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/* This file is part of the Palabos library.
 *
 * Copyright (C) 2011-2015 FlowKit Sarl
 * Route d'Oron 2
 * 1010 Lausanne, Switzerland
 * E-mail contact: contact@flowkit.com
 *
 * The most recent release of Palabos can be downloaded at 
 * <http://www.palabos.org/>
 *
 * The library Palabos is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * The library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/** \file
 * A collection of dynamics classes (e.g. BGK) with which a Cell object
 * can be instantiated -- generic implementation.
 */
#ifndef REGULARIZED_BOUNDARY_DYNAMICS_3D_HH
#define REGULARIZED_BOUNDARY_DYNAMICS_3D_HH

#include "boundaryCondition/regularizedBoundaryDynamics3D.h"
#include "core/cell.h"
#include "latticeBoltzmann/indexTemplates.h"

namespace plb {

/* *************** Class RegularizedVelocityInnerEdgeDynamics3D ****** */

template<typename T, template<typename U> class Descriptor,
         int plane, int normal1, int normal2>
RegularizedVelocityInnerEdgeDynamics3D<T,Descriptor,plane,normal1,normal2>::
    RegularizedVelocityInnerEdgeDynamics3D(Dynamics<T,Descriptor>* baseDynamics_, bool automaticPrepareCollision_)
        : BoundaryCompositeDynamics<T,Descriptor>(baseDynamics_,automaticPrepareCollision_),
          dynamics1(baseDynamics_->clone()),
          dynamics2(baseDynamics_->clone())
          
{ }

template<typename T, template<typename U> class Descriptor,
         int plane, int normal1, int normal2>
RegularizedVelocityInnerEdgeDynamics3D<T,Descriptor,plane,normal1,normal2>*
    RegularizedVelocityInnerEdgeDynamics3D<T,Descriptor,plane,normal1,normal2>::clone() const
{
    return new RegularizedVelocityInnerEdgeDynamics3D<T,Descriptor,plane,normal1,normal2>(*this);
}

template<typename T, template<typename U> class Descriptor,
         int plane, int normal1, int normal2>
void RegularizedVelocityInnerEdgeDynamics3D<T,Descriptor,plane,normal1,normal2>::
        replaceBaseDynamics(Dynamics<T,Descriptor>* newBaseDynamics)
{
    BoundaryCompositeDynamics<T,Descriptor>::replaceBaseDynamics(newBaseDynamics);
    dynamics1.replaceBaseDynamics(newBaseDynamics->clone());
    dynamics2.replaceBaseDynamics(newBaseDynamics->clone());
}

template<typename T, template<typename U> class Descriptor,
         int plane, int normal1, int normal2>
void RegularizedVelocityInnerEdgeDynamics3D<T,Descriptor,plane,normal1,normal2>::
     computeVelocity(Cell<T,Descriptor> const& cell, Array<T,Descriptor<T>::d>& u_ ) const
{
    dynamics1.computeVelocity(cell, u_);
}

template<typename T, template<typename U> class Descriptor,
         int plane, int normal1, int normal2>
void RegularizedVelocityInnerEdgeDynamics3D<T,Descriptor,plane,normal1,normal2>::
     defineVelocity(Cell<T,Descriptor>& cell, Array<T,Descriptor<T>::d> const& u_ )
{
    dynamics1.defineVelocity(cell, u_);
    dynamics2.defineVelocity(cell, u_);
}

template<typename T, template<typename U> class Descriptor,
         int plane, int normal1, int normal2>
T RegularizedVelocityInnerEdgeDynamics3D<T,Descriptor,plane,normal1,normal2>::
     computeDensity(Cell<T,Descriptor> const& cell) const
{
    return (dynamics1.computeDensity(cell) + dynamics2.computeDensity(cell) ) / (T)2;
}

template<typename T, template<typename U> class Descriptor,
         int plane, int normal1, int normal2>
T RegularizedVelocityInnerEdgeDynamics3D<T,Descriptor,plane,normal1,normal2>::
     computeRhoBar(Cell<T,Descriptor> const& cell) const
{
    return (dynamics1.computeRhoBar(cell) + dynamics2.computeRhoBar(cell) ) / (T)2;
}

template<typename T, template<typename U> class Descriptor,
         int plane, int normal1, int normal2>
void RegularizedVelocityInnerEdgeDynamics3D<T,Descriptor,plane,normal1,normal2>::
     computeRhoBarJ(Cell<T,Descriptor> const& cell, T& rhoBar_, Array<T,Descriptor<T>::d>& j_ ) const
{
    rhoBar_ = this->computeRhoBar(cell);
    T rho = Descriptor<T>::fullRho(rhoBar_);
    this -> computeVelocity(cell, j_);
    if (!this->velIsJ()) {
        for (int iD=0; iD<Descriptor<T>::d; ++iD) {
            j_[iD] *= rho;
        }
    }
}

