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/* This file is part of the Palabos library.
 *
 * Copyright (C) 2011-2015 FlowKit Sarl
 * Route d'Oron 2
 * 1010 Lausanne, Switzerland
 * E-mail contact: contact@flowkit.com
 *
 * The most recent release of Palabos can be downloaded at 
 * <http://www.palabos.org/>
 *
 * The library Palabos is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * The library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef PARTICLE_FIELD_3D_H
#define PARTICLE_FIELD_3D_H

#include "core/globalDefs.h"
#include "atomicBlock/atomicBlock3D.h"
#include "atomicBlock/dataField3D.h"
#include "particles/particle3D.h"
#include <vector>

namespace plb {

template<typename T, template<typename U> class Descriptor>
class ParticleField3D : public AtomicBlock3D {
public:
    ParticleField3D(plint nx, plint ny, plint nz);
    /// Add a particle if it is part of the domain, else delete it.
    /** This method with domain-argument is provided here exclusively,
     *    because it may not be easy for an outside instance to decide
     *    autonomously whether a particle is inside a domain or not
     *    (because domains are enlarged by half a lattice site).
     **/
    virtual void addParticle(Box3D domain, Particle3D<T,Descriptor>* particle) =0;
    /// Remove all particles found in the indicated domain.
    virtual void removeParticles(Box3D domain) =0;
    /// Remove all particles of a certain tag found in the indicated domain.
    virtual void removeParticles(Box3D domain, plint tag) =0;
    /// Return all particles found in the indicated domain.
    virtual void findParticles(Box3D domain,
                               std::vector<Particle3D<T,Descriptor>*>& found) =0;
    /// Return all particles found in the indicated domain; const version
    virtual void findParticles(Box3D domain,
                               std::vector<Particle3D<T,Descriptor> const*>& found) const =0;
    /// Execute velocity-particle interaction for all particles contained in the domain.
    virtual void velocityToParticleCoupling(Box3D domain, TensorField3D<T,3>& velocity, T scaling=0.) =0;
    /// Execute velocity-particle interaction for all particles contained in the domain.
    virtual void rhoBarJtoParticleCoupling(Box3D domain, NTensorField3D<T>& rhoBarJ, bool velIsJ, T scaling=0.) =0;
    /// Execute fluid-particle interaction for all particles contained in the domain.
    virtual void fluidToParticleCoupling(Box3D domain, BlockLattice3D<T,Descriptor>& lattice, T scaling=0.) =0;
    /// Advance all particles contained in the domain. When the speed of a particle drops
    ///   below sqrt(cutOffValue), the particle is eliminated. Negative cutOffValue means
    ///   no cutoff.
    virtual void advanceParticles(Box3D domain, T cutOffValue=-1.) =0;
    virtual identifiers::BlockId getBlockId() const { return identifiers::ParticleId; }
public:
    /// Helper function: returns if a given particle is situated in the indicated (local) domain.
    bool isContained(Array<T,3> const& particlePos, Box3D box) const;
    void computeGridPosition (
            Array<T,3> const& position,
            plint& iX, plint& iY, plint& iZ ) const;
private:
    static plint nearestCell(T pos);
};

template<typename T, template<typename U> class Descriptor> class DenseParticleField3D;

template<typename T, template<typename U> class Descriptor>
class DenseParticleDataTransfer3D : public BlockDataTransfer3D {
public:
    DenseParticleDataTransfer3D(DenseParticleField3D<T,Descriptor>& particleField_);
    virtual plint staticCellSize() const;
    virtual void send(Box3D domain, std::vector<char>& buffer, modif::ModifT kind) const;
    virtual void receive(Box3D domain, std::vector<char> const& buffer, modif::ModifT kind);
    virtual void receive(Box3D domain, std::vector<char> const& buffer, modif::ModifT kind, Dot3D absoluteOffset);
    virtual void receive( Box3D domain, std::vector<char> const& buffer,
                          modif::ModifT kind, std::map<int,std::string> const& foreignIds )
    {
        receive(domain, buffer, kind);
    }
    virtual void attribute(Box3D toDomain, plint deltaX, plint deltaY, plint deltaZ,
                           AtomicBlock3D const& from, modif::ModifT kind);
    virtual void attribute(Box3D toDomain, plint deltaX, plint deltaY, plint deltaZ,
                           AtomicBlock3D const& from, modif::ModifT kind, Dot3D absoluteOffset);
private:
    DenseParticleField3D<T,Descriptor>& particleField;
};

