This file is indexed.

/usr/include/osgEarth/TaskService is in libosgearth-dev 2.5.0+dfsg-8build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2008-2013 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
#ifndef OSGEARTH_TASK_SERVICE
#define OSGEARTH_TASK_SERVICE 1

#include <osgEarth/Common>
#include <osgEarth/Progress>
#include <osgEarth/ThreadingUtils>
#include <osg/Referenced>
#include <osg/Timer>
#include <queue>
#include <list>
#include <string>
#include <map>

namespace osgEarth
{
    class OSGEARTH_EXPORT TaskRequest : public osg::Referenced
    {
    public:
        enum State {
            STATE_IDLE,
            STATE_PENDING,
            STATE_IN_PROGRESS,
            STATE_COMPLETED
        };
    public:
        TaskRequest( float priority =0.0f );

        /** dtor */
        virtual ~TaskRequest() { }

        // the actual task code
        virtual void operator()( ProgressCallback* progress ) =0;

        void run();
        void cancel();

        bool isIdle() const { return _state == STATE_IDLE; }
        bool isPending() const { return _state == STATE_PENDING; }
        bool isCompleted() const { return _state == STATE_COMPLETED; }
        bool isInProgress() const { return _state == STATE_IN_PROGRESS; }
        bool isRunning() const { return isPending() || isInProgress(); }

        bool wasCanceled() const;

        void setPriority( float value ) { _priority = value; }
        float getPriority() const { return _priority; }
        State getState() const { return _state; }
        void setState(State s) { _state = s; }
        void setStamp(int stamp) { _stamp = stamp; }
        int getStamp() const { return _stamp; }
        osg::Referenced* getResult() const { return _result.get(); }
        ProgressCallback* getProgressCallback() { return _progress.get(); }
        void setProgressCallback(ProgressCallback* progress) { _progress = progress? progress : new ProgressCallback(); }
        const std::string& getName() const { return _name; }
        void setName( const std::string& name ) { _name = name; }
        void reset() { _result = 0L; }
        osg::Timer_t startTime() const { return _startTime; }
        osg::Timer_t endTime() const { return _endTime; }
        double runTime() const { return osg::Timer::instance()->delta_s(_startTime,_endTime); }

        void setCompletedEvent( Threading::Event* value ) { _completedEvent = value; }
        Threading::Event* getCompletedEvent() const { return _completedEvent; }

    protected:
        float _priority;
        volatile State _state;
        volatile int _stamp;
        osg::ref_ptr<osg::Referenced> _result;
        osg::ref_ptr< ProgressCallback > _progress;
        std::string _name;
        osg::Timer_t _startTime;
        osg::Timer_t _endTime;
        Threading::Event* _completedEvent;
    };

    typedef std::list< osg::ref_ptr<TaskRequest> > TaskRequestList;

    typedef std::vector< osg::ref_ptr<TaskRequest> > TaskRequestVector;

    typedef std::multimap< float, osg::ref_ptr<TaskRequest> > TaskRequestPriorityMap;
    
    /**
     * Convenience template for creating a task that synchronized with an event.
     * Initialze multiple ParallelTask's with a common MultiEvent (semaphore) to
     * run them in parallel and wait for them all to complete.
     */
    template<typename T>
    struct ParallelTask : public TaskRequest, T
    {
        ParallelTask() : _mev(0L), _sev(0L) { }
        ParallelTask( Threading::MultiEvent* ev ) : _mev(ev), _sev(0L) { }
        ParallelTask( Threading::Event* ev ) : _sev(ev), _mev(0L) { }

        void operator()( ProgressCallback* pc ) 
        {
            this->execute();
            if ( _mev )
                _mev->notify();
            else if ( _sev )
                _sev->set();
        }

        Threading::MultiEvent* _mev;
        Threading::Event*      _sev;
    };

    class TaskRequestQueue : public osg::Referenced
    {
    public:
        TaskRequestQueue();

        void add( TaskRequest* request );
        TaskRequest* get();
        void clear();

        void setDone();

        void setStamp( int value ) { _stamp = value; }
        int getStamp() const { return _stamp; }

        unsigned int getNumRequests() const;

    private:
        TaskRequestPriorityMap _requests;
        OpenThreads::Mutex _mutex;
        OpenThreads::Condition _cond;
        volatile bool _done;

        int _stamp;
    };
    
    struct TaskThread : public OpenThreads::Thread
    {
        TaskThread( TaskRequestQueue* queue );
        bool getDone() { return _done;}
        void setDone( bool done) { _done = done; }
        void run();
        int cancel();

    private:
        osg::ref_ptr<TaskRequestQueue> _queue;
        osg::ref_ptr<TaskRequest> _request;
        volatile bool _done;
    };

    /** 
     * Manages a priority task queue and associated thread pool.
     */
    class OSGEARTH_EXPORT TaskService : public osg::Referenced
    {
    public:
        TaskService( const std::string& name ="", int numThreads =4 );

        void add( TaskRequest* request );

        void setName( const std::string& value ) { _name = value; }
        const std::string& getName() const { return _name; }

        int getStamp() const;
        void setStamp( int stamp );

        int getNumThreads() const;
        void setNumThreads( int numThreads );

        /**
         *Gets the number of requets left in the queue
         */
        unsigned int getNumRequests() const;

    private:
        void adjustThreadCount();
        void removeFinishedThreads();

        OpenThreads::ReentrantMutex _threadMutex;
        typedef std::list<TaskThread*> TaskThreads;
        TaskThreads _threads;
        osg::ref_ptr<TaskRequestQueue> _queue;
        int _numThreads;
        int _lastRemoveFinishedThreadsStamp;
        std::string _name;
        virtual ~TaskService();
    };

    /**
     * Manages a pool of TaskService objects, automatically allocating
     * threads among them based on a weighting metric.
     */
    class OSGEARTH_EXPORT TaskServiceManager : public osg::Referenced
    {
    public:
        /**
         * Creates a new manager, and sets the target number of threads to 
         * allocate across all managed task services.
         */
        TaskServiceManager( int numThreads =4 );

        /**
         * Sets a new total target thread count to allocate across all task
         * services under management. (The actual thread count may be higher since
         * each service is guaranteed at least one thread.)
         */
        void setNumThreads( int numThreads );

        /**
         * Gets the total number of threads allocated across all managed
         * task services.
         */
        int getNumThreads() const { return _numThreads; }

        /**
         * Adds a new task service to the manager and reallocates the thread pool
         * across the remaining services.
         */
        TaskService* add( UID uid, float weight =1.0f );

        /**
         * Gets the names task service.
         */
        TaskService* get( UID uid ) const;

        /**
         * Gets a task service by name, creating it if it does not yet exist
         */
        TaskService* getOrAdd( UID uid, float weight =1.0f );

        /**
         * Removes a task service from management, and reallocates the thread pool
         * across the remaining services.
         */
        void remove( TaskService* service );
        void remove( UID uid );

        /**
         * Assigned a weight value to a particular task service. The manager will
         * re-distribute available threads for all registered task services.
         */
        void setWeight( TaskService* service, float weight );

    private:
        typedef std::pair< osg::ref_ptr<TaskService>, float > WeightedTaskService;
        typedef std::map< UID, WeightedTaskService > TaskServiceMap;
        TaskServiceMap _services;
        int _numThreads, _targetNumThreads;
        OpenThreads::Mutex _taskServiceMgrMutex;

        void reallocate( int targetNumThreads );
    };
}

#endif // OSGEARTH_TASK_SERVICE