template<typename T, template<typename U> class Descriptor,
         int plane, int normal1, int normal2>
void RegularizedVelocityInnerEdgeDynamics3D<T,Descriptor,plane,normal1,normal2>::computeRhoBarJPiNeq (
        Cell<T,Descriptor> const& cell, T& rhoBar, Array<T,Descriptor<T>::d>& j,
        Array<T,SymmetricTensor<T,Descriptor>::n>& PiNeq ) const
{
    T tmpRhoBar;
    Array<T,Descriptor<T>::d> tmpJ;
    Array<T,SymmetricTensor<T,Descriptor>::n> tmpPiNeq;
    dynamics1.computeRhoBarJPiNeq(cell, rhoBar, j, PiNeq);
    dynamics2.computeRhoBarJPiNeq(cell, tmpRhoBar, tmpJ, tmpPiNeq);

    rhoBar = (rhoBar+tmpRhoBar) / (T)2;
    for (int iD=0; iD<Descriptor<T>::d; ++iD) {
        j[iD] = (j[iD] + tmpJ[iD]) / (T)2;
    }
    for (int iPi=0; iPi<Descriptor<T>::d; ++iPi) {
        PiNeq[iPi] = (PiNeq[iPi] + tmpPiNeq[iPi]) / (T)2;
    }
}

template<typename T, template<typename U> class Descriptor,
         int plane, int normal1, int normal2>
void RegularizedVelocityInnerEdgeDynamics3D<T,Descriptor,plane,normal1,normal2>::
     completePopulations(Cell<T,Descriptor>& cell) const
{
    // 1. Assign "bounce-back of off-equilibrium" to the unknown population
    T rhoBar;
    Array<T,Descriptor<T>::d> j;
    this -> computeRhoBarJ(cell, rhoBar, j);
    T jSqr = VectorTemplate<T,Descriptor>::normSqr(j);
    for (plint iPop=0; iPop<Descriptor<T>::q; ++iPop) {
        if ( (Descriptor<T>::c[iPop][direction1] == -normal1) &&
             (Descriptor<T>::c[iPop][direction2] == -normal2) )
        {
            plint opp = indexTemplates::opposite<Descriptor<T> >(iPop);
            cell[iPop] = cell[opp]
                - this->computeEquilibrium(opp, rhoBar, j, jSqr)
                + this->computeEquilibrium(iPop, rhoBar, j, jSqr);
        }
    }

    // 2. Regularize all populations
    Array<T,SymmetricTensor<T,Descriptor>::n> PiNeq;
    this -> getBaseDynamics().computePiNeq(cell, PiNeq);;
    this -> getBaseDynamics().regularize(cell, rhoBar, j, jSqr, PiNeq);
}


/* *************** Class RegularizedVelocityInnerCornerDynamics3D ****** */

template<typename T, template<typename U> class Descriptor,
         int normalX, int normalY, int normalZ>
RegularizedVelocityInnerCornerDynamics3D<T,Descriptor,normalX,normalY,normalZ>::
    RegularizedVelocityInnerCornerDynamics3D(Dynamics<T,Descriptor>* baseDynamics_, bool automaticPrepareCollision_)
        : BoundaryCompositeDynamics<T,Descriptor>(baseDynamics_,automaticPrepareCollision_),
          xDynamics(baseDynamics_->clone()),
          yDynamics(baseDynamics_->clone()),
          zDynamics(baseDynamics_->clone())
          
{ }

template<typename T, template<typename U> class Descriptor,
         int normalX, int normalY, int normalZ>
RegularizedVelocityInnerCornerDynamics3D<T,Descriptor,normalX,normalY,normalZ>*
    RegularizedVelocityInnerCornerDynamics3D<T,Descriptor,normalX,normalY,normalZ>::clone() const
{
    return new RegularizedVelocityInnerCornerDynamics3D<T,Descriptor,normalX,normalY,normalZ>(*this);
}

template<typename T, template<typename U> class Descriptor,
         int normalX, int normalY, int normalZ>
void RegularizedVelocityInnerCornerDynamics3D<T,Descriptor,normalX,normalY,normalZ>::
    replaceBaseDynamics(Dynamics<T,Descriptor>* newBaseDynamics)
{
    BoundaryCompositeDynamics<T,Descriptor>::replaceBaseDynamics(newBaseDynamics);
    xDynamics.replaceBaseDynamics(newBaseDynamics->clone());
    yDynamics.replaceBaseDynamics(newBaseDynamics->clone());
    zDynamics.replaceBaseDynamics(newBaseDynamics->clone());
}

template<typename T, template<typename U> class Descriptor,
         int normalX, int normalY, int normalZ>
void RegularizedVelocityInnerCornerDynamics3D<T,Descriptor,normalX,normalY,normalZ>::
     computeVelocity(Cell<T,Descriptor> const& cell, Array<T,Descriptor<T>::d>& u_ ) const
{
    xDynamics.computeVelocity(cell, u_);
}