template<typename T, template<typename U> class Descriptor>
class DenseParticleField3D : public ParticleField3D<T,Descriptor> {
public:
    typedef Particle3D<T,Descriptor> ParticleT;
public:
    DenseParticleField3D(plint nx, plint ny, plint nz);
    virtual ~DenseParticleField3D();
    DenseParticleField3D(DenseParticleField3D<T,Descriptor> const& rhs);
    DenseParticleField3D<T,Descriptor>& operator=(DenseParticleField3D<T,Descriptor> const& rhs);
    DenseParticleField3D<T,Descriptor>* clone() const;
    void swap(DenseParticleField3D<T,Descriptor>& rhs);
public:
    virtual void addParticle(Box3D domain, Particle3D<T,Descriptor>* particle);
    virtual void removeParticles(Box3D domain);
    virtual void removeParticles(Box3D domain, plint tag);
    virtual void findParticles(Box3D domain,
                               std::vector<Particle3D<T,Descriptor>*>& found);
    virtual void findParticles(Box3D domain,
                               std::vector<Particle3D<T,Descriptor> const*>& found) const;
    virtual void velocityToParticleCoupling(Box3D domain, TensorField3D<T,3>& velocity, T scaling=0.);
    virtual void rhoBarJtoParticleCoupling(Box3D domain, NTensorField3D<T>& rhoBarJ, bool velIsJ, T scaling=0.);
    virtual void fluidToParticleCoupling(Box3D domain, BlockLattice3D<T,Descriptor>& lattice, T scaling=0.);
    virtual void advanceParticles(Box3D domain, T cutOffValue=-1.);
public:
    virtual DenseParticleDataTransfer3D<T,Descriptor>& getDataTransfer();
    virtual DenseParticleDataTransfer3D<T,Descriptor> const& getDataTransfer() const;
    static std::string getBlockName();
    static std::string basicType();
    static std::string descriptorType();
private:
    ScalarField3D<std::vector<Particle3D<T,Descriptor>*> > particleGrid;
    DenseParticleDataTransfer3D<T,Descriptor> dataTransfer;
};


template<typename T, template<typename U> class Descriptor> class LightParticleField3D;

template<typename T, template<typename U> class Descriptor>
class LightParticleDataTransfer3D : public BlockDataTransfer3D {
public:
    LightParticleDataTransfer3D(LightParticleField3D<T,Descriptor>& particleField_);
    virtual plint staticCellSize() const;
    virtual void send(Box3D domain, std::vector<char>& buffer, modif::ModifT kind) const;
    virtual void receive(Box3D domain, std::vector<char> const& buffer, modif::ModifT kind);
    virtual void receive(Box3D domain, std::vector<char> const& buffer, modif::ModifT kind, Dot3D absoluteOffset);
    virtual void receive( Box3D domain, std::vector<char> const& buffer,
                          modif::ModifT kind, std::map<int,std::string> const& foreignIds )
    {
        receive(domain, buffer, kind);
    }
    virtual void attribute(Box3D toDomain, plint deltaX, plint deltaY, plint deltaZ,
                           AtomicBlock3D const& from, modif::ModifT kind);
    virtual void attribute(Box3D toDomain, plint deltaX, plint deltaY, plint deltaZ,
                           AtomicBlock3D const& from, modif::ModifT kind, Dot3D absoluteOffset);
private:
    LightParticleField3D<T,Descriptor>& particleField;
};

template<typename T, template<typename U> class Descriptor>
class LightParticleField3D : public ParticleField3D<T,Descriptor> {
public:
    typedef Particle3D<T,Descriptor> ParticleT;
public:
    LightParticleField3D(plint nx, plint ny, plint nz);
    virtual ~LightParticleField3D();
    LightParticleField3D(LightParticleField3D<T,Descriptor> const& rhs);
    LightParticleField3D<T,Descriptor>& operator=(LightParticleField3D<T,Descriptor> const& rhs);
    LightParticleField3D<T,Descriptor>* clone() const;
    void swap(LightParticleField3D<T,Descriptor>& rhs);
public:
    virtual void addParticle(Box3D domain, Particle3D<T,Descriptor>* particle);
    virtual void removeParticles(Box3D domain);
    virtual void removeParticles(Box3D domain, plint tag);
    virtual void findParticles(Box3D domain,
                               std::vector<Particle3D<T,Descriptor>*>& found);
    virtual void findParticles(Box3D domain,
                               std::vector<Particle3D<T,Descriptor> const*>& found) const;
    virtual void velocityToParticleCoupling(Box3D domain, TensorField3D<T,3>& velocity, T scaling=0.);
    virtual void rhoBarJtoParticleCoupling(Box3D domain, NTensorField3D<T>& rhoBarJ, bool velIsJ, T scaling=0.);
    virtual void fluidToParticleCoupling(Box3D domain, BlockLattice3D<T,Descriptor>& lattice, T scaling=0.);
    virtual void advanceParticles(Box3D domain, T cutOffValue=-1.);
public:
    virtual LightParticleDataTransfer3D<T,Descriptor>& getDataTransfer();
    virtual LightParticleDataTransfer3D<T,Descriptor> const& getDataTransfer() const;
    static std::string getBlockName();
    static std::string basicType();
    static std::string descriptorType();
private:
    std::vector<Particle3D<T,Descriptor>*> particles;
    LightParticleDataTransfer3D<T,Descriptor> dataTransfer;
};

}  // namespace plb

#endif  // PARTICLE_FIELD_3D_H