This file is indexed.

/usr/include/osl/square.h is in libosl-dev 0.6.0-3.3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
/* square.h
 */
#ifndef OSL_SQUARE_H
#define OSL_SQUARE_H

#include "osl/misc/loki.h"
#include "osl/offset.h"
#include "osl/directionTraits.h"
#include <boost/utility/enable_if.hpp>

namespace osl 
{
  /**
   * 座標.
   *        盤面のインデックス
   * X, Yも1-9の範囲で表す 
   * Xは右から数える.Yは上から数える
   * なお駒台は0
   * <pre>
   * (A0)  ......................... (00)
   * (A1)  ......................... (01)
   * (A2) 92 82 72 62 52 42 32 22 12 (02)
   * (A3) 93 83 73 63 53 43 33 23 13 (03)
   * (A4) 94 84 74 64 54 44 34 24 14 (04)
   * (A5) 95 85 75 65 55 45 35 25 15 (05)
   * (A6) 96 86 76 66 56 46 36 26 16 (06)
   * (A7) 97 87 77 67 57 47 37 27 17 (07)
   * (A8) 98 88 78 68 58 48 38 28 18 (08)
   * (A9) 99 89 79 69 59 49 39 29 19 (09)
   * (AA) 9A 8A 7A 6A 5A 4A 3A 2A 1A (0A)
   * (AB) ...........................(0B)
   * (AC) ...........................(0C)
   * (AD) ...........................(0D)
   * (AE) ...........................(0E)
   * (AF) ...........................(0F) 
   * </pre>
   */
  class Square;
  bool operator==(Square l, Square r);

  class Square
  {
    unsigned int square;
    explicit Square(int p) : square(p)
    {
    }
  public:
    static const Square makeDirect(int value) { return Square(value); }
    unsigned int uintValue() const { return square; }
    enum {
      PIECE_STAND=0,
      MIN=0,
      SIZE=0x100
    };
    Square() : square(PIECE_STAND)
    {
    }
    static const Square STAND() { return Square(PIECE_STAND); }
    Square(int x, int y) : square((x*Offset::BOARD_HEIGHT)+y+1)
    {
      assert(square < SIZE);
    }
    /**
     * assertなしに作る
     */
    static const Square makeNoCheck(int x, int y) { 
      return Square((x*Offset::BOARD_HEIGHT)+y+1); 
    }
    static const Square nth(unsigned int i) { return Square(i+MIN); }
    /**
     * 将棋としてのX座標を返す. Squareの内部表現に依存しない.
     */
    int x() const { return square >> 4; }
    /**
     * 将棋としてのY座標を返す. Squareの内部表現に依存しない.
     */
    int y() const { return (square&0xf)-1; }
    /**
     * y+1を返す
     */
    int y1() const { return square&0xf; }
    unsigned int index() const { return square - MIN; }
    static unsigned int indexMax() { return SIZE - MIN; }
    int indexForOffset32() const { return square + (square&0xf0); }

    bool isPieceStand() const { return square == PIECE_STAND; }
    bool isOnBoardSlow() const;
    /**
     * 盤面上を表すかどうかの判定.
     * 1<=x() && x()<=9 && 1<=y() && y()<=9
     * Squareの内部表現に依存する.
     */
    bool isOnBoard() const { 
      return (0xffffff88&(square-0x12)&
	      ((unsigned int)((square&0x77)^0x12)+0xffffff77))==0;
    }
    /**
     * onBoardから8近傍のオフセットを足した点がedgeかどうかの判定
     * そこそこ速くなった.
     */
    bool isEdge() const { 
      assert(!isPieceStand() && 0<=x() && x()<=10 && 0<=y() && y()<=10);
      return (0x88&(square-0x12)&((square&0x11)+0xf7))!=0;
    }
    bool isValid() const;


    const Square squareForBlackSlow(Player player) const;

    const Square squareForBlack(Int2Type<BLACK>) const{
      assert(isOnBoard());
      Square ret=*this;
      return ret;
    }

    const Square squareForBlack(Int2Type<WHITE>) const{
      assert(isOnBoard());
      Square ret=makeDirect(Square(9,9).uintValue()+Square(1,1).uintValue()-uintValue());
      return ret;
    }
    /** 
     * 後手の場合は盤面を引っくり返す.
     * PIECE_STANDの場合は扱えない.
     */
    template<Player P>
    const Square squareForBlack() const{
      return squareForBlack(Int2Type<P>());
    }
    const Square squareForBlack(Player player) const{
      if(player==BLACK)
	return squareForBlack<BLACK>();
      else
	return squareForBlack<WHITE>();
    }

    const Square rotate180() const 
    {
      return squareForBlack<WHITE>();
    }
    const Square rotate180EdgeOK() const 
    {
      Square ret=makeDirect(Square(9,9).uintValue()+Square(1,1).uintValue()-uintValue());
      return ret;
    }
    const Square rotate180Safe() const 
    {
      if (isPieceStand())
	return *this;
      return squareForBlack<WHITE>();
    }
    const Square flipHorizontal() const
    {
      if (isPieceStand())
	return *this;
      return Square(10-x(), y());
    }

    static const Square onBoardMax(){ return Square(9,9); }
    static const Square onBoardMin(){ return Square(1,1); }
  
