/usr/include/palabos/particles/visualParticleFunctional3D.h is in libplb-dev 1.5~r1+repack1-2build2.
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*
* Copyright (C) 2011-2015 FlowKit Sarl
* Route d'Oron 2
* 1010 Lausanne, Switzerland
* E-mail contact: contact@flowkit.com
*
* The most recent release of Palabos can be downloaded at
* <http://www.palabos.org/>
*
* The library Palabos is free software: you can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* The library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef VISUAL_PARTICLE_FUNCTIONAL_3D_H
#define VISUAL_PARTICLE_FUNCTIONAL_3D_H
#include "core/globalDefs.h"
#include "atomicBlock/dataProcessingFunctional3D.h"
#include "atomicBlock/atomicContainerBlock3D.h"
#include "offLattice/triangularSurfaceMesh.h"
#include "offLattice/triangleBoundary3D.h"
namespace plb {
template<typename T, template<typename U> class Descriptor, class ParticleT>
class CreateParticleFromVertex3D : public BoxProcessingFunctional3D
{
public:
CreateParticleFromVertex3D(TriangularSurfaceMesh<T> const& mesh_);
/// Arguments: [0] Particle-field.
virtual void processGenericBlocks(Box3D domain, std::vector<AtomicBlock3D*> fields);
virtual CreateParticleFromVertex3D<T,Descriptor,ParticleT>* clone() const;
virtual BlockDomain::DomainT appliesTo() const;
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
private:
TriangularSurfaceMesh<T> const& mesh;
};
template<typename T, template<typename U> class Descriptor>
class CreateParticleFromVertexNoTagging3D : public BoxProcessingFunctional3D
{
public:
CreateParticleFromVertexNoTagging3D( TriangularSurfaceMesh<T> const& mesh_,
Particle3D<T,Descriptor>* particleTemplate_ );
~CreateParticleFromVertexNoTagging3D();
CreateParticleFromVertexNoTagging3D(CreateParticleFromVertexNoTagging3D<T,Descriptor> const& rhs);
CreateParticleFromVertexNoTagging3D<T,Descriptor>& operator=(CreateParticleFromVertexNoTagging3D<T,Descriptor> const& rhs);
void swap(CreateParticleFromVertexNoTagging3D<T,Descriptor>& rhs);
/// Arguments: [0] Particle-field.
virtual void processGenericBlocks(Box3D domain, std::vector<AtomicBlock3D*> fields);
virtual CreateParticleFromVertexNoTagging3D<T,Descriptor>* clone() const;
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
private:
TriangularSurfaceMesh<T> const* mesh;
Particle3D<T,Descriptor>* particleTemplate;
};
template<typename T, template<typename U> class Descriptor>
class CloneParticles3D : public BoxProcessingFunctional3D
{
public:
CloneParticles3D (
Particle3D<T,Descriptor>* particleTemplate_ );
CloneParticles3D(CloneParticles3D<T,Descriptor> const& rhs);
~CloneParticles3D();
CloneParticles3D<T,Descriptor>& operator= (
CloneParticles3D<T,Descriptor> const& rhs );
void swap(CloneParticles3D<T,Descriptor>& rhs);
/// Arguments: [0] original particles; [1] cloned particles.
virtual void processGenericBlocks(Box3D domain, std::vector<AtomicBlock3D*> fields);
virtual CloneParticles3D<T,Descriptor>* clone() const;
virtual BlockDomain::DomainT appliesTo() const;
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
private:
Particle3D<T,Descriptor>* particleTemplate;
};
template<typename T, template<typename U> class Descriptor, class ParticleT>
class CopyVertexToParticle3D : public BoxProcessingFunctional3D
{
public:
CopyVertexToParticle3D(TriangularSurfaceMesh<T> const& mesh_);
/// Arguments: [0] Particle-field.
virtual void processGenericBlocks(Box3D domain, std::vector<AtomicBlock3D*> fields);
virtual CopyVertexToParticle3D<T,Descriptor,ParticleT>* clone() const;
virtual BlockDomain::DomainT appliesTo() const;
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
private:
TriangularSurfaceMesh<T> const& mesh;
};
template<typename T, template<typename U> class Descriptor>
class CopyParticleToVertex3D : public BoxProcessingFunctional3D
{
public:
CopyParticleToVertex3D(TriangularSurfaceMesh<T>& mesh_);
/// Arguments: [0] Particle-field.
virtual void processGenericBlocks(Box3D domain, std::vector<AtomicBlock3D*> fields);
virtual CopyParticleToVertex3D<T,Descriptor>* clone() const;
virtual BlockDomain::DomainT appliesTo() const;
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
private:
TriangularSurfaceMesh<T>& mesh;
};
template< typename T, template<typename U> class Descriptor >
class ComputeParticleForce3D : public BoxProcessingFunctional3D
{
public:
ComputeParticleForce3D( TriangleBoundary3D<T> const& triangleBoundary_,
int flowType_, bool incompressibleModel_ );
/// Arguments: [0] Particle-field; [1] Scalar-field.
virtual void processGenericBlocks(Box3D domain, std::vector<AtomicBlock3D*> fields);
virtual ComputeParticleForce3D<T,Descriptor>* clone() const;
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
private:
TriangleBoundary3D<T> const& triangleBoundary;
int flowType;
bool incompressibleModel;
};
template< typename T, template<typename U> class Descriptor >
class ScalarFieldToParticle3D : public BoxProcessingFunctional3D
{
public:
ScalarFieldToParticle3D(plint whichScalar_=-1);
/// Arguments: [0] Particle-field; [1] Scalar-Field
virtual void processGenericBlocks(Box3D domain, std::vector<AtomicBlock3D*> fields);
virtual ScalarFieldToParticle3D<T,Descriptor>* clone() const;
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
private:
plint whichScalar;
};
template<typename T, template<typename U> class Descriptor>
class GetParticleVelocity3D : public BoxProcessingFunctional3D
{
public:
/// Arguments: [0] Orignal field (point-particles), [1] Cloned field (visual particles).
virtual void processGenericBlocks(Box3D domain, std::vector<AtomicBlock3D*> fields);
virtual GetParticleVelocity3D<T,Descriptor>* clone() const;
virtual BlockDomain::DomainT appliesTo() const;
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
};
template<typename T, template<typename U> class Descriptor>
class CreateParticleMap3D : public BoxProcessingFunctional3D
{
public:
/// Arguments: [0] particle field; [1] x-matrix of map; [2] y-matrix of map; [3] z-matrix of map.
virtual void processGenericBlocks(Box3D domain, std::vector<AtomicBlock3D*> fields);
virtual CreateParticleMap3D<T,Descriptor>* clone() const;
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
};
/// Create particles at weighted random positions for visualization purposes.
template<typename T, template<typename U> class Descriptor>
class VisualScalarFieldParticles3D : public BoxProcessingFunctional3D
{
public:
VisualScalarFieldParticles3D (
T mostUnlikely_, T mostLikely_, plint numShotsPerCell_, T probability_,
plint ny_, plint nz_, Particle3D<T,Descriptor>* particleTemplate_ );
~VisualScalarFieldParticles3D();
VisualScalarFieldParticles3D(VisualScalarFieldParticles3D<T,Descriptor> const& rhs);
VisualScalarFieldParticles3D<T,Descriptor>& operator=(VisualScalarFieldParticles3D<T,Descriptor> const& rhs);
void swap(VisualScalarFieldParticles3D<T,Descriptor>& rhs);
/// Arguments: [0] Particle-field.
virtual void processGenericBlocks(Box3D domain, std::vector<AtomicBlock3D*> fields);
virtual VisualScalarFieldParticles3D<T,Descriptor>* clone() const;
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
private:
T mostUnlikely, mostLikely;
plint numShotsPerCell;
T probability;
plint ny, nz;
Particle3D<T,Descriptor>* particleTemplate;
};
/// Take a particle field of PlaneMappingParticle3D particles, and reset the initial velocity member of
/// each particle to be its current velocity.
template<typename T, template<typename U> class Descriptor>
class ResetInitialVelocityOfPlaneMappingParticles3D : public BoxProcessingFunctional3D
{
public:
/// Arguments: [0] Particle-field of PlaneMappingParticle3D particles.
virtual void processGenericBlocks(Box3D domain, std::vector<AtomicBlock3D*> fields);
virtual ResetInitialVelocityOfPlaneMappingParticles3D<T,Descriptor>* clone() const;
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
};
/// Take a particle field of PlaneMappingParticle3D particles, and assign a time scaling to each one of them.
template<typename T, template<typename U> class Descriptor>
class AssignTimeScalingToPlaneMappingParticles3D : public BoxProcessingFunctional3D
{
public:
AssignTimeScalingToPlaneMappingParticles3D(T timeScaling_);
/// Arguments: [0] Particle-field of PlaneMappingParticle3D particles.
virtual void processGenericBlocks(Box3D domain, std::vector<AtomicBlock3D*> fields);
virtual AssignTimeScalingToPlaneMappingParticles3D<T,Descriptor>* clone() const;
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
private:
T timeScaling;
};
/// Compute statistics for PlaneMappingParticles3D
template<typename T, template<typename U> class Descriptor>
class PlaneMappingParticleStatistics3D : public PlainReductiveBoxProcessingFunctional3D
{
public:
PlaneMappingParticleStatistics3D(T cutOffValue_, int wallFlag_, int fluidFlag_);
/// Arguments: [0] Particle-field [1] Flag-matrix
virtual void processGenericBlocks(Box3D domain, std::vector<AtomicBlock3D*> fields);
virtual PlaneMappingParticleStatistics3D<T,Descriptor>* clone() const;
plint getNumParticles() const; // Total number of particles.
plint getNumTerminalParticles() const; // Number of particles that reached the terminal plane.
plint getNumWallParticles() const; // Number of particles inside walls (if any).
plint getNumSlowParticles() const; // Number of particles with very small velocities.
plint getNumSlowNearWallParticles() const; // Number of particles with very small velocities which are in the viscinity of walls.
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
private:
T cutOffValue; // When the speed of the particle drops below sqrt(cutOffValue), then this particle is a "slow" particle.
int wallFlag; // Value that represents the wall nodes in the flag matrix.
int fluidFlag; // Value that represents the fluid nodes in the flag matrix.
plint numParticlesId;
plint numTerminalParticlesId;
plint numWallParticlesId;
plint numSlowParticlesId;
plint numSlowNearWallParticlesId;
};
template<typename T, template<typename U> class Descriptor>
void computePlaneMappingParticleStatistics3D(
MultiParticleField3D<DenseParticleField3D<T,Descriptor> >& particles,
MultiScalarField3D<int>& flagMatrix, T cutOffValue, int wallFlag, int fluidFlag, Box3D domain,
plint& numParticles, plint& numTerminalParticles, plint& numWallParticles,
plint& numSlowParticles, plint& numSlowNearWallParticles);
} // namespace plb
#endif // VISUAL_PARTICLE_FUNCTIONAL_3D_H
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