/usr/include/ois/OISKeyboard.h is in libois-dev 1.3.0+dfsg0-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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The zlib/libpng License
Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
This software is provided 'as-is', without any express or implied warranty. In no event will
the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial
applications, and to alter it and redistribute it freely, subject to the following
restrictions:
1. The origin of this software must not be misrepresented; you must not claim that
you wrote the original software. If you use this software in a product,
an acknowledgment in the product documentation would be appreciated but is
not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef OIS_Keyboard_H
#define OIS_Keyboard_H
#include "OISObject.h"
#include "OISEvents.h"
namespace OIS
{
//! Keyboard scan codes
enum KeyCode
{
KC_UNASSIGNED = 0x00,
KC_ESCAPE = 0x01,
KC_1 = 0x02,
KC_2 = 0x03,
KC_3 = 0x04,
KC_4 = 0x05,
KC_5 = 0x06,
KC_6 = 0x07,
KC_7 = 0x08,
KC_8 = 0x09,
KC_9 = 0x0A,
KC_0 = 0x0B,
KC_MINUS = 0x0C, // - on main keyboard
KC_EQUALS = 0x0D,
KC_BACK = 0x0E, // backspace
KC_TAB = 0x0F,
KC_Q = 0x10,
KC_W = 0x11,
KC_E = 0x12,
KC_R = 0x13,
KC_T = 0x14,
KC_Y = 0x15,
KC_U = 0x16,
KC_I = 0x17,
KC_O = 0x18,
KC_P = 0x19,
KC_LBRACKET = 0x1A,
KC_RBRACKET = 0x1B,
KC_RETURN = 0x1C, // Enter on main keyboard
KC_LCONTROL = 0x1D,
KC_A = 0x1E,
KC_S = 0x1F,
KC_D = 0x20,
KC_F = 0x21,
KC_G = 0x22,
KC_H = 0x23,
KC_J = 0x24,
KC_K = 0x25,
KC_L = 0x26,
KC_SEMICOLON = 0x27,
KC_APOSTROPHE = 0x28,
KC_GRAVE = 0x29, // accent
KC_LSHIFT = 0x2A,
KC_BACKSLASH = 0x2B,
KC_Z = 0x2C,
KC_X = 0x2D,
KC_C = 0x2E,
KC_V = 0x2F,
KC_B = 0x30,
KC_N = 0x31,
KC_M = 0x32,
KC_COMMA = 0x33,
KC_PERIOD = 0x34, // . on main keyboard
KC_SLASH = 0x35, // / on main keyboard
KC_RSHIFT = 0x36,
KC_MULTIPLY = 0x37, // * on numeric keypad
KC_LMENU = 0x38, // left Alt
KC_SPACE = 0x39,
KC_CAPITAL = 0x3A,
KC_F1 = 0x3B,
KC_F2 = 0x3C,
KC_F3 = 0x3D,
KC_F4 = 0x3E,
KC_F5 = 0x3F,
KC_F6 = 0x40,
KC_F7 = 0x41,
KC_F8 = 0x42,
KC_F9 = 0x43,
KC_F10 = 0x44,
KC_NUMLOCK = 0x45,
KC_SCROLL = 0x46, // Scroll Lock
KC_NUMPAD7 = 0x47,
KC_NUMPAD8 = 0x48,
KC_NUMPAD9 = 0x49,
KC_SUBTRACT = 0x4A, // - on numeric keypad
KC_NUMPAD4 = 0x4B,
KC_NUMPAD5 = 0x4C,
KC_NUMPAD6 = 0x4D,
KC_ADD = 0x4E, // + on numeric keypad
KC_NUMPAD1 = 0x4F,
KC_NUMPAD2 = 0x50,
KC_NUMPAD3 = 0x51,
KC_NUMPAD0 = 0x52,
KC_DECIMAL = 0x53, // . on numeric keypad
KC_OEM_102 = 0x56, // < > | on UK/Germany keyboards
KC_F11 = 0x57,
KC_F12 = 0x58,
KC_F13 = 0x64, // (NEC PC98)
KC_F14 = 0x65, // (NEC PC98)
KC_F15 = 0x66, // (NEC PC98)
KC_KANA = 0x70, // (Japanese keyboard)
KC_ABNT_C1 = 0x73, // / ? on Portugese (Brazilian) keyboards
KC_CONVERT = 0x79, // (Japanese keyboard)
KC_NOCONVERT = 0x7B, // (Japanese keyboard)
KC_YEN = 0x7D, // (Japanese keyboard)
KC_ABNT_C2 = 0x7E, // Numpad . on Portugese (Brazilian) keyboards
KC_NUMPADEQUALS= 0x8D, // = on numeric keypad (NEC PC98)
KC_PREVTRACK = 0x90, // Previous Track (KC_CIRCUMFLEX on Japanese keyboard)
KC_AT = 0x91, // (NEC PC98)
KC_COLON = 0x92, // (NEC PC98)
KC_UNDERLINE = 0x93, // (NEC PC98)
KC_KANJI = 0x94, // (Japanese keyboard)
KC_STOP = 0x95, // (NEC PC98)
KC_AX = 0x96, // (Japan AX)
KC_UNLABELED = 0x97, // (J3100)
KC_NEXTTRACK = 0x99, // Next Track
KC_NUMPADENTER = 0x9C, // Enter on numeric keypad
KC_RCONTROL = 0x9D,
KC_MUTE = 0xA0, // Mute
KC_CALCULATOR = 0xA1, // Calculator
KC_PLAYPAUSE = 0xA2, // Play / Pause
KC_MEDIASTOP = 0xA4, // Media Stop
KC_VOLUMEDOWN = 0xAE, // Volume -
KC_VOLUMEUP = 0xB0, // Volume +
KC_WEBHOME = 0xB2, // Web home
KC_NUMPADCOMMA = 0xB3, // , on numeric keypad (NEC PC98)
KC_DIVIDE = 0xB5, // / on numeric keypad
KC_SYSRQ = 0xB7,
KC_RMENU = 0xB8, // right Alt
KC_PAUSE = 0xC5, // Pause
KC_HOME = 0xC7, // Home on arrow keypad
KC_UP = 0xC8, // UpArrow on arrow keypad
KC_PGUP = 0xC9, // PgUp on arrow keypad
