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/usr/include/palabos/offLattice/triangleHash.h is in libplb-dev 1.5~r1+repack1-2build2.

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/* This file is part of the Palabos library.
 *
 * Copyright (C) 2011-2015 FlowKit Sarl
 * Route d'Oron 2
 * 1010 Lausanne, Switzerland
 * E-mail contact: contact@flowkit.com
 *
 * The most recent release of Palabos can be downloaded at 
 * <http://www.palabos.org/>
 *
 * The library Palabos is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * The library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef TRIANGLE_HASH_H
#define TRIANGLE_HASH_H

#include "core/globalDefs.h"
#include "atomicBlock/dataProcessingFunctional3D.h"
#include "atomicBlock/dataField3D.h"
#include "atomicBlock/atomicContainerBlock3D.h"
#include "multiBlock/multiContainerBlock3D.h"
#include "multiBlock/multiDataField3D.h"
#include "particles/particleField3D.h"

namespace plb {

template<typename T>
class TriangleHash {
public:
    TriangleHash(AtomicContainerBlock3D& hashContainer);
    void assignTriangles(TriangularSurfaceMesh<T> const& mesh);
    void bruteReAssignTriangles(TriangularSurfaceMesh<T> const& mesh);
    template<class ParticleFieldT>
    void reAssignTriangles (
            TriangularSurfaceMesh<T> const& mesh, ParticleFieldT& particles,
            std::vector<plint> const& nonParallelVertices );
    void getTriangles (
            Array<T,2> const& xRange,
            Array<T,2> const& yRange,
            Array<T,2> const& zRange,
            std::vector<plint>& foundTriangles ) const;
    void getTriangles (
            Box3D const& domain,
            std::vector<plint>& foundTriangles ) const;
private:
    ScalarField3D<std::vector<plint> >& triangles;
    std::vector<Dot3D>& assignedPositions;
};

template<typename T>
class CreateTriangleHash : public BoxProcessingFunctional3D {
public:
    CreateTriangleHash (
            TriangularSurfaceMesh<T> const& mesh_ );
    // Field 0: Hash.
    virtual void processGenericBlocks (
                Box3D domain, std::vector<AtomicBlock3D*> fields );
    virtual CreateTriangleHash<T>* clone() const;
    virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
    virtual BlockDomain::DomainT appliesTo() const;
private:
    TriangularSurfaceMesh<T> const& mesh;
};

template<typename T, class ParticleFieldT>
class ReAssignTriangleHash : public BoxProcessingFunctional3D {
public:
    // The triangle hash includes the possibilities for triangles
    //   which are too big for proper parallelization, such as, inlet
    //   or outlet triangles. The vertices of these triangles must be
    //   non-parallel, which means, well defined on each processor. The
    //   argument nonParallelVertices must enumerate at least one vertex
    //   of each non-parallel triangle. It is a requirement that all
    //   vertices of all triangles connected to the vertices listed in
    //   nonParallelVertices are non-parallel, i.e. define on each
    //   processor.
    ReAssignTriangleHash (
            TriangularSurfaceMesh<T> const& mesh_,
            std::vector<plint> const& nonParallelVertices_ );
    // Field 0: Hash; Field 1: Particles.
    virtual void processGenericBlocks (
                Box3D domain, std::vector<AtomicBlock3D*> fields );
    virtual ReAssignTriangleHash<T,ParticleFieldT>* clone() const;
    virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
    virtual BlockDomain::DomainT appliesTo() const;
private:
    TriangularSurfaceMesh<T> const& mesh;
    std::vector<plint> nonParallelVertices;
};

template<typename T>
class BruteReAssignTriangleHash : public BoxProcessingFunctional3D {
public:
    BruteReAssignTriangleHash (
            TriangularSurfaceMesh<T> const& mesh_ );
    // Field 0: Hash.
    virtual void processGenericBlocks (
                Box3D domain, std::vector<AtomicBlock3D*> fields );
    virtual BruteReAssignTriangleHash<T>* clone() const;
    virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
    virtual BlockDomain::DomainT appliesTo() const;
private:
    TriangularSurfaceMesh<T> const& mesh;
};


}  // namespace plb

#endif  // TRIANGLE_HASH_H