/usr/include/openvdb/io/GridDescriptor.h is in libopenvdb-dev 3.1.0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// Copyright (c) 2012-2015 DreamWorks Animation LLC
//
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
//
// Redistributions of source code must retain the above copyright
// and license notice and the following restrictions and disclaimer.
//
// * Neither the name of DreamWorks Animation nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// IN NO EVENT SHALL THE COPYRIGHT HOLDERS' AND CONTRIBUTORS' AGGREGATE
// LIABILITY FOR ALL CLAIMS REGARDLESS OF THEIR BASIS EXCEED US$250.00.
//
///////////////////////////////////////////////////////////////////////////
#ifndef OPENVDB_IO_GRIDDESCRIPTOR_HAS_BEEN_INCLUDED
#define OPENVDB_IO_GRIDDESCRIPTOR_HAS_BEEN_INCLUDED
#include <openvdb/Grid.h>
#include <iostream>
#include <boost/cstdint.hpp>
namespace openvdb {
OPENVDB_USE_VERSION_NAMESPACE
namespace OPENVDB_VERSION_NAME {
namespace io {
/// This structure stores useful information that describes a grid on disk.
/// It can be used to retrieve I/O information about the grid such as
/// offsets into the file where the grid is located, its type, etc.
class OPENVDB_API GridDescriptor
{
public:
GridDescriptor();
GridDescriptor(const Name& name, const Name& gridType, bool saveFloatAsHalf = false);
~GridDescriptor();
const Name& gridType() const { return mGridType; }
const Name& gridName() const { return mGridName; }
const Name& uniqueName() const { return mUniqueName; }
const Name& instanceParentName() const { return mInstanceParentName; }
void setInstanceParentName(const Name& name) { mInstanceParentName = name; }
bool isInstance() const { return !mInstanceParentName.empty(); }
bool saveFloatAsHalf() const { return mSaveFloatAsHalf; }
void setGridPos(boost::int64_t pos) { mGridPos = pos; }
boost::int64_t getGridPos() const { return mGridPos; }
void setBlockPos(boost::int64_t pos) { mBlockPos = pos; }
boost::int64_t getBlockPos() const { return mBlockPos; }
void setEndPos(boost::int64_t pos) { mEndPos = pos; }
boost::int64_t getEndPos() const { return mEndPos; }
// These methods seek to the right position in the given stream.
void seekToGrid(std::istream&) const;
void seekToBlocks(std::istream&) const;
void seekToEnd(std::istream&) const;
void seekToGrid(std::ostream&) const;
void seekToBlocks(std::ostream&) const;
void seekToEnd(std::ostream&) const;
/// @brief Write out this descriptor's header information (all data except for
/// stream offsets).
void writeHeader(std::ostream&) const;
/// @brief Since positions into the stream are known at a later time, they are
/// written out separately.
void writeStreamPos(std::ostream&) const;
/// @brief Read a grid descriptor from the given stream.
/// @return an empty grid of the type specified by the grid descriptor.
GridBase::Ptr read(std::istream&);
/// @brief Append the number @a n to the given name (separated by an ASCII
/// "record separator" character) and return the resulting name.
static Name addSuffix(const Name&, int n);
/// @brief Strip from the given name any suffix that is separated by an ASCII
/// "record separator" character and return the resulting name.
static Name stripSuffix(const Name&);
/// @brief Given a name with suffix N, return "name[N]", otherwise just return "name".
/// Use this to produce a human-readable string from a descriptor's unique name.
static std::string nameAsString(const Name&);
/// @brief Given a string of the form "name[N]", return "name" with the suffix N
/// separated by an ASCII "record separator" character). Otherwise just return
/// the string as is.
static Name stringAsUniqueName(const std::string&);
private:
/// Name of the grid
Name mGridName;
/// Unique name for this descriptor
Name mUniqueName;
/// If nonempty, the name of another grid that shares this grid's tree
Name mInstanceParentName;
/// The type of the grid
Name mGridType;
/// Are floats quantized to 16 bits on disk?
bool mSaveFloatAsHalf;
/// Location in the stream where the grid data is stored
boost::int64_t mGridPos;
/// Location in the stream where the grid blocks are stored
boost::int64_t mBlockPos;
/// Location in the stream where the next grid descriptor begins
boost::int64_t mEndPos;
};
} // namespace io
} // namespace OPENVDB_VERSION_NAME
} // namespace openvdb
#endif // OPENVDB_IO_GRIDDESCRIPTOR_HAS_BEEN_INCLUDED
// Copyright (c) 2012-2015 DreamWorks Animation LLC
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
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