/usr/include/pcl-1.7/pcl/TextureMesh.h is in libpcl-dev 1.7.2-14build1.
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* Software License Agreement (BSD License)
*
* Point Cloud Library (PCL) - www.pointclouds.org
* Copyright (c) 2010-2011, Willow Garage, Inc.
* Copyright (c) 2012-, Open Perception, Inc.
*
* All rights reserved.
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* modification, are permitted provided that the following conditions
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* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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#ifndef PCL_TEXTUREMESH_H_
#define PCL_TEXTUREMESH_H_
#include <Eigen/Core>
#include <string>
#include <pcl/PCLPointCloud2.h>
#include <pcl/Vertices.h>
namespace pcl
{
/** \author Khai Tran */
struct TexMaterial
{
TexMaterial () : tex_name (), tex_file (), tex_Ka (), tex_Kd (), tex_Ks (), tex_d (), tex_Ns (), tex_illum () {}
struct RGB
{
float r;
float g;
float b;
}; //RGB
/** \brief Texture name. */
std::string tex_name;
/** \brief Texture file. */
std::string tex_file;
/** \brief Defines the ambient color of the material to be (r,g,b). */
RGB tex_Ka;
/** \brief Defines the diffuse color of the material to be (r,g,b). */
RGB tex_Kd;
/** \brief Defines the specular color of the material to be (r,g,b). This color shows up in highlights. */
RGB tex_Ks;
/** \brief Defines the transparency of the material to be alpha. */
float tex_d;
/** \brief Defines the shininess of the material to be s. */
float tex_Ns;
/** \brief Denotes the illumination model used by the material.
*
* illum = 1 indicates a flat material with no specular highlights, so the value of Ks is not used.
* illum = 2 denotes the presence of specular highlights, and so a specification for Ks is required.
*/
int tex_illum;
}; // TexMaterial
/** \author Khai Tran */
struct TextureMesh
{
TextureMesh () :
cloud (), tex_polygons (), tex_coordinates (), tex_materials () {}
pcl::PCLPointCloud2 cloud;
pcl::PCLHeader header;
std::vector<std::vector<pcl::Vertices> > tex_polygons; // polygon which is mapped with specific texture defined in TexMaterial
std::vector<std::vector<Eigen::Vector2f> > tex_coordinates; // UV coordinates
std::vector<pcl::TexMaterial> tex_materials; // define texture material
public:
typedef boost::shared_ptr<pcl::TextureMesh> Ptr;
typedef boost::shared_ptr<pcl::TextureMesh const> ConstPtr;
}; // struct TextureMesh
typedef boost::shared_ptr<pcl::TextureMesh> TextureMeshPtr;
typedef boost::shared_ptr<pcl::TextureMesh const> TextureMeshConstPtr;
} // namespace pcl
#endif /* PCL_TEXTUREMESH_H_ */
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