/usr/include/osl/ntesuki/oracleProverLight.h is in libosl-dev 0.6.0-3.3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*/
#ifndef _NTESUKI_ORACLE_PROVER_LIGHT_H
#define _NTESUKI_ORACLE_PROVER_LIGHT_H
#include "osl/ntesuki/ntesukiTable.h"
#include "osl/state/numEffectState.h"
#include "osl/hash/hashKey.h"
#include "osl/player.h"
#include "osl/pathEncoding.h"
namespace osl
{
namespace ntesuki
{
class OracleProverLight
{
public:
typedef NtesukiTable table_t;
typedef NumEffectState state_t;
typedef NtesukiMoveGenerator gen_t;
private:
state_t& state;
gen_t *mg;
PathEncoding path;
table_t& table;
NtesukiRecord::ISScheme isscheme;
int fixed_search_depth;
template<class Searcher, Player P> class AttackHelper;
template<class Searcher, Player P> class DefenseHelper;
public:
explicit OracleProverLight(state_t& s,
gen_t *g,
PathEncoding p,
table_t& t,
NtesukiRecord::ISScheme isscheme = NtesukiRecord::no_is)
: state(s), mg(g), path(p), table(t), isscheme(isscheme)
{
}
template <Player P>
bool startFromAttack(NtesukiRecord* record,
const NtesukiRecord* record_orig,
const unsigned int pass_left);
template <Player P>
bool startFromDefense(NtesukiRecord* record,
const NtesukiRecord* record_orig,
const unsigned int pass_left);
private:
template <Player P>
bool attack(const NtesukiRecord *oracle,
const unsigned int pass_left);
template <Player P>
bool defense(const NtesukiRecord *oracle,
const unsigned int pass_left);
};
} // namespace ntesuki
} // namespace osl
#endif /* _NTESUKI_ORACLE_PROVER_LIGHT_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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