/usr/include/ossim/imaging/ossimBandSelector.h is in libossim-dev 1.8.16-4ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 | //*******************************************************************
// Copyright (C) 2000 ImageLinks Inc.
//
// License: See top level LICENSE.txt.
//
// Author: Garrett Potts
//
// Description: Contains class declaration for ossimBandSelector.
//
//*******************************************************************
// $Id: ossimBandSelector.h 21631 2012-09-06 18:10:55Z dburken $
#ifndef ossimBandSelector_HEADER
#define ossimBandSelector_HEADER 1
#include <ossim/imaging/ossimImageSourceFilter.h>
#include <vector>
class ossimImageData;
class ossimImageHandler;
class OSSIM_DLL ossimBandSelector : public ossimImageSourceFilter
{
public:
enum ossimBandSelectorWithinRangeFlagState
{
ossimBandSelectorWithinRangeFlagState_NOT_SET = 0,
ossimBandSelectorWithinRangeFlagState_IN_RANGE = 1,
ossimBandSelectorWithinRangeFlagState_OUT_OF_RANGE = 2,
};
ossimBandSelector();
virtual ~ossimBandSelector();
virtual ossimString getLongName() const;
virtual ossimString getShortName() const;
virtual ossimRefPtr<ossimImageData> getTile(const ossimIrect& tileRect,
ossim_uint32 resLevel=0);
/**
* Initializes bandList to the zero based order of output bands.
*/
virtual void getOutputBandList(std::vector<ossim_uint32>& bandList) const;
/**
* Sets the output band list.
*
* @param outputBandList List of zero based bands.
*
* @note The input connection should be established prior to calling this.
*
* @note Bands can be duplicated. So if you have a single band input you
* can do a band list like "1, 1, 1". Any band within the list must be
* available from the input. So if you have a 3 band input bands must be
* constrained to zero based bands "0, 1, or 2".
*
* @note Calling this method does not enable filter so callers should do:
* theBandSelector->enableSource();
* theBandSelector->setOutputBandList(bandList);
*/
virtual void setOutputBandList(const vector<ossim_uint32>& outputBandList);
/**
* Returns the number of bands in a tile returned from this TileSource.
*/
virtual ossim_uint32 getNumberOfOutputBands() const;
/**
* @brief Returns the number of input bands.
*
* Overrides ossimImageSourceFilter::getNumberOfInputBands to check for a
* single image chain band selectable image handler on the input. If one
* is present it returns it's number of input bands instead of the number
* of the input connection's output bands(our input). This is needed so
* callers, e.g. band selector dialog box can query the number of bands
* available.
*
* @return Number of bands available.
*/
virtual ossim_uint32 getNumberOfInputBands()const;
virtual void initialize();
virtual double getMinPixelValue(ossim_uint32 band=0)const;
virtual double getMaxPixelValue(ossim_uint32 band=0)const;
virtual double getNullPixelValue(ossim_uint32 band=0)const;
/**
* Method to save the state of an object to a keyword list.
* Return true if ok or false on error.
*/
virtual bool saveState(ossimKeywordlist& kwl,
const char* prefix=NULL)const;
/**
* Method to the load (recreate) the state of an object from a keyword
* list. Return true if ok or false on error.
*/
virtual bool loadState(const ossimKeywordlist& kwl,
const char* prefix=NULL);
/**
* Override base class so that a disableSource event does not
* reinitialize the object and enable itself.
*/
//virtual void propertyEvent(ossimPropertyEvent& event);
//virtual void refreshEvent(ossimRefreshEvent& event);
virtual void setProperty(ossimRefPtr<ossimProperty> property);
virtual ossimRefPtr<ossimProperty> getProperty(const ossimString& name)const;
virtual void getPropertyNames(std::vector<ossimString>& propertyNames)const;
virtual bool isSourceEnabled()const;
protected:
/**
* Called on first getTile, will initialize all data needed.
*/
void allocate();
/**
* Will check all combinations of the band list to see if its
*/
void checkPassThrough();
/**
* @return true if all bands in theOutputBandList are less than the
* number of input's bands.
*/
bool outputBandsWithinInputRange() const;
/**
* @brief Finds and returns band selectable image handler.
*
* To get a valid pointer there must be one and only one image handler on
* the input connection and it must be a band selector. In other words,
* must be a single image chain input and
* ossimImageHandler::isBandSelector() must return true.
*
* @return Pointer to image handler wrapped in an ossimRefPtr on success;
* null, on error.
*/
ossimRefPtr<ossimImageHandler> getBandSelectableImageHandler() const;
ossimRefPtr<ossimImageData> theTile;
std::vector<ossim_uint32> theOutputBandList;
ossimBandSelectorWithinRangeFlagState theWithinRangeFlag;
bool thePassThroughFlag;
TYPE_DATA
};
#endif /* #ifndef ossimBandSelector_HEADER */
|