. The volume containing "end" is not updated.
*/
inline bool integrateMissOnRay(const point3d& origin, const point3d& end, bool lazy_eval = false);
// recursive calls ----------------------------
NODE* updateNodeRecurs(NODE* node, bool node_just_created, const OcTreeKey& key,
unsigned int depth, const float& log_odds_update, bool lazy_eval = false);
NODE* setNodeValueRecurs(NODE* node, bool node_just_created, const OcTreeKey& key,
unsigned int depth, const float& log_odds_value, bool lazy_eval = false);
void updateInnerOccupancyRecurs(NODE* node, unsigned int depth);
void toMaxLikelihoodRecurs(NODE* node, unsigned int depth, unsigned int max_depth);
protected:
bool use_bbx_limit; ///< use bounding box for queries (needs to be set)?
point3d bbx_min;
point3d bbx_max;
OcTreeKey bbx_min_key;
OcTreeKey bbx_max_key;
bool use_change_detection;
/// Set of leaf keys (lowest level) which changed since last resetChangeDetection
KeyBoolMap changed_keys;
};
} // namespace
#include "octomap/OccupancyOcTreeBase.hxx"
#endif
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