This file is indexed.

/usr/include/osl/eval/progressEval.h is in libosl-dev 0.6.0-3.3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
/* progressEval.h
 */
#ifndef EVAL_PROGRESSEVAL_H
#define EVAL_PROGRESSEVAL_H

// #define EXPERIMENTAL_EVAL

#include "osl/effect_util/pin.h"
#include "osl/eval/pieceEval.h"
#include "osl/eval/minorPieceBonus.h"

#include "osl/eval/ppair/piecePairPieceEval.h"
#include "osl/eval/endgame/attackDefense.h"
#include "osl/eval/mobilityTable.h"
#include "osl/progress/effect5x3.h"
#include "osl/progress/effect5x3d.h"
#include "osl/progress/progress32.h"
#include "osl/mobility/rookMobility.h"
#include "osl/mobility/bishopMobility.h"
#include "osl/mobility/lanceMobility.h"
#include "osl/state/numEffectState.h"
#include <boost/static_assert.hpp>

namespace osl
{
  namespace eval
  {
    struct ProgressDebugInfo
    {
      int eval, opening, endgame;
      int progress, progress_bonus;
      int progress_independent_bonus, progress_dependent_bonus;
      int minor_piece_bonus;

      // break down of progress bonus
      int black_danger, black_defense, white_danger, white_defense;
      // progress independent bonus
      int mobility_bonus, two_rook_bonus, knight_check_bonus, rook_rank_bonus,
	enter_king_bonus, middle_king_bonus, silver_penalty, gold_penalty;
      // progress dependent bonus
      int king8_attack_bonus, pin_bonus;

      MinorPieceDebugInfo minor_piece_bonus_info;
    };

    /**
     * 序盤と終盤の内分を使う評価関数.
     */
    template <class OpeningEval>
    class ProgressEvalGeneral
    {
    public:
      typedef OpeningEval opening_eval_t;
      typedef endgame::AttackDefense endgame_eval_t;
      typedef progress::Effect5x3WithBonus progress_t;
      typedef progress::Effect5x3d defense_t;
    private:
      opening_eval_t opening_eval;
      endgame_eval_t endgame_eval;
      progress_t current_progress;
      defense_t defense_effect;
      MinorPieceBonus minor_piece_bonus;
      // Records pinned pieces of a player, not the opponent's
      // (owner of pieces == player)
      mutable CArray<PieceMask, 2> pin_mask;
      CArray2d<int, 2, SHORT8_DIRECTION_MAX+1> can_check_pieces;
      int progress_independent_bonus;
      int progress_dependent_bonus;
      int major_pieces;
      CArray<int,2> attack_bonus; // index is king (i.e., defense)
      int rook_mobility, bishop_mobility, lance_mobility;
      enum{
	INVALID=EvalTraits<BLACK>::MAX_VALUE+1,
	  };
      mutable int cache;

      static CArray<int, PTYPEO_SIZE> capture_values;

      template<Player P, Ptype PTYPE, Direction Dir, Direction LongDir>
      void initializeCheckPieceDir(const NumEffectState &state, int count);
      template <Player P, Ptype PTYPE>
      void initializeCheckPiece(const NumEffectState &state);
      static void setUpInternal(const char *filename=0);
    public:
      ProgressEvalGeneral(const NumEffectState& state);
      void changeTurn() {}
      static bool initialized() 
      { 
	return opening_eval_t::initialized();
      } 
      static bool setUp(const char *filename)
      {
	if (! opening_eval_t::setUp())
	  return false;
	setUpInternal(filename);
	return true;
      }
      static bool setUp()
      {
	if (! opening_eval_t::setUp())
	  return false;
	setUpInternal();
	return true;
      }

      /** roundup は 2^n であること */
      static const int ROUND_UP = 64;
      /** 危険度ペナルティの16倍 */
      static int attackDefenseBonusT16(Progress16 black, Progress16 white,
				       Progress16 black_defense,
				       Progress16 white_defense) 
      {
	return 
	  (white.value() * 2 - white_defense.value()
	   - black.value() * 2 + black_defense.value())
	  * 3200 / 2;
      }
      static int composeValue(int value_opening, int value_endgame, 
			      Progress16 progress16,
			      Progress16 black,
			      Progress16 white,
			      Progress16 black_defense,
			      Progress16 white_defense,
			      int minor_piece_bonus,
			      int progress_independent_bonus,
			      int progress_dependent_bonus)
      {
	BOOST_STATIC_ASSERT(((PtypeEvalTraits<BISHOP>::val * 2 + PtypeEvalTraits<PAWN>::val) %  16) == 0);
	BOOST_STATIC_ASSERT((PtypeEvalTraits<PAWN>::val % 32) == 0);
	assert(progress16.isValid());
	assert(black.isValid());
	assert(white.isValid());
	/*
	  value_opening * (16 - progress16) + value_endgame * progress16
	  + bonus * (white_progress - black_progress) * prorgress16 / 16 */
	int result = value_opening*16 + 
	  progress16.value() * (value_endgame-value_opening +
				(attackDefenseBonusT16(black, white,
						       black_defense,
						       white_defense))
				/ 16);

