This file is indexed.

/usr/include/osgEarthFeatures/TessellateOperator is in libosgearth-dev 2.5.0+dfsg-8build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/

#ifndef OSGEARTHFEATURES_TESSELLATE_OPERATOR_H
#define OSGEARTHFEATURES_TESSELLATE_OPERATOR_H 1

#include <osgEarthFeatures/Common>
#include <osgEarthFeatures/Feature>
#include <osgEarthFeatures/FilterContext>

namespace osgEarth { namespace Features
{
    /**
     * Tessellates linear data in a feature geometry by subdividing each
     * line segment a specified # of times.
     */
    class OSGEARTHFEATURES_EXPORT TessellateOperator
    {
    public: // static methods

        /**
         * Tessellates a straight line into multiple segments.
         */
        static void tessellateLinear( 
            const osg::Vec3d&        p0, 
            const osg::Vec3d&        p1, 
            unsigned                 parts, 
            std::vector<osg::Vec3d>& out );

        /**
         * Tessellates a geographic line (great circle or rhumb) between
         * two geographic points (long,lat,alt) into multiple segments along
         * a spheroid.
         */
        static void tessellateGeo( 
            const osg::Vec3d&        p0, 
            const osg::Vec3d&        p1, 
            unsigned                 parts, 
            GeoInterpolation         interp,
            std::vector<osg::Vec3d>& out );

    public:
        /**
         * Constructs a new tessellation operator.
         * @param numPartitions
         *      Each geometry segment should be subdivided into this many partitions
         * @param referenceSRS
         *      Feature geometry is assumed to be expressed in this SRS; if NULL, assume
         *      geometry is geodetic (lat/long degrees).
         * @param defaultInterp
         *      If the feature does not specifiy an interpolation method, use this one
         */
        TessellateOperator( 
            unsigned                numPartitions =20,
            GeoInterpolation        defaultInterp =GEOINTERP_GREAT_CIRCLE );

        virtual ~TessellateOperator() { }

        void setNumPartitions( unsigned value ) { _numPartitions = value; }

        void setDefaultGeoInterp( GeoInterpolation value ) { _defaultInterp = value; }

    public:
        /**
         * Operate on a feature
         */
        void operator()( Feature* feature, FilterContext& context ) const;

    protected:
        unsigned                             _numPartitions;
        GeoInterpolation                     _defaultInterp;
    };

} } // namespace osgEarth::Features

#endif // OSGEARTHFEATURES_TESSELLATE_OPERATOR_H