/usr/include/osgEarth/Map is in libosgearth-dev 2.5.0+dfsg-8build1.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_MAP_H
#define OSGEARTH_MAP_H 1
#include <osgEarth/Common>
#include <osgEarth/GeoData>
#include <osgEarth/Profile>
#include <osgEarth/MapOptions>
#include <osgEarth/MapCallback>
#include <osgEarth/ImageLayer>
#include <osgEarth/ElevationLayer>
#include <osgEarth/ModelLayer>
#include <osgEarth/MaskLayer>
#include <osgEarth/Revisioning>
#include <osgEarth/ThreadingUtils>
#include <osgDB/Options>
namespace osgEarth
{
class MapInfo;
/**
* Map is the main data model that the MapNode will render. It is a
* container for all Layer objects (that contain the actual data) and
* the rendering options.
*/
class OSGEARTH_EXPORT Map : public osg::Referenced
{
public:
/**
* Constructs a new, empty map.
*/
Map( const MapOptions& options =MapOptions() );
public:
/**
* Gets the options governing this map.
*/
const MapOptions& getMapOptions() const { return _mapOptions; }
/**
* Gets the options with which this map was initially created.
*/
const MapOptions& getInitialMapOptions() const { return _initMapOptions; }
/**
* Gets the map's master profile. This value may not be available until
* after autoCalculateProfile has been called.
*/
const Profile* getProfile() const;
/**
* Gets the SRS of the map's profile (convenience)
*/
const SpatialReference* getSRS() const { return _profile.valid() ? _profile->getSRS() : 0L; }
/**
* Gets the SRS of the world (scene)
*/
const SpatialReference* getWorldSRS() const;
/**
* Copies references of the map image layers into the output list.
* This method is thread safe. It returns the map revision that was
* in effect when the data was copied.
*/
Revision getImageLayers( ImageLayerVector& out_layers ) const;
/**
* Gets the number of image layers in the map.
*/
int getNumImageLayers() const;
/**
* Gets an image layer by name.
*/
ImageLayer* getImageLayerByName( const std::string& name ) const;
/**
* Gets an image layer by its unique ID.
*/
ImageLayer* getImageLayerByUID( UID layerUID ) const;
/**
* Gets an image layer at the specified index.
*/
ImageLayer* getImageLayerAt( int index ) const;
/**
* Copies references of the elevation layers into the output list.
* This method is thread safe. It returns the map revision that was
* in effect when the data was copied.
*/
Revision getElevationLayers( ElevationLayerVector& out_layers ) const;
/**
* Gets the number of elevation layers in the map.
*/
int getNumElevationLayers() const;
/**
* Gets an elevation layer by name.
*/
ElevationLayer* getElevationLayerByName( const std::string& name ) const;
/**
* Gets an elevation layer by its unique ID.
*/
ElevationLayer* getElevationLayerByUID( UID layerUID ) const;
/**
* Gets an elevation layer at the specified index.
*/
ElevationLayer* getElevationLayerAt( int index ) const;
/**
* Copies references of the model layers into the output list.
* This method is thread safe. It returns the map revision that was
* in effect when the data was copied.
*/
Revision getModelLayers( ModelLayerVector& out_layers ) const;
/**
* Gets the number of model layers in the map.
*/
int getNumModelLayers() const;
/**
* Gets a model layer by name.
*/
ModelLayer* getModelLayerByName( const std::string& name ) const;
/**
* Gets a model layer by its unique ID.
*/
ModelLayer* getModelLayerByUID( UID layerUID ) const;
/**
* Gets the model layer at the specified index.
*/
ModelLayer* getModelLayerAt( int index ) const;
/**
* Copies references of the mask layers into the output list.
* This method is thread safe. It returns the map revision that was
* in effect when the data was copied.
*/
int getTerrainMaskLayers( MaskLayerVector& out_list ) const;
/**
* Adds a map layer callback to this map. This will be notified whenever layers are
* added, removed, or re-ordered.
*/
void addMapCallback( MapCallback* callback ) const;
/**
* Removes a callback previously added with addMapCallback.
*/
void removeMapCallback( MapCallback* callback );
/**
* Begin a batch-update operation. Call this if you intend to add multiple
* layers at once; then call endUpdate() to complete the operation.
* Between calls to beginUpdate() and endUpdate(), Map will not invoke
* any callbacks you added wtih addMapCallback.
*/
void beginUpdate();
/**
* Complete a batch update operation that started with a call to
* beginUpdate(). Fires all callbacks for operations that occurred
* since the call to beginUpdate().
*/
void endUpdate();
/**
* Adds an image layer to the map.
*/
void addImageLayer( ImageLayer* layer );
/**
* Adds an image layer to the map at the specified index.
*/
void insertImageLayer( ImageLayer* layer, unsigned int index );
/**
* Removes an image layer from the map.
*/
void removeImageLayer( ImageLayer* layer );
/**
* Moves (re-orders) an image layer to another index position in its list.
*/
void moveImageLayer( ImageLayer* layer, unsigned int newIndex );
/**
* Adds an elevation layer to the map.
*/
void addElevationLayer( ElevationLayer* layer );
/**
* Removes an elevation layer from the map.
*/
void removeElevationLayer( ElevationLayer* layer );
/**
* Moves (re-orders) an elevation layer to another index position in its list.
*/
void moveElevationLayer( ElevationLayer* layer, unsigned int newIndex );
/**
* Adds a new model layer to the map.