	result += progress_independent_bonus;
	result += minor_piece_bonus;
	result += progress_dependent_bonus;
	result &= ~(ROUND_UP-1);
	assert(result % 2 == 0);
	return result;
      }
      const Progress16 progress16() const { return current_progress.progress16(); }
      const Progress16 progress16bonus(Player p) const {
	return current_progress.progress16bonus(p);
      }
      void invalidateCache(){ 
	cache=INVALID;
      }
      int value() const
      {
	if(cache==INVALID)
	  cache = composeValue(
	    openingValue(), 
	    endgame_eval.value(), 
	    progress16(),
	    current_progress.progress16bonus(BLACK),
	    current_progress.progress16bonus(WHITE),
	    defense_effect.progress16(BLACK),
	    defense_effect.progress16(WHITE),
	    minor_piece_bonus.value(
	      progress16(),
	      progress16bonus(BLACK),
	      progress16bonus(WHITE)),
	    progress_independent_bonus,
	    progress_dependent_bonus);

	return cache;
      }
      const Progress32 progress32() const { 
	return Progress32(current_progress.progress16(BLACK).value()
			  + current_progress.progress16(WHITE).value()); 
      }
      static void setValues(const SimpleState&, Progress16 progress16,
			    container::PieceValues&);
      static void setValues(const SimpleState& s, container::PieceValues& o);

      int expect(const NumEffectState& state, Move move) const;
      Move suggestMove(const NumEffectState&) const 
      {
	return Move();
      }
      void update(const NumEffectState& new_state, Move last_move);
      template <Player p>
      int calculateAttackBonusEach(const NumEffectState& state) const;
      template <Player Attack, Direction Dir>
      int calculateAttackBonusOne(const NumEffectState& state) const;
      int calculateKnightCheck(const NumEffectState& state) const;
      template <osl::Player P>
      int calculateKnightCheckEach(const NumEffectState& state) const;
      template <Player p>
      int calculateEnterKingBonus(const NumEffectState& state) const ;
      template <Player p>
      int calculateMiddleKingBonus(const NumEffectState& state) const;
      int calculateRookRankBonus(const NumEffectState& state) const;

    public:
      static int infty()
      {
	assert(endgame_eval_t::infty() <= opening_eval_t::infty());
	// 序盤を使用
	return composeValue(opening_eval_t::infty(), 0, Progress16(0),
			    Progress16(0), Progress16(0), Progress16(0),
			    Progress16(0), 0, 0, 0);
      }

      static int captureValue(PtypeO ptypeO)
      {
	return capture_values[ptypeOIndex(ptypeO)];
      }
      static int seeScale()
      {
	return captureValue(newPtypeO(WHITE,PAWN))
	  / PieceEval::captureValue(newPtypeO(WHITE,PAWN));
      }

      const PieceMask pins(Player player) const { 
	return pin_mask[player]; 
      }
      // for debug
      int minorPieceValue() const { 
	return minor_piece_bonus.value(progress16(),
				       progress16bonus(BLACK),
				       progress16bonus(WHITE)); 
      }
      int openingValue() const { return opening_eval.value(); }
      int endgameValue() const { return endgame_eval.value(); }
      ProgressDebugInfo debugInfo(const NumEffectState& state) const;

      // public for debugging purpose only
      // also updates pin_mask
      int calculatePinBonus(const NumEffectState& state) const;
      int calculateMobilityBonus() const;
      static int calculateMobilityBonusRook(const NumEffectState& state);
      static int calculateMobilityBonusBishop(const NumEffectState& state);
      static int calculateMobilityBonusLance(const NumEffectState& state);
      int calculateAttackRooks(const NumEffectState& state) const;
      int calculateAttackBonus(const NumEffectState& state) const;
      int calculateSilverPenalty(const NumEffectState& state) const;
      int calculateGoldPenalty(const NumEffectState& state) const;

      int attackDefenseBonus() const
      {
	return progress16().value()
	  * attackDefenseBonusT16(current_progress.progress16bonus(BLACK),
				  current_progress.progress16bonus(WHITE),
				  defense_effect.progress16(BLACK),
				  defense_effect.progress16(WHITE))
	  / 16;
      }
      int attackBonusScale(int val, Player attack) const 
      {
	return val * current_progress.progress16(alt(attack)).value() / 16 * 4;
      }
      void debug() const {}
      enum { AdjustableDimension
	     = PTYPE_SIZE + endgame::KingPieceTable::EffectiveDimension*2 };
      static void resetWeights(const int *weight);
    };

    typedef PiecePairPieceEval progress_eval_opening_t;
    class ProgressEval : public ProgressEvalGeneral<progress_eval_opening_t> 
    {
    public:
      explicit ProgressEval(const NumEffectState& state) 
	: ProgressEvalGeneral<progress_eval_opening_t>(state)
      {
      }
      ProgressEval() 
	: ProgressEvalGeneral<progress_eval_opening_t>(NumEffectState())
      {
      }
      static const PtypeEvalTable Piece_Value;
    };
  } // namespace eval
  using eval::ProgressEval;
} // namespace osl

#endif /* EVAL_PROGRESSEVAL_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End: