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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2008-2013 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

#ifndef OSGEARTH_MAP_H
#define OSGEARTH_MAP_H 1

#include <osgEarth/Common>
#include <osgEarth/GeoData>
#include <osgEarth/Profile>
#include <osgEarth/MapOptions>
#include <osgEarth/MapCallback>
#include <osgEarth/ImageLayer>
#include <osgEarth/ElevationLayer>
#include <osgEarth/ModelLayer>
#include <osgEarth/MaskLayer>
#include <osgEarth/Revisioning>
#include <osgEarth/ThreadingUtils>
#include <osgDB/Options>

namespace osgEarth
{
    class MapInfo;

    /**
     * Map is the main data model that the MapNode will render. It is a
     * container for all Layer objects (that contain the actual data) and
     * the rendering options.
     */
    class OSGEARTH_EXPORT Map : public osg::Referenced
    {
    public:
        /**
         * Constructs a new, empty map.
         */
        Map( const MapOptions& options =MapOptions() );

    public:
        /**
         * Gets the options governing this map.
         */
        const MapOptions& getMapOptions() const { return _mapOptions; }

        /**
         * Gets the options with which this map was initially created.
         */
        const MapOptions& getInitialMapOptions() const { return _initMapOptions; }

        /**
         * Gets the map's master profile. This value may not be available until 
         * after autoCalculateProfile has been called.
         */
        const Profile* getProfile() const;

        /**
         * Gets the SRS of the map's profile (convenience)
         */
        const SpatialReference* getSRS() const { return _profile.valid() ? _profile->getSRS() : 0L; }

        /**
         * Gets the SRS of the world (scene)
         */
        const SpatialReference* getWorldSRS() const;

        /**
         * Copies references of the map image layers into the output list.
         * This method is thread safe. It returns the map revision that was
         * in effect when the data was copied.
         */
        Revision getImageLayers( ImageLayerVector& out_layers ) const;

        /**
         * Gets the number of image layers in the map.
         */
        int getNumImageLayers() const;

        /**
         * Gets an image layer by name.
         */
        ImageLayer* getImageLayerByName( const std::string& name ) const;

        /**
         * Gets an image layer by its unique ID.
         */
        ImageLayer* getImageLayerByUID( UID layerUID ) const;

        /**
         * Gets an image layer at the specified index.
         */
        ImageLayer* getImageLayerAt( int index ) const;

        /**
         * Copies references of the elevation layers into the output list.
         * This method is thread safe. It returns the map revision that was
         * in effect when the data was copied.
         */
        Revision getElevationLayers( ElevationLayerVector& out_layers ) const;

        /**
         * Gets the number of elevation layers in the map.
         */
        int getNumElevationLayers() const;

        /**
         * Gets an elevation layer by name.
         */
        ElevationLayer* getElevationLayerByName( const std::string& name ) const;

        /**
         * Gets an elevation layer by its unique ID.
         */
        ElevationLayer* getElevationLayerByUID( UID layerUID ) const;

        /**
         * Gets an elevation layer at the specified index.
         */
        ElevationLayer* getElevationLayerAt( int index ) const;

        /** 
         * Copies references of the model layers into the output list.
         * This method is thread safe. It returns the map revision that was
         * in effect when the data was copied.
         */
        Revision getModelLayers( ModelLayerVector& out_layers ) const;

        /**
         * Gets the number of model layers in the map.
         */
        int getNumModelLayers() const;

        /**
         * Gets a model layer by name.
         */
        ModelLayer* getModelLayerByName( const std::string& name ) const;

        /**
         * Gets a model layer by its unique ID.
         */
        ModelLayer* getModelLayerByUID( UID layerUID ) const;

        /**
         * Gets the model layer at the specified index.
         */
        ModelLayer* getModelLayerAt( int index ) const;

        /**
         * Copies references of the mask layers into the output list.
         * This method is thread safe. It returns the map revision that was
         * in effect when the data was copied.
         */
        int getTerrainMaskLayers( MaskLayerVector& out_list ) const;

        /**
         * Adds a map layer callback to this map. This will be notified whenever layers are
         * added, removed, or re-ordered.
         */
        void addMapCallback( MapCallback* callback ) const;

        /**
         * Removes a callback previously added with addMapCallback.
         */
        void removeMapCallback( MapCallback* callback );

        /**
         * Begin a batch-update operation. Call this if you intend to add multiple
         * layers at once; then call endUpdate() to complete the operation.
         * Between calls to beginUpdate() and endUpdate(), Map will not invoke
         * any callbacks you added wtih addMapCallback.
         */
        void beginUpdate();

        /**
         * Complete a batch update operation that started with a call to
         * beginUpdate(). Fires all callbacks for operations that occurred
         * since the call to beginUpdate().
         */
        void endUpdate();

        /**
         * Adds an image layer to the map.
         */
        void addImageLayer( ImageLayer* layer );

        /**
        * Adds an image layer to the map at the specified index.
        */
        void insertImageLayer( ImageLayer* layer, unsigned int index );

        /**
         * Removes an image layer from the map.
         */
        void removeImageLayer( ImageLayer* layer );

        /**
         * Moves (re-orders) an image layer to another index position in its list.
         */
        void moveImageLayer( ImageLayer* layer, unsigned int newIndex );

        /**
         * Adds an elevation layer to the map.
         */
        void addElevationLayer( ElevationLayer* layer );

        /**
         * Removes an elevation layer from the map.
         */
        void removeElevationLayer( ElevationLayer* layer );

        /**
         * Moves (re-orders) an elevation layer to another index position in its list.
         */
        void moveElevationLayer( ElevationLayer* layer, unsigned int newIndex );

        /**
         * Adds a new model layer to the map.
         */
        void addModelLayer( ModelLayer* layer );

