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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_SHADOW_UTILS_H
#define OSGEARTH_SHADOW_UTILS_H  1

#include <osgEarthUtil/Common>
#include <osg/Group>
#include <osgShadow/ShadowedScene>

namespace osgEarth { namespace Util 
{
    struct OSGEARTHUTIL_EXPORT ShadowUtils
    {
        static bool setUpShadows(
            osgShadow::ShadowedScene* sscene,
            osg::Group*               root);
    };

} } // namespace osgEarth::Util

#endif // OSGEARTH_SHADOW_UTILS_H