*/
void addModelLayer( ModelLayer* layer );
/**
* Adds a new model layer to the map at the specified index.
*/
void insertModelLayer( ModelLayer* layer, unsigned int index );
/**
* Removes a model layer from the map.
*/
void removeModelLayer( ModelLayer* layer );
/**
* Moves (re-orders) an image layer to another index position in its list.
*/
void moveModelLayer( ModelLayer* layer, unsigned int newIndex );
/**
* Adds a new layer to use as a terrain mask.
*/
void addTerrainMaskLayer( MaskLayer* layer );
/**
* Removed a terrain mask layer that was set with setTerrainMaskLayer().
*/
void removeTerrainMaskLayer( MaskLayer* layer );
/**
* Clear all layers from this map.
*/
void clear();
/**
* Replaces the layers in this Map with layers from the specified Map
* (except for terrain mask layers)
*/
void setLayersFromMap( const Map* map );
public:
/**
* Gets the user-provided options structure stored in this map.
*/
const osgDB::Options* getGlobalOptions() const;
void setGlobalOptions( const osgDB::Options* options );
/**
* Sets the readable name of this map.
*/
void setName( const std::string& name );
/**
* Gets the readable name of this map.
*/
const std::string& getName() const { return _name; }
/**
* Creates a heightfield for the region covered by the given TileKey, falling back on
* lower resolutions if necessary.
*
* NOTE: By default, this method will return a heightfield with HAE (height above ellipsoid)
* values, even if the TileKey profile has an MSL vertical datum. That's because this
* method is usually called to produce a renderable height field. You can override this
* behavior by passing in convertToHAE=false.
*
* @param key
* Tile key defining the region (and ideal LOD) for which to return a heightfield
* @param fallbackIfNecessary
* If the map can't generate a true heightfield for the key, fall back on lower
* levels of detail until it can make one.
* @param out_hf
* Resulting heightfield is written here.
* @param out_isFallback
* Output flag telling the caller whether the method had to "fall back" on a
* lower level of detail.
* @param convertToHAE
* Whether to return height-above-ellipsoid values in the heightfield, even if the
* input tile key's SRS specifies a vertical datum (which would normally result in
* a heightfield expressed relative to MSL). This is typical for when you are building
* the actual 3D terrain.
* @param samplePolicy
* How to intepolate heightfield samples.
* @param progress
* (optional) progress callback.
*/
bool getHeightField(
const TileKey& key,
bool fallbackIfNeessary,
osg::ref_ptr<osg::HeightField>& out_hf,
bool* out_isFallback =0L,
bool convertToHAE =true,
ElevationSamplePolicy samplePolicy =SAMPLE_FIRST_VALID,
ProgressCallback* progress =0L) const;
/**
* Sets the Cache for this Map. Set to NULL for no cache.
*/
void setCache( Cache* cache );
/**
* Gets the Cache for this Map
*/
Cache* getCache() const;
/**
* Gets the revision # of the map. The revision # changes every time
* you add, remove, or move layers. You can use this to track changes
* in the map model (as a alternative to installing a MapCallback).
*/
Revision getDataModelRevision() const;
/**
* Convenience function that returns TRUE if the map cs type is
* geocentric.
*/
bool isGeocentric() const;
/**
* Synronizes a map frame to the current revision of the map's data model.
* Returns true if new Map model data was available and a sync occurred;
* returns false if nothing changed.
*/
bool sync( class MapFrame& frame ) const;
enum ModelParts {
IMAGE_LAYERS = 1 << 0,
ELEVATION_LAYERS = 1 << 1,
TERRAIN_LAYERS = IMAGE_LAYERS | ELEVATION_LAYERS,
MODEL_LAYERS = 1 << 2,
MASK_LAYERS = 1 << 3,
MASKED_TERRAIN_LAYERS = TERRAIN_LAYERS | MASK_LAYERS,
ENTIRE_MODEL = 0xff
};
/**
* Gets the database options associated with this map.
*/
const osgDB::Options* getDBOptions() const { return _dbOptions.get(); }
const Profile* getProfileNoVDatum() const { return _profileNoVDatum.get(); }
protected:
virtual ~Map();
private:
MapOptions _mapOptions;
const MapOptions _initMapOptions;
std::string _name;
ImageLayerVector _imageLayers;
ElevationLayerVector _elevationLayers;
ModelLayerVector _modelLayers;
MaskLayerVector _terrainMaskLayers;
MapCallbackList _mapCallbacks;
osg::ref_ptr<const osgDB::Options> _globalOptions;
Threading::ReadWriteMutex _mapDataMutex;
osg::ref_ptr<const Profile> _profile;
osg::ref_ptr<const Profile> _profileNoVDatum;
osg::ref_ptr<Cache> _cache;
Revision _dataModelRevision;
osg::ref_ptr<osgDB::Options> _dbOptions;
struct ElevationLayerCB : public ElevationLayerCallback {
osg::observer_ptr<Map> _map;
ElevationLayerCB(Map*);
void onVisibleChanged(TerrainLayer* layer);
};
osg::ref_ptr<ElevationLayerCB> _elevationLayerCB;
friend struct ElevationLayerCB;
void notifyElevationLayerVisibleChanged(TerrainLayer*);
private:
void calculateProfile();
friend class MapInfo;
};
}
#endif // OSGEARTH_MAP_H
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