        /**
         * Adds a new model layer to the map at the specified index.
         */
        void insertModelLayer( ModelLayer* layer, unsigned int index );

        /**
         * Removes a model layer from the map.
         */
        void removeModelLayer( ModelLayer* layer );

        /**
         * Moves (re-orders) an image layer to another index position in its list.
         */
        void moveModelLayer( ModelLayer* layer, unsigned int newIndex );

        /**
         * Adds a new layer to use as a terrain mask.
         */
        void addTerrainMaskLayer( MaskLayer* layer );

        /**
         * Removed a terrain mask layer that was set with setTerrainMaskLayer().
         */
        void removeTerrainMaskLayer( MaskLayer* layer );

        /**
         * Clear all layers from this map.
         */
        void clear();

        /**
         * Replaces the layers in this Map with layers from the specified Map
         * (except for terrain mask layers)
         */
        void setLayersFromMap( const Map* map );

    public:
        /**
         * Gets the user-provided options structure stored in this map.
         */
        const osgDB::Options* getGlobalOptions() const;
        void setGlobalOptions( const osgDB::Options* options );

        /**
         * Sets the readable name of this map.
         */
        void setName( const std::string& name );

        /** 
         * Gets the readable name of this map.
         */
        const std::string& getName() const { return _name; }

        /**
         * Creates a heightfield for the region covered by the given TileKey, falling back on
         * lower resolutions if necessary.
         *
         * NOTE: By default, this method will return a heightfield with HAE (height above ellipsoid) 
         * values, even if the TileKey profile has an MSL vertical datum. That's because this 
         * method is usually called to produce a renderable height field. You can override this
         * behavior by passing in convertToHAE=false.
         *
         * @param key
         *      Tile key defining the region (and ideal LOD) for which to return a heightfield
         * @param fallbackIfNecessary
         *      If the map can't generate a true heightfield for the key, fall back on lower
         *      levels of detail until it can make one.
         * @param out_hf
         *      Resulting heightfield is written here.
         * @param out_isFallback
         *      Output flag telling the caller whether the method had to "fall back" on a 
         *      lower level of detail.
         * @param convertToHAE
         *      Whether to return height-above-ellipsoid values in the heightfield, even if the
         *      input tile key's SRS specifies a vertical datum (which would normally result in
         *      a heightfield expressed relative to MSL). This is typical for when you are building
         *      the actual 3D terrain.
         * @param samplePolicy
         *      How to intepolate heightfield samples.
         * @param progress
         *      (optional) progress callback.
         */
        bool getHeightField(
            const TileKey&                  key,
            bool                            fallbackIfNeessary,
            osg::ref_ptr<osg::HeightField>& out_hf,
            bool*                           out_isFallback =0L,            
            bool                            convertToHAE   =true,
            ElevationSamplePolicy           samplePolicy   =SAMPLE_FIRST_VALID,
            ProgressCallback*               progress       =0L)  const;

        /**
         * Sets the Cache for this Map. Set to NULL for no cache.
         */
        void setCache( Cache* cache );

        /**
         * Gets the Cache for this Map
         */
        Cache* getCache() const;

        /**
         * Gets the revision # of the map. The revision # changes every time
         * you add, remove, or move layers. You can use this to track changes
         * in the map model (as a alternative to installing a MapCallback).
         */
        Revision getDataModelRevision() const;

        /**
         * Convenience function that returns TRUE if the map cs type is
         * geocentric.
         */
        bool isGeocentric() const;

        /**
         * Synronizes a map frame to the current revision of the map's data model.
         * Returns true if new Map model data was available and a sync occurred;
         * returns false if nothing changed.
         */    
        bool sync( class MapFrame& frame ) const;

        enum ModelParts {
            IMAGE_LAYERS     = 1 << 0,
            ELEVATION_LAYERS = 1 << 1,
            TERRAIN_LAYERS   = IMAGE_LAYERS | ELEVATION_LAYERS,
            MODEL_LAYERS     = 1 << 2,
            MASK_LAYERS      = 1 << 3,
            MASKED_TERRAIN_LAYERS = TERRAIN_LAYERS | MASK_LAYERS,
            ENTIRE_MODEL     = 0xff
        };

        /**
         * Gets the database options associated with this map.
         */
        const osgDB::Options* getDBOptions() const { return _dbOptions.get(); }

        const Profile* getProfileNoVDatum() const { return _profileNoVDatum.get(); }

    protected:

        virtual ~Map();

    private:

        MapOptions _mapOptions;
        const MapOptions _initMapOptions;
        std::string _name;
        ImageLayerVector _imageLayers;
        ElevationLayerVector _elevationLayers;
        ModelLayerVector _modelLayers;
        MaskLayerVector _terrainMaskLayers;
        MapCallbackList _mapCallbacks;
        osg::ref_ptr<const osgDB::Options> _globalOptions;
        Threading::ReadWriteMutex _mapDataMutex;
        osg::ref_ptr<const Profile> _profile;
        osg::ref_ptr<const Profile> _profileNoVDatum;
        osg::ref_ptr<Cache> _cache;
        Revision _dataModelRevision;
        osg::ref_ptr<osgDB::Options> _dbOptions;

        struct ElevationLayerCB : public ElevationLayerCallback {
            osg::observer_ptr<Map> _map;
            ElevationLayerCB(Map*);
            void onVisibleChanged(TerrainLayer* layer);
        };
        osg::ref_ptr<ElevationLayerCB> _elevationLayerCB;
        friend struct ElevationLayerCB;

        void notifyElevationLayerVisibleChanged(TerrainLayer*);

    private:
        void calculateProfile();

        friend class MapInfo;
    };
}

#endif // OSGEARTH_MAP_H