/usr/include/Poco/Net/SocketAcceptor.h is in libpoco-dev 1.3.6p1-5.1build1.
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// SocketAcceptor.h
//
// $Id: //poco/1.3/Net/include/Poco/Net/SocketAcceptor.h#2 $
//
// Library: Net
// Package: Reactor
// Module: SocketAcceptor
//
// Definition of the SocketAcceptor class.
//
// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#ifndef Net_SocketAcceptor_INCLUDED
#define Net_SocketAcceptor_INCLUDED
#include "Poco/Net/Net.h"
#include "Poco/Net/SocketNotification.h"
#include "Poco/Net/ServerSocket.h"
#include "Poco/Net/StreamSocket.h"
#include "Poco/Observer.h"
namespace Poco {
namespace Net {
template <class ServiceHandler>
class SocketAcceptor
/// This class implements the Acceptor part of the
/// Acceptor-Connector design pattern.
///
/// The Acceptor-Connector pattern has been described in the book
/// "Pattern Languages of Program Design 3", edited by Robert Martin,
/// Frank Buschmann and Dirk Riehle (Addison Wesley, 1997).
///
/// The Acceptor-Connector design pattern decouples connection
/// establishment and service initialization in a distributed system
/// from the processing performed once a service is initialized.
/// This decoupling is achieved with three components: Acceptors,
/// Connectors and Service Handlers.
/// The SocketAcceptor passively waits for connection requests (usually
/// from a remote Connector) and establishes a connection upon
/// arrival of a connection requests. Also, a Service Handler is
/// initialized to process the data arriving via the connection in
/// an application-specific way.
///
/// The SocketAcceptor sets up a ServerSocket and registers itself
/// for a ReadableNotification, denoting an incoming connection request.
///
/// When the ServerSocket becomes readable the SocketAcceptor accepts
/// the connection request and creates a ServiceHandler to
/// service the connection.
///
/// The ServiceHandler class must provide a constructor that
/// takes a StreamSocket and a SocketReactor as arguments,
/// e.g.:
/// MyServiceHandler(const StreamSocket& socket, ServiceReactor& reactor)
///
/// When the ServiceHandler is done, it must destroy itself.
///
/// Subclasses can override the createServiceHandler() factory method
/// if special steps are necessary to create a ServiceHandler object.
{
public:
explicit SocketAcceptor(ServerSocket& socket):
_socket(socket),
_pReactor(0)
/// Creates an SocketAcceptor, using the given ServerSocket.
{
}
SocketAcceptor(ServerSocket& socket, SocketReactor& reactor):
_socket(socket),
_pReactor(0)
/// Creates an SocketAcceptor, using the given ServerSocket.
/// The SocketAcceptor registers itself with the given SocketReactor.
{
registerAcceptor(reactor);
}
virtual ~SocketAcceptor()
/// Destroys the SocketAcceptor.
{
unregisterAcceptor();
}
virtual void registerAcceptor(SocketReactor& reactor)
/// Registers the SocketAcceptor with a SocketReactor.
///
/// A subclass can override this and, for example, also register
/// an event handler for a timeout event.
///
/// The overriding method must call the baseclass implementation first.
{
_pReactor = &reactor;
_pReactor->addEventHandler(_socket, Poco::Observer<SocketAcceptor, ReadableNotification>(*this, &SocketAcceptor::onAccept));
}
virtual void unregisterAcceptor()
/// Unregisters the SocketAcceptor.
///
/// A subclass can override this and, for example, also unregister
/// its event handler for a timeout event.
///
/// The overriding method must call the baseclass implementation first.
{
if (_pReactor)
{
_pReactor->removeEventHandler(_socket, Poco::Observer<SocketAcceptor, ReadableNotification>(*this, &SocketAcceptor::onAccept));
}
}
void onAccept(ReadableNotification* pNotification)
{
pNotification->release();
StreamSocket sock = _socket.acceptConnection();
createServiceHandler(sock);
}
protected:
virtual ServiceHandler* createServiceHandler(StreamSocket& socket)
/// Create and initialize a new ServiceHandler instance.
///
/// Subclasses can override this method.
{
return new ServiceHandler(socket, *_pReactor);
}
SocketReactor* reactor()
/// Returns a pointer to the SocketReactor where
/// this SocketAcceptor is registered.
///
/// The pointer may be null.
{
return _pReactor;
}
Socket& socket()
/// Returns a reference to the SocketAcceptor's socket.
{
return _socket;
}
private:
SocketAcceptor();
SocketAcceptor(const SocketAcceptor&);
SocketAcceptor& operator = (const SocketAcceptor&);
ServerSocket _socket;
SocketReactor* _pReactor;
};
} } // namespace Poco::Net
#endif // Net_SocketAcceptor_INCLUDED
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