/usr/include/ompl/base/StateValidityChecker.h is in libompl-dev 1.0.0+ds2-1build1.
This file is owned by root:root, with mode 0o644.
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/* Author: Ioan Sucan */
#ifndef OMPL_BASE_STATE_VALIDITY_CHECKER_
#define OMPL_BASE_STATE_VALIDITY_CHECKER_
#include "ompl/base/State.h"
#include "ompl/util/ClassForward.h"
namespace ompl
{
namespace base
{
/// @cond IGNORE
OMPL_CLASS_FORWARD(SpaceInformation);
/// @endcond
/// @cond IGNORE
/** \brief Forward declaration of ompl::base::StateValidityChecker */
OMPL_CLASS_FORWARD(StateValidityChecker);
/// @endcond
/** \class ompl::base::StateValidityCheckerPtr
\brief A boost shared pointer wrapper for ompl::base::StateValidityChecker */
/** \brief Properties that a state validity checker may have */
struct StateValidityCheckerSpecs
{
/** \brief Specify the type of clearance computation */
enum ClearanceComputationType
{
/// Clearance computation is not implemented.
NONE = 0,
/// Exact clearance computation is available.
EXACT,
/// Some approximation of clearance is computed, but it is not clear if this is above or below the exact clearance.
APPROXIMATE,
/// A lower bound on clearance is computed.
BOUNDED_APPROXIMATE,
};
StateValidityCheckerSpecs() : clearanceComputationType(NONE), hasValidDirectionComputation(false)
{
}
/** \brief Value indicating the kind of clearance computation this
StateValidityChecker can compute (if any). */
ClearanceComputationType clearanceComputationType;
/** \brief Flag indicating that this state validity checker can return
a direction that moves a state away from being invalid. */
bool hasValidDirectionComputation;
};
/** \brief Abstract definition for a class checking the
validity of states. The implementation of this class must
be thread safe. */
class StateValidityChecker
{
public:
/** \brief Constructor */
StateValidityChecker(SpaceInformation *si) : si_(si)
{
}
/** \brief Constructor */
StateValidityChecker(const SpaceInformationPtr &si) : si_(si.get())
{
}
virtual ~StateValidityChecker()
{
}
/** \brief Return true if the state \e state is valid. Usually, this means at least collision checking. If it is
possible that ompl::base::StateSpace::interpolate() or ompl::control::ControlSpace::propagate() return states that
are outside of bounds, this function should also make a call to ompl::base::SpaceInformation::satisfiesBounds(). */
virtual bool isValid(const State *state) const = 0;
/** \brief Return true if the state \e state is valid. In addition, set \e dist to the distance to the nearest invalid state. */
virtual bool isValid(const State *state, double &dist) const
{
dist = clearance(state);
return isValid(state);
}
/** \brief Return true if the state \e state is valid. In addition, set \e dist to the distance to the nearest
invalid state (using clearance()). If a direction that moves \e state away from being invalid is available,
a valid state in that direction is also set (\e validState). \e validStateAvailable is set to true if \e validState
is updated. */
virtual bool isValid(const State *state, double &dist, State *validState, bool &validStateAvailable) const
{
dist = clearance(state, validState, validStateAvailable);
return isValid(state);
}
/** \brief Report the distance to the nearest invalid state when starting from \e state. If the distance is
negative, the value of clearance is the penetration depth.*/
virtual double clearance(const State* /*state*/) const
{
return 0.0;
}
/** \brief Report the distance to the nearest invalid state when starting from \e state, and if possible,
also specify a valid state \e validState in the direction that moves away from the colliding
state. The \e validStateAvailable flag is set to true if \e validState is updated. */
virtual double clearance(const State *state, State* /*validState*/, bool &validStateAvailable) const
{
validStateAvailable = false;
return clearance(state);
}
/** \brief Return the specifications (capabilities of this state validity checker) */
const StateValidityCheckerSpecs& getSpecs() const
{
return specs_;
}
protected:
/** \brief The instance of space information this state validity checker operates on */
SpaceInformation *si_;
/** \brief The specifications of the state validity checker (its capabilities) */
StateValidityCheckerSpecs specs_;
};
/** \brief The simplest state validity checker: all states are valid */
class AllValidStateValidityChecker : public StateValidityChecker
{
public:
/** \brief Constructor */
AllValidStateValidityChecker(SpaceInformation *si) : StateValidityChecker(si)
{
}
/** \brief Constructor */
AllValidStateValidityChecker(const SpaceInformationPtr &si) : StateValidityChecker(si)
{
}
/** \brief Always return true (all states are considered valid) */
virtual bool isValid(const State * /* state */ ) const
{
return true;
}
};
}
}
#endif
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