/usr/include/openigtlink/igtlServerSocket.h is in libopenigtlink-dev 1.11.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 | /*=========================================================================
Program: The OpenIGTLink Library
Language: C++
Web page: http://openigtlink.org/
Copyright (c) Insight Software Consortium. All rights reserved.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkServerSocket.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME igtlServerSocket - Encapsulate a socket that accepts connections.
// .SECTION Description
//
#ifndef __igtlServerSocket_h
#define __igtlServerSocket_h
#include "igtlSocket.h"
#include "igtlClientSocket.h"
#include "igtlWin32Header.h"
namespace igtl
{
class IGTLCommon_EXPORT ServerSocket : public Socket
{
public:
typedef ServerSocket Self;
typedef Socket Superclass;
typedef SmartPointer<Self> Pointer;
typedef SmartPointer<const Self> ConstPointer;
igtlTypeMacro(igtl::ServerSocket, igtl::Socket);
igtlNewMacro(igtl::ServerSocket);
// Description:
// Creates a server socket at a given port and binds to it.
// Returns -1 on error. 0 on success.
int CreateServer(int port);
// Description:
// Waits for a connection. When a connection is received
// a new ClientSocket object is created and returned.
// Returns NULL on timeout.
//ClientSocket* WaitForConnection(unsigned long msec=0);
ClientSocket::Pointer WaitForConnection(unsigned long msec=0);
// Description:
// Returns the port on which the server is running.
int GetServerPort();
protected:
ServerSocket();
~ServerSocket();
void PrintSelf(std::ostream& os) const;
private:
ServerSocket(const ServerSocket&); // Not implemented.
void operator=(const ServerSocket&); // Not implemented.
};
} // end of igtl namespace
#endif
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