/usr/include/osgEarth/ECEF is in libosgearth-dev 2.5.0+dfsg-8build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_ECEF_H
#define OSGEARTH_ECEF_H 1
#include <osgEarth/Common>
#include <osgEarth/SpatialReference>
#include <osg/Matrix>
namespace osgEarth
{
struct OSGEARTH_EXPORT ECEF
{
/**
* Creates a "localization" matrix for double-precision geocentric
* coordinates. The matrix is ceneterd at the specified ECEF reference point.
* @deprecated - use SpatialReference::createLocalToWorld
*/
static osg::Matrixd createLocalToWorld(
const osg::Vec3d& ecefRefPoint );
/**
* Transforms a point into ECEF coordinates, localizes it with
* the provided world2local matrix, and puts the result in "output".
*/
static void transformAndLocalize(
const osg::Vec3d& input,
const SpatialReference* inputSRS,
osg::Vec3d& output,
const SpatialReference* outputSRS,
const osg::Matrixd& world2local =osg::Matrixd() );
/**
* Transforms the points in "input" to ECEF coordinates, localizes them with
* the provided world2local matrix, and puts the result in "output".
*/
static void transformAndLocalize(
const std::vector<osg::Vec3d>& input,
const SpatialReference* inputSRS,
osg::Vec3Array* output,
const SpatialReference* outputSRS,
const osg::Matrixd& world2local =osg::Matrixd() );
/**
* Transforms the points in "input" to ECEF coordinates, localizes them with
* the provided world2local matrix, and puts the resulting verts in "out_verts"
* and the resulting localized normals in "out_normals" (if "out_normals" is
* non-NULL).
*/
static void transformAndLocalize(
const std::vector<osg::Vec3d>& input,
const SpatialReference* inputSRS,
osg::Vec3Array* out_verts,
osg::Vec3Array* out_normals,
const SpatialReference* outputSRS,
const osg::Matrixd& world2local =osg::Matrixd() );
/**
* Transforms a point to ECEF, and at the same time returns a quaternion that
* rotates the point into the local tangent place at that point.
*/
static void transformAndGetRotationMatrix(
const osg::Vec3d& input,
const SpatialReference* inputSRS,
osg::Vec3d& out_ecef_point,
const SpatialReference* outputSRS,
osg::Matrixd& out_rotation );
};
}
#endif // OSGEARTH_ECEF_H
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