/usr/include/tjutils/tjhandler.h is in libodin-dev 1.8.8-2ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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tjhandler.h - description
-------------------
begin : Mon Aug 19 2002
copyright : (C) 2000-2014 by Thies H. Jochimsen
email : thies@jochimsen.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef TJHANDLER_H
#define TJHANDLER_H
#include <tjutils/tjutils.h>
#include <tjutils/tjthread.h>
/**
* @addtogroup tjutils
* @{
*/
class HandlerComponent {
public:
static const char* get_compName();
};
//////////////////////////////////////////////////////////////
template<class I> class Handled; // forawrd declaration
/////////////////////////////////////////////
template<class I>
class Handler {
public:
Handler();
Handler(const Handler& handler);
Handler& operator = (const Handler& handler);
~Handler();
const Handler& clear_handledobj() const;
const Handler& set_handled(I handled) const;
I get_handled() const;
private:
friend class Handled<I>;
const Handler& handled_remove(Handled<I>* handled) const;
mutable I handledobj;
};
/////////////////////////////////////////////
template<class I>
class Handled {
public:
Handled();
~Handled();
bool is_handled() const {return bool(handlers.size());}
private:
friend class Handler<I>;
const Handled& set_handler(const Handler<I>& handler) const;
const Handled& erase_handler(const Handler<I>& handler) const;
mutable STD_list< const Handler<I>* > handlers;
};
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
class SingletonBase; // forward declaration
// mapping between singletons and labels
typedef STD_map<STD_string, SingletonBase*> SingletonMap;
class SingletonBase {
public:
virtual void* get_ptr() const = 0;
static SingletonMap* get_singleton_map();
static void set_singleton_map_external(SingletonMap* extmap);
protected:
SingletonBase();
virtual ~SingletonBase() {}
static STD_string get_singleton_label(SingletonBase* sing_ptr);
static void* get_external_map_ptr(const STD_string& sing_label);
static SingletonMap* singleton_map;
static SingletonMap* singleton_map_external;
};
////////////////////////////////////////////////////////////////////
/**
* Helper class to enable locking of resources while accessing them with pointer-like syntax.
*/
template<class T>
class LockProxy {
public:
LockProxy(volatile T* r, Mutex* m) : presource(const_cast<T*>(r)), pmutex(m) {if(pmutex) pmutex->lock();}
~LockProxy() {if(pmutex) pmutex->unlock();}
T* operator -> () {return presource;}
private:
T* presource;
Mutex* pmutex;
};
////////////////////////////////////////////////////////////////////
/**
* Template class to manage singleton objects of type T,
* i.e. those objects which are exist only once in the
* program. The instantiation must be a static field of
* of a certain class. The init/destroy member functions
* are used to create/destroy the singleton.
* If 'thread_safe' is set to 'true', use a mutex to manage multi-threaded
* access to the singleton object.
*
* Its main purpose is to
* share singletons across DLL boundaries on Windows
* and/or thread-safe access to global resources.
* This class has an pointer-to-T-like interface.
*/
template<class T, bool thread_safe> // VxWorks does not support default-template args
class SingletonHandler : public SingletonBase {
public:
SingletonHandler() {
// do nothing because members are already initialized by init()
}
/**
* Initialize the singleton with the unique identifier 'unique_label'.
* The singleton object will be allocated if it does not already exist
* somewhere in the program.
*/
void init (const char* unique_label);
/**
* Deletes the singleton
*/
void destroy ();
/**
* Copies this to 'destination'
*/
void copy(T& destination) const;
/**
* Returns unlocked ptr to object (know what you are doing)
*/
T* unlocked_ptr() {return get_map_ptr();}
// emulate pointer syntax:
/**
* Returns mutex-locked pointer to handled singleton
*/
LockProxy<T> operator -> () {return LockProxy<T>(get_map_ptr(),mutex);}
/**
* Returns read-only pointer to handled singleton
*/
const T* operator -> () const {return get_map_ptr();}
/**
* Returns whether singleton is already initialized
*/
operator bool () const {return (bool)get_map_ptr();}
private:
// implement virtual function of SingletonBase
void* get_ptr() const {return ptr;}
T* get_map_ptr() const;
// Use pointers to avoid the need for static initialization
mutable T* ptr;
STD_string* singleton_label;
Mutex* mutex;
};
/** @}
*/
#endif
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