This file is indexed.

/usr/include/osgEarth/MapFrame is in libosgearth-dev 2.5.0+dfsg-8build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2008-2013 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

#ifndef OSGEARTH_MAP_FRAME_H
#define OSGEARTH_MAP_FRAME_H 1

#include <osgEarth/Common>
#include <osgEarth/Containers>
#include <osgEarth/Map>
#include <osgEarth/MapInfo>

namespace osgEarth
{
    /**
     * A "snapshot in time" of a Map model revision. Use this class to get a safe "copy" of
     * the map model lists that you can use without worrying about the model changing underneath
     * you from another thread.
     */
    class OSGEARTH_EXPORT MapFrame
    {
    public:
        /**
         * Constructs a new map frame.
         */
        MapFrame( const Map* map, Map::ModelParts parts =Map::TERRAIN_LAYERS, const std::string& name ="" );

        /**
         * A copy constructor with a new name (no sync happens)
         */
        MapFrame( const MapFrame& frame, const std::string& name ="" );

        /** dtor */
        virtual ~MapFrame() { }

        /**
         * Synchronizes this frame with the source map model (only if necessary). Returns
         * true is new data was synced; false if nothing changed.
         */
        bool sync();

        /**
         * True is a sync() would acquire new data.
         */
        bool needsSync() const;

        /** Accesses the profile/rendering info about the source map. */
        const MapInfo& getMapInfo() const { return _mapInfo; }

        /** Convenience method to access the map's profile */
        const Profile* getProfile() const { return _mapInfo.getProfile(); }
        

        /** The image layer stack snapshot */
        const ImageLayerVector& imageLayers() const { return _imageLayers; }
        ImageLayer* getImageLayerAt( int index ) const { return _imageLayers[index].get(); }
        ImageLayer* getImageLayerByUID( UID uid ) const;
        ImageLayer* getImageLayerByName( const std::string& name ) const;

        /** The elevation layer stack snapshot */
        const ElevationLayerVector& elevationLayers() const { return _elevationLayers; }
        ElevationLayer* getElevationLayerAt( int index ) const { return _elevationLayers[index].get(); }
        ElevationLayer* getElevationLayerByUID( UID uid ) const;
        ElevationLayer* getElevationLayerByName( const std::string& name ) const;

        /** The model layer set snapshot */
        const ModelLayerVector& modelLayers() const { return _modelLayers; }
        ModelLayer* getModelLayerAt(int index) const { return _modelLayers[index].get(); }

        /** The mask layer set snapshot */
        const MaskLayerVector& terrainMaskLayers() const { return _maskLayers; }

        /** Gets the index of the layer in the layer stack snapshot. */
        int indexOf( ImageLayer* layer ) const;
        int indexOf( ElevationLayer* layer ) const;
        int indexOf( ModelLayer* layer ) const;

        /** Gets the map data model revision with which this frame is currently sync'd */
        Revision getRevision() const { return _mapDataModelRevision; }

        /** Checks whether all the data for the specified key is cached. */
        bool isCached( const TileKey& key ) const;

        /**
         * Equivalent to the Map::createHeightField() method, but operates on the elevation stack
         * snapshot in this MapFrame.
         */
        bool getHeightField(
            const TileKey&                  key,
            bool                            fallback,
            osg::ref_ptr<osg::HeightField>& out_hf,
            bool*                           out_isFallback =0L,   
            bool                            convertToHAE   =true,         
            ElevationSamplePolicy           samplePolicy   =SAMPLE_FIRST_VALID,
            ProgressCallback*               progress       =0L ) const;

    private:
        bool _initialized;
        osg::observer_ptr<const Map> _map;
        std::string _name;
        MapInfo _mapInfo;
        Map::ModelParts _parts;
        Revision _mapDataModelRevision;
        ImageLayerVector _imageLayers;
        ElevationLayerVector _elevationLayers;
        ModelLayerVector _modelLayers;
        MaskLayerVector _maskLayers;        

        friend class Map;
    };

}

#endif // OSGEARTH_MAP_FRAME_H