    /**
     * squareがONBOARD_MINとONBOARD_MAXの間にある
     */
    bool isOnBoardRegion() const {
      return static_cast<unsigned int>(index()-onBoardMin().index()) 
	<= static_cast<unsigned int>(onBoardMax().index()-onBoardMin().index());
    }

    Square& operator++() {
      square += 1;
      return *this;
    }

    static int reverseX(int x) { return 10-x; }
    static int reverseY(int y) { return 10-y; }
  private:
    template<Player P>
    static bool canPromoteY(int y,Int2Type<P>);
    static bool canPromoteY(int y,Int2Type<BLACK>)
    {
      return y <= 3;
    }
    static bool canPromoteY(int y,Int2Type<WHITE>)
    {
      return y >= 7;
    }
    bool canPromote(Int2Type<BLACK>) const{
      return (uintValue()&0xf)<=4;
    }
    bool canPromote(Int2Type<WHITE>) const{
      return (uintValue()&0x8)!=0;
    }
  public:
    template <Player P>
    static bool canPromoteY(int y) { return canPromoteY(y,Int2Type<P>()); }
    template <Player P>
    bool canPromote() const{
      return canPromote(Int2Type<P>());
    }
    bool canPromote(Player player) const 
    {
      if (player==BLACK) 
	return canPromote<BLACK>();
      else 
	return canPromote<WHITE>();
    }
    /**
     * 2つのSquare(onBoardであることが前提)が,
     * xが等しいかyが等しい
     */
    bool isULRD(Square sq) const{
      assert(isOnBoard() && sq.isOnBoard());
      unsigned int v=uintValue() ^ sq.uintValue();
      return (((v+0xefull)^v)&0x110ull)!=0x110ull;
    }
    /**
     * 2つのSquare(onBoardであることが前提)のxが等しい
     */
    bool isUD(Square sq) const{
      assert(isOnBoard() && sq.isOnBoard());
      unsigned int v=uintValue() ^ sq.uintValue();
      return (v&0xf0)==0;
    }
    /**
     * sqがPlayer Pにとって上
     */
    template<Player P>
    bool isU(Square sq) const{
      assert(isOnBoard() && sq.isOnBoard());
      unsigned int v=uintValue() ^ sq.uintValue();
      if(P==BLACK)
	return ((v|(uintValue()-sq.uintValue()))&0xf0)==0;
      else
	return ((v|(sq.uintValue()-uintValue()))&0xf0)==0;
    }
    /**
     * 2つのSquare(onBoardであることが前提)のyが等しい
     */
    bool isLR(Square sq) const{
      assert(isOnBoard() && sq.isOnBoard());
      unsigned int v=uintValue() ^ sq.uintValue();
      return (v&0xf)==0;
    }
    Square& operator+=(Offset offset) {
      square += offset.intValue();
      return *this;
    }
    Square& operator-=(Offset offset) {
      square -= offset.intValue();
      return *this;
    }
    const Square operator+(Offset offset) const {
      Square result(*this);
      return result+=offset;
    }
    const Square operator-(Offset offset) const {
      Square result(*this);
      return result-=offset;
    }
    const Offset operator-(Square other) const {
      return Offset::makeDirect(square - other.square);
    }
    template<int Y>
    bool yEq() {
      return (uintValue()&0xf)==(Y+1);
    }
    template<int Y>
    bool yLe(typename boost::enable_if_c<Y != 2>::type * =0) {
      return (uintValue()&0xf)<=(Y+1);
    }
    template<int Y>
    bool yLe(typename boost::enable_if_c<Y == 2>::type * =0) {
      return (uintValue()&0xc)==0;
    }
    template<int Y>
    bool yGe(typename boost::enable_if_c<Y!=7>::type * =0) {
      return (uintValue()&0xf)>=(Y+1);
    }
    template<int Y>
    bool yGe(typename boost::enable_if_c<Y==7>::type * =0) {
      return (uintValue()&0x8)!=0;
    }
    template <Player P, Direction D>
    const Square neighbor() const {
      return *this + DirectionPlayerTraits<D,P>::offset();
    }
    template <Player P, Direction D>
    const Square back() const {
      return neighbor<PlayerTraits<P>::opponent,D>();
    }
    const Square neighbor(Player P, Direction D) const;
    const Square back(Player P, Direction D) const;
  };

  inline bool operator==(Square l, Square r)
  {
    return l.uintValue() == r.uintValue();
  }
  inline bool operator!=(Square l, Square r)
  {
    return ! (l == r);
  }
  inline bool operator<(Square l, Square r)
  {
    return l.uintValue() < r.uintValue();
  }
  inline bool operator>(Square l, Square r)
  {
    return l.uintValue() > r.uintValue();
  }
  std::ostream& operator<<(std::ostream&, Square);

} // namespace osl

#endif /* OSL_POSITION_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End: