/usr/include/palabos/particles/particleField3D.h is in libplb-dev 1.5~r1+repack1-2build2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 | /* This file is part of the Palabos library.
*
* Copyright (C) 2011-2015 FlowKit Sarl
* Route d'Oron 2
* 1010 Lausanne, Switzerland
* E-mail contact: contact@flowkit.com
*
* The most recent release of Palabos can be downloaded at
* <http://www.palabos.org/>
*
* The library Palabos is free software: you can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* The library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PARTICLE_FIELD_3D_H
#define PARTICLE_FIELD_3D_H
#include "core/globalDefs.h"
#include "atomicBlock/atomicBlock3D.h"
#include "atomicBlock/dataField3D.h"
#include "particles/particle3D.h"
#include <vector>
namespace plb {
template<typename T, template<typename U> class Descriptor>
class ParticleField3D : public AtomicBlock3D {
public:
ParticleField3D(plint nx, plint ny, plint nz);
/// Add a particle if it is part of the domain, else delete it.
/** This method with domain-argument is provided here exclusively,
* because it may not be easy for an outside instance to decide
* autonomously whether a particle is inside a domain or not
* (because domains are enlarged by half a lattice site).
**/
virtual void addParticle(Box3D domain, Particle3D<T,Descriptor>* particle) =0;
/// Remove all particles found in the indicated domain.
virtual void removeParticles(Box3D domain) =0;
/// Remove all particles of a certain tag found in the indicated domain.
virtual void removeParticles(Box3D domain, plint tag) =0;
/// Return all particles found in the indicated domain.
virtual void findParticles(Box3D domain,
std::vector<Particle3D<T,Descriptor>*>& found) =0;
/// Return all particles found in the indicated domain; const version
virtual void findParticles(Box3D domain,
std::vector<Particle3D<T,Descriptor> const*>& found) const =0;
/// Execute velocity-particle interaction for all particles contained in the domain.
virtual void velocityToParticleCoupling(Box3D domain, TensorField3D<T,3>& velocity, T scaling=0.) =0;
/// Execute velocity-particle interaction for all particles contained in the domain.
virtual void rhoBarJtoParticleCoupling(Box3D domain, NTensorField3D<T>& rhoBarJ, bool velIsJ, T scaling=0.) =0;
/// Execute fluid-particle interaction for all particles contained in the domain.
virtual void fluidToParticleCoupling(Box3D domain, BlockLattice3D<T,Descriptor>& lattice, T scaling=0.) =0;
/// Advance all particles contained in the domain. When the speed of a particle drops
/// below sqrt(cutOffValue), the particle is eliminated. Negative cutOffValue means
/// no cutoff.
virtual void advanceParticles(Box3D domain, T cutOffValue=-1.) =0;
virtual identifiers::BlockId getBlockId() const { return identifiers::ParticleId; }
public:
/// Helper function: returns if a given particle is situated in the indicated (local) domain.
bool isContained(Array<T,3> const& particlePos, Box3D box) const;
void computeGridPosition (
Array<T,3> const& position,
plint& iX, plint& iY, plint& iZ ) const;
private:
static plint nearestCell(T pos);
};
template<typename T, template<typename U> class Descriptor> class DenseParticleField3D;
template<typename T, template<typename U> class Descriptor>
class DenseParticleDataTransfer3D : public BlockDataTransfer3D {
public:
DenseParticleDataTransfer3D(DenseParticleField3D<T,Descriptor>& particleField_);
virtual plint staticCellSize() const;
virtual void send(Box3D domain, std::vector<char>& buffer, modif::ModifT kind) const;
virtual void receive(Box3D domain, std::vector<char> const& buffer, modif::ModifT kind);
virtual void receive(Box3D domain, std::vector<char> const& buffer, modif::ModifT kind, Dot3D absoluteOffset);
virtual void receive( Box3D domain, std::vector<char> const& buffer,
modif::ModifT kind, std::map<int,std::string> const& foreignIds )
{
receive(domain, buffer, kind);
}
virtual void attribute(Box3D toDomain, plint deltaX, plint deltaY, plint deltaZ,
AtomicBlock3D const& from, modif::ModifT kind);
virtual void attribute(Box3D toDomain, plint deltaX, plint deltaY, plint deltaZ,
AtomicBlock3D const& from, modif::ModifT kind, Dot3D absoluteOffset);
private:
DenseParticleField3D<T,Descriptor>& particleField;
};
template<typename T, template<typename U> class Descriptor>
class DenseParticleField3D : public ParticleField3D<T,Descriptor> {
public:
typedef Particle3D<T,Descriptor> ParticleT;
public:
DenseParticleField3D(plint nx, plint ny, plint nz);
virtual ~DenseParticleField3D();
DenseParticleField3D(DenseParticleField3D<T,Descriptor> const& rhs);
DenseParticleField3D<T,Descriptor>& operator=(DenseParticleField3D<T,Descriptor> const& rhs);
DenseParticleField3D<T,Descriptor>* clone() const;
void swap(DenseParticleField3D<T,Descriptor>& rhs);
public:
virtual void addParticle(Box3D domain, Particle3D<T,Descriptor>* particle);
virtual void removeParticles(Box3D domain);
virtual void removeParticles(Box3D domain, plint tag);
virtual void findParticles(Box3D domain,
std::vector<Particle3D<T,Descriptor>*>& found);
virtual void findParticles(Box3D domain,
std::vector<Particle3D<T,Descriptor> const*>& found) const;
virtual void velocityToParticleCoupling(Box3D domain, TensorField3D<T,3>& velocity, T scaling=0.);
virtual void rhoBarJtoParticleCoupling(Box3D domain, NTensorField3D<T>& rhoBarJ, bool velIsJ, T scaling=0.);
virtual void fluidToParticleCoupling(Box3D domain, BlockLattice3D<T,Descriptor>& lattice, T scaling=0.);
virtual void advanceParticles(Box3D domain, T cutOffValue=-1.);
public:
virtual DenseParticleDataTransfer3D<T,Descriptor>& getDataTransfer();
virtual DenseParticleDataTransfer3D<T,Descriptor> const& getDataTransfer() const;
static std::string getBlockName();
static std::string basicType();
static std::string descriptorType();
private:
ScalarField3D<std::vector<Particle3D<T,Descriptor>*> > particleGrid;
DenseParticleDataTransfer3D<T,Descriptor> dataTransfer;
};
template<typename T, template<typename U> class Descriptor> class LightParticleField3D;
template<typename T, template<typename U> class Descriptor>
class LightParticleDataTransfer3D : public BlockDataTransfer3D {
public:
LightParticleDataTransfer3D(LightParticleField3D<T,Descriptor>& particleField_);
virtual plint staticCellSize() const;
virtual void send(Box3D domain, std::vector<char>& buffer, modif::ModifT kind) const;
virtual void receive(Box3D domain, std::vector<char> const& buffer, modif::ModifT kind);
virtual void receive(Box3D domain, std::vector<char> const& buffer, modif::ModifT kind, Dot3D absoluteOffset);
virtual void receive( Box3D domain, std::vector<char> const& buffer,
modif::ModifT kind, std::map<int,std::string> const& foreignIds )
{
receive(domain, buffer, kind);
}
virtual void attribute(Box3D toDomain, plint deltaX, plint deltaY, plint deltaZ,
AtomicBlock3D const& from, modif::ModifT kind);
virtual void attribute(Box3D toDomain, plint deltaX, plint deltaY, plint deltaZ,
AtomicBlock3D const& from, modif::ModifT kind, Dot3D absoluteOffset);
private:
LightParticleField3D<T,Descriptor>& particleField;
};
template<typename T, template<typename U> class Descriptor>
class LightParticleField3D : public ParticleField3D<T,Descriptor> {
public:
typedef Particle3D<T,Descriptor> ParticleT;
public:
LightParticleField3D(plint nx, plint ny, plint nz);
virtual ~LightParticleField3D();
LightParticleField3D(LightParticleField3D<T,Descriptor> const& rhs);
LightParticleField3D<T,Descriptor>& operator=(LightParticleField3D<T,Descriptor> const& rhs);
LightParticleField3D<T,Descriptor>* clone() const;
void swap(LightParticleField3D<T,Descriptor>& rhs);
public:
virtual void addParticle(Box3D domain, Particle3D<T,Descriptor>* particle);
virtual void removeParticles(Box3D domain);
virtual void removeParticles(Box3D domain, plint tag);
virtual void findParticles(Box3D domain,
std::vector<Particle3D<T,Descriptor>*>& found);
virtual void findParticles(Box3D domain,
std::vector<Particle3D<T,Descriptor> const*>& found) const;
virtual void velocityToParticleCoupling(Box3D domain, TensorField3D<T,3>& velocity, T scaling=0.);
virtual void rhoBarJtoParticleCoupling(Box3D domain, NTensorField3D<T>& rhoBarJ, bool velIsJ, T scaling=0.);
virtual void fluidToParticleCoupling(Box3D domain, BlockLattice3D<T,Descriptor>& lattice, T scaling=0.);
virtual void advanceParticles(Box3D domain, T cutOffValue=-1.);
public:
virtual LightParticleDataTransfer3D<T,Descriptor>& getDataTransfer();
virtual LightParticleDataTransfer3D<T,Descriptor> const& getDataTransfer() const;
static std::string getBlockName();
static std::string basicType();
static std::string descriptorType();
private:
std::vector<Particle3D<T,Descriptor>*> particles;
LightParticleDataTransfer3D<T,Descriptor> dataTransfer;
};
} // namespace plb
#endif // PARTICLE_FIELD_3D_H
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