KC_LEFT = 0xCB, // LeftArrow on arrow keypad
KC_RIGHT = 0xCD, // RightArrow on arrow keypad
KC_END = 0xCF, // End on arrow keypad
KC_DOWN = 0xD0, // DownArrow on arrow keypad
KC_PGDOWN = 0xD1, // PgDn on arrow keypad
KC_INSERT = 0xD2, // Insert on arrow keypad
KC_DELETE = 0xD3, // Delete on arrow keypad
KC_LWIN = 0xDB, // Left Windows key
KC_RWIN = 0xDC, // Right Windows key
KC_APPS = 0xDD, // AppMenu key
KC_POWER = 0xDE, // System Power
KC_SLEEP = 0xDF, // System Sleep
KC_WAKE = 0xE3, // System Wake
KC_WEBSEARCH = 0xE5, // Web Search
KC_WEBFAVORITES= 0xE6, // Web Favorites
KC_WEBREFRESH = 0xE7, // Web Refresh
KC_WEBSTOP = 0xE8, // Web Stop
KC_WEBFORWARD = 0xE9, // Web Forward
KC_WEBBACK = 0xEA, // Web Back
KC_MYCOMPUTER = 0xEB, // My Computer
KC_MAIL = 0xEC, // Mail
KC_MEDIASELECT = 0xED // Media Select
};
/**
Specialised for key events
*/
class _OISExport KeyEvent : public EventArg
{
public:
KeyEvent(Object* obj, KeyCode kc, unsigned int txt) : EventArg(obj), key(kc), text(txt) {}
virtual ~KeyEvent() {}
//! KeyCode of event
const KeyCode key;
//! Text character, depends on current TextTranslationMode
unsigned int text;
};
/**
To recieve buffered keyboard input, derive a class from this, and implement the
methods here. Then set the call back to your Keyboard instance with Keyboard::setEventCallback
*/
class _OISExport KeyListener
{
public:
virtual ~KeyListener() {}
virtual bool keyPressed(const KeyEvent &arg) = 0;
virtual bool keyReleased(const KeyEvent &arg) = 0;
};
/**
Keyboard base class. To be implemented by specific system (ie. DirectX Keyboard)
This class is useful as you remain OS independent using this common interface.
*/
class _OISExport Keyboard : public Object
{
public:
virtual ~Keyboard() {};
/**
@remarks
Returns true if key is donwn
@param key
A KeyCode to check
*/
virtual bool isKeyDown(KeyCode key) const = 0;
/**
@remarks
Register/unregister a Keyboard Listener - Only one allowed for simplicity. If broadcasting
is neccessary, just broadcast from the callback you registered.
@param keyListener
Send a pointer to a class derived from KeyListener or 0 to clear the callback
*/
virtual void setEventCallback(KeyListener *keyListener) { mListener = keyListener;}
/**
@remarks
Returns currently set callback.. or 0
*/
KeyListener* getEventCallback() const {return mListener;}
//! TextTranslation Mode
enum TextTranslationMode
{
Off,
Unicode,
Ascii
};
/**
@remarks
Enable extra processing to translate KC_*** to an
actual text character based off of locale. Different
managers may implement none or all. Check the
translation mode after setting to be sure
@param mode
Off, Unicode, Ascii
*/
virtual void setTextTranslation(TextTranslationMode mode);
/**
@remarks
Returns current translation mode
*/
TextTranslationMode getTextTranslation() const {return mTextMode;}
/**
@remarks
Translates KeyCode to string representation.
For example, KC_ENTER will be "Enter" - Locale
specific of course.
@param kc
KeyCode to convert
@returns
The string as determined from the current locale
*/
virtual const std::string& getAsString(KeyCode kc) = 0;
//! Enum of bit position of modifer
enum Modifier
{
Shift = 0x0000001,
Ctrl = 0x0000010,
Alt = 0x0000100
};
/**
@remarks
Check modifier status
*/
bool isModifierDown(Modifier mod) const;
/**
@remarks
Copies the state of the keys into the sent buffer
(in the form of 1 is down and 0 is up)
*/
virtual void copyKeyStates(char keys[256]) const = 0;
protected:
Keyboard(const std::string &vendor, bool buffered, int devID, InputManager* creator)
: Object(vendor, OISKeyboard, buffered, devID, creator),
mModifiers(0), mListener(0), mTextMode(Unicode) {}
//! Bit field that holds status of Alt, Ctrl, Shift
unsigned int mModifiers;
//! Used for buffered/actionmapping callback
KeyListener *mListener;
//! The current translation mode
TextTranslationMode mTextMode;
};
}
#endif
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