/usr/include/osgEarth/MaskLayer is in libosgearth-dev 2.5.0+dfsg-8build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_MASK_LAYER_H
#define OSGEARTH_MASK_LAYER_H 1
#include <osgEarth/Common>
#include <osgEarth/Layer>
#include <osgEarth/Config>
#include <osgEarth/MaskSource>
#include <osg/Node>
namespace osgEarth
{
class Map;
/**
* Configuration options for a MaskLayer.
*/
class OSGEARTH_EXPORT MaskLayerOptions : public ConfigOptions
{
public:
MaskLayerOptions( const ConfigOptions& options =ConfigOptions() );
MaskLayerOptions( const std::string& name, const MaskSourceOptions& driverOptions =MaskSourceOptions() );
/** dtor */
virtual ~MaskLayerOptions() { }
/**
* The readable name of the layer.
*/
optional<std::string>& name() { return _name; }
const optional<std::string>& name() const { return _name; }
/**
* Options for the underlying model source driver.
*/
optional<MaskSourceOptions>& driver() { return _driver; }
const optional<MaskSourceOptions>& driver() const { return _driver; }
public:
virtual Config getConfig() const;
virtual void mergeConfig( const Config& conf );
private:
void fromConfig( const Config& conf );
void setDefaults();
optional<std::string> _name;
optional<MaskSourceOptions> _driver;
};
/**
* A MaskLayer is a specialized layer used to mask out a part of the terrain.
* Typically you would use this if you had a pre-built 3D terrain model for an inset area.
*/
class OSGEARTH_EXPORT MaskLayer : public Layer
{
public:
/**
* Constructs a new mask layer based on a configuration setup.
*/
MaskLayer( const MaskLayerOptions& options =MaskLayerOptions() );
/**
* Constructs a new mask layer with a user-provided driver options.
*/
MaskLayer( const std::string& name, const MaskSourceOptions& options );
/**
* Constructs a new mask layer with a user-provided mask source.
*/
MaskLayer(const MaskLayerOptions& options, MaskSource* source );
/** dtor */
virtual ~MaskLayer() { }
/**
* Access the underlying mask source.
*/
MaskSource* getMaskSource() const { return _maskSource.get(); }
public:
/**
* Gets the name of this mask layer
*/
const std::string& getName() const { return *_runtimeOptions.name(); }
/**
* Gets the geometric boundary polygon representing the area of the
* terrain to mask out.
*/
osg::Vec3dArray* getOrCreateBoundary( float heightScale = 1.0, const SpatialReference* srs = NULL, ProgressCallback* progress =0L );
public:
void initialize( const osgDB::Options* dbOptions, const Map* map );
private:
MaskLayerOptions _initOptions;
MaskLayerOptions _runtimeOptions;
osg::ref_ptr<MaskSource> _maskSource;
Revision _maskSourceRev;
osg::ref_ptr<osg::Vec3dArray> _boundary;
osg::ref_ptr<osgDB::Options> _dbOptions;
void copyOptions();
};
typedef std::vector< osg::ref_ptr<MaskLayer> > MaskLayerVector;
}
#endif // OSGEARTH_MASK_LAYER_H
|