template<typename T, template<typename U> class Descriptor,
         int normalX, int normalY, int normalZ>
void RegularizedVelocityInnerCornerDynamics3D<T,Descriptor,normalX,normalY,normalZ>::
     defineVelocity(Cell<T,Descriptor>& cell, Array<T,Descriptor<T>::d> const& u_ )
{
    xDynamics.defineVelocity(cell, u_);
    yDynamics.defineVelocity(cell, u_);
    zDynamics.defineVelocity(cell, u_);
}

template<typename T, template<typename U> class Descriptor,
         int normalX, int normalY, int normalZ>
T RegularizedVelocityInnerCornerDynamics3D<T,Descriptor,normalX,normalY,normalZ>::
     computeDensity(Cell<T,Descriptor> const& cell) const
{
    return (xDynamics.computeDensity(cell) +
            yDynamics.computeDensity(cell) +
            zDynamics.computeDensity(cell)) / (T)3;
}

template<typename T, template<typename U> class Descriptor,
         int normalX, int normalY, int normalZ>
T RegularizedVelocityInnerCornerDynamics3D<T,Descriptor,normalX,normalY,normalZ>::
     computeRhoBar(Cell<T,Descriptor> const& cell) const
{
    return (xDynamics.computeRhoBar(cell) +
            yDynamics.computeRhoBar(cell) +
            zDynamics.computeRhoBar(cell)) / (T)3;
}

template<typename T, template<typename U> class Descriptor,
         int normalX, int normalY, int normalZ>
void RegularizedVelocityInnerCornerDynamics3D<T,Descriptor,normalX,normalY,normalZ>::
     computeRhoBarJ(Cell<T,Descriptor> const& cell, T& rhoBar_, Array<T,Descriptor<T>::d>& j_ ) const
{
    rhoBar_ = this->computeRhoBar(cell);
    T rho = Descriptor<T>::fullRho(rhoBar_);
    this -> computeVelocity(cell, j_);
    if (!this->velIsJ()) {
        for (int iD=0; iD<Descriptor<T>::d; ++iD) {
            j_[iD] *= rho;
        }
    }
}

template<typename T, template<typename U> class Descriptor,
         int normalX, int normalY, int normalZ>
void RegularizedVelocityInnerCornerDynamics3D<T,Descriptor,normalX,normalY,normalZ>::computeRhoBarJPiNeq (
        Cell<T,Descriptor> const& cell, T& rhoBar, Array<T,Descriptor<T>::d>& j,
        Array<T,SymmetricTensor<T,Descriptor>::n>& PiNeq ) const
{
    T rhoBar2, rhoBar3;
    Array<T,Descriptor<T>::d> j2, j3;
    Array<T,SymmetricTensor<T,Descriptor>::n> PiNeq2, PiNeq3;

    xDynamics.computeRhoBarJPiNeq(cell, rhoBar, j, PiNeq);
    yDynamics.computeRhoBarJPiNeq(cell, rhoBar2, j2, PiNeq2);
    zDynamics.computeRhoBarJPiNeq(cell, rhoBar3, j3, PiNeq3);

    rhoBar = (rhoBar+rhoBar2+rhoBar3) / (T)3;
    for (int iD=0; iD<Descriptor<T>::d; ++iD) {
        j[iD] = (j[iD] + j2[iD] + j3[iD]) / (T)3;
    }
    for (int iPi=0; iPi<Descriptor<T>::d; ++iPi) {
        PiNeq[iPi] = (PiNeq[iPi] + PiNeq2[iPi] + PiNeq3[iPi]) / (T)3;
    }
}

template<typename T, template<typename U> class Descriptor,
         int normalX, int normalY, int normalZ>
void RegularizedVelocityInnerCornerDynamics3D<T,Descriptor,normalX,normalY,normalZ>::
     completePopulations(Cell<T,Descriptor>& cell) const
{
    // 1. Assign "bounce-back of off-equilibrium" to the unknown population
    Array<int,Descriptor<T>::d> v ( -normalX, -normalY, -normalZ );
    plint unknownF  = indexTemplates::findVelocity<Descriptor<T> >(v);

    T rhoBar;
    Array<T,Descriptor<T>::d> j;
    this -> computeRhoBarJ(cell, rhoBar, j);
    T jSqr = VectorTemplate<T,Descriptor>::normSqr(j);

    // Do nothing if there is no unknown population
    if (unknownF != Descriptor<T>::q) {
        plint oppositeF = indexTemplates::opposite<Descriptor<T> >(unknownF);
        cell[unknownF] = cell[oppositeF]
                             - this->computeEquilibrium(oppositeF, rhoBar, j, jSqr)
                             + this->computeEquilibrium(unknownF, rhoBar, j, jSqr);
    }
    // 2. Regularize all populations
    Array<T,SymmetricTensor<T,Descriptor>::n> PiNeq;
    this -> getBaseDynamics().computePiNeq(cell, PiNeq);;
    this -> getBaseDynamics().regularize(cell, rhoBar, j, jSqr, PiNeq);
}

}

// namespace plb

#endif  // REGULARIZED_BOUNDARY_DYNAMICS_3D_HH