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/* This file is part of the Palabos library.
 *
 * Copyright (C) 2011-2015 FlowKit Sarl
 * Route d'Oron 2
 * 1010 Lausanne, Switzerland
 * E-mail contact: contact@flowkit.com
 *
 * The most recent release of Palabos can be downloaded at 
 * <http://www.palabos.org/>
 *
 * The library Palabos is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * The library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef PARTICLE_3D_H
#define PARTICLE_3D_H

#include "core/globalDefs.h"
#include "core/array.h"
#include "atomicBlock/blockLattice3D.h"
#include <vector>

namespace plb {

template<typename T, template<typename U> class Descriptor>
class Particle3D {
public:
    Particle3D();
    /// The tag does not need to be unique and exists only for the
    ///   user's convenience.
    Particle3D(plint tag_, Array<T,3> const& position_);
    virtual ~Particle3D() { }
    /// Couple velocity to particle. Requirement: fluid velocity<0.25 in lattice units.
    /// If this condition is violated, the velocity is trimmed to a 0.25 velocity norm.
    virtual void velocityToParticle(TensorField3D<T,3>& velocityField, T scaling=1.) =0;
    /// Couple velocity to particle. Requirement: fluid velocity<0.25 in lattice units.
    /// If this condition is violated, the velocity is trimmed to a 0.25 velocity norm.
    virtual void rhoBarJtoParticle(NTensorField3D<T>& rhoBarJfield, bool velIsJ, T scaling=1.) =0;
    /// Couple fluid velocity to particle. Requirement: fluid velocity<0.25 in lattice units.
    /// If this condition is violated, the velocity is trimmed to a 0.25 velocity norm.
    virtual void fluidToParticle(BlockLattice3D<T,Descriptor>& fluid, T scaling=1.) =0;
    virtual void advance() =0;
    Array<T,3> const& getPosition() const { return position; }
    Array<T,3>& getPosition() { return position; }
    virtual void reset(Array<T,3> const& position);
    virtual void serialize(HierarchicSerializer& serializer) const;
    virtual void unserialize(HierarchicUnserializer& unserializer);
    /// Return a unique ID for this class.
    virtual int getId() const =0;
    /// Return this particle's tag (not necessarily unique).
    plint getTag() const;
    /// Set a tag for this particle (not necessarily unique).
    void setTag(plint tag_);
    virtual Particle3D<T,Descriptor>* clone() const =0;
    virtual bool getScalar(plint whichScalar, T& scalar) const;
    virtual bool setScalar(plint whichScalar, T scalar);
    virtual bool getVector(plint whichVector, Array<T,3>& vector) const;
    virtual bool setVector(plint whichVector, Array<T,3> const& vector);
    virtual bool getTensor(plint whichVector, Array<T,SymmetricTensorImpl<T,3>::n>& tensor) const;
    virtual bool setTensor(plint whichVector, Array<T,SymmetricTensorImpl<T,3>::n> const& tensor);
    virtual bool setScalars(std::vector<T> const& scalars);
    virtual bool setVectors(std::vector<Array<T,3> > const& vectors);
    virtual bool setTensors(std::vector<Array<T,SymmetricTensorImpl<T,3>::n> > const& tensors);
    virtual void rescale(int dxScale, int dtScale);
private:
    plint tag;
    Array<T,3> position;
};

/// Serialize the whole particle chain into a byte-stream, and append it to
///   the vector data.
template<typename T, template<typename U> class Descriptor>
void serialize(Particle3D<T,Descriptor> const& particle, std::vector<char>& data);

/// Unserialize all data into newly generated particle objects.
template<typename T, template<typename U> class Descriptor>
void generateAndUnserializeParticles (
        std::vector<char> const& data,
        std::vector<Particle3D<T,Descriptor>*>& particle );

template<typename T, template<typename U> class Descriptor>
class PointParticle3D : public Particle3D<T,Descriptor> {
public:
    PointParticle3D();
    PointParticle3D(plint tag_, Array<T,3> const& position_, Array<T,3> const& velocity_);
    virtual void velocityToParticle(TensorField3D<T,3>& velocityField, T scaling=1.);
    virtual void rhoBarJtoParticle(NTensorField3D<T>& rhoBarJfield, bool velIsJ, T scaling=1.);
    virtual void fluidToParticle(BlockLattice3D<T,Descriptor>& fluid, T scaling=1.);
    virtual void advance();
    virtual void serialize(HierarchicSerializer& serializer) const;
    virtual void unserialize(HierarchicUnserializer& unserializer);
    virtual int getId() const;
    virtual void reset(Array<T,3> const& position);
    virtual PointParticle3D<T,Descriptor>* clone() const;
    virtual bool getVector(plint whichVector, Array<T,3>& vector) const;
    virtual bool setVectors(std::vector<Array<T,3> > const& vectors);
    virtual void rescale(int dxScale, int dtScale);
    Array<T,3> const& getVelocity() const { return velocity; }
    Array<T,3>& getVelocity() { return velocity; }
private:
    Array<T,3> velocity;
    static int id;
};

template<typename T, template<typename U> class Descriptor>
class NormedVelocityParticle3D : public PointParticle3D<T,Descriptor> {
public:
    NormedVelocityParticle3D();
    NormedVelocityParticle3D(plint tag_, Array<T,3> const& position_, Array<T,3> const& velocity_,
                             T fluidUmax_, T particleUmax_, T exponent_);
    virtual void advance();
    virtual void serialize(HierarchicSerializer& serializer) const;
    virtual void unserialize(HierarchicUnserializer& unserializer);
    virtual NormedVelocityParticle3D<T,Descriptor>* clone() const;
    virtual void rescale(int dxScale, int dtScale);
    virtual int getId() const;
private:
    T fluidUmax, particleUmax, exponent;
    static int id;
};


/* *************** class RestParticle3D ************************************ */

template<typename T, template<typename U> class Descriptor>
class RestParticle3D : public Particle3D<T,Descriptor> {
public:
    RestParticle3D();
    RestParticle3D( plint tag_, Array<T,3> const& position );
    virtual void velocityToParticle(TensorField3D<T,3>& velocityField, T scaling=1.);
    virtual void rhoBarJtoParticle(NTensorField3D<T>& rhoBarJfield, bool velIsJ, T scaling=1.);
    virtual void fluidToParticle(BlockLattice3D<T,Descriptor>& fluid, T scaling=1.);
    virtual void advance();
    virtual int getId() const;
    virtual RestParticle3D<T,Descriptor>* clone() const;
    virtual bool getVector(plint whichVector, Array<T,3>& vector) const;
private:
    static int id;
};


/* *************** class VerletParticle3D ************************************ */

template<typename T, template<typename U> class Descriptor>
class VerletParticle3D : public Particle3D<T,Descriptor> {
public:
    VerletParticle3D();
    VerletParticle3D( plint tag_, Array<T,3> const& position );
    virtual void velocityToParticle(TensorField3D<T,3>& velocityField, T scaling=1.);
    virtual void rhoBarJtoParticle(NTensorField3D<T>& rhoBarJfield, bool velIsJ, T scaling=1.);
    virtual void fluidToParticle(BlockLattice3D<T,Descriptor>& fluid, T scaling=1.);
    /// Implements "steps 1 and 2" of the Rest algorithm: given
    ///   x(t), v(t), and a(t), it computes v(t+1/2) and x(t+1).
    virtual void advance();
    virtual void serialize(HierarchicSerializer& serializer) const;
    virtual void unserialize(HierarchicUnserializer& unserializer);
    virtual int getId() const;
    virtual void reset(Array<T,3> const& position);
    virtual VerletParticle3D<T,Descriptor>* clone() const;
    virtual bool getVector(plint whichVector, Array<T,3>& vector) const;
    virtual bool getScalar(plint whichScalar, T& scalar) const;

    Array<T,3> const& get_v() const { return v; }
    Array<T,3> const& get_vHalfTime() const { return vHalfTime; }
    Array<T,3> const& get_a() const { return a; }
    T getFluidCompliance() const { return fluidCompliance; }
    T get_rho() const { return rho; }
    T get_invRho() const { return invRho; }

    void set_v(Array<T,3> const& v_) { v = v_; }
    void set_vHalfTime(Array<T,3> const& vHalfTime_) { vHalfTime = vHalfTime_; }
    void set_a(Array<T,3> const& a_) { a = a_; }
    void setFluidCompliance(T fluidCompliance_) { fluidCompliance = fluidCompliance_; }
    void set_rho(T rho_) { rho=rho_; invRho = 1./rho; }
private:
    Array<T,3> v, vHalfTime, a;
    T fluidCompliance;
    T rho, invRho;
    static int id;
};

}  // namespace plb

#endif  // PARTICLE_3D_H