/usr/include/Poco/Net/SocketReactor.h is in libpoco-dev 1.3.6p1-5.1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 | //
// SocketReactor.h
//
// $Id: //poco/1.3/Net/include/Poco/Net/SocketReactor.h#3 $
//
// Library: Net
// Package: Reactor
// Module: SocketReactor
//
// Definition of the SocketReactor class.
//
// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#ifndef Net_SocketReactor_INCLUDED
#define Net_SocketReactor_INCLUDED
#include "Poco/Net/Net.h"
#include "Poco/Net/Socket.h"
#include "Poco/Runnable.h"
#include "Poco/Timespan.h"
#include "Poco/Observer.h"
#include "Poco/AutoPtr.h"
#include <map>
namespace Poco {
namespace Net {
class Socket;
class SocketNotification;
class SocketNotifier;
class Net_API SocketReactor: public Poco::Runnable
/// This class, which is part of the Reactor pattern,
/// implements the "Initiation Dispatcher".
///
/// The Reactor pattern has been described in the book
/// "Pattern Languages of Program Design" by Jim Coplien
/// and Douglas C. Schmidt (Addison Wesley, 1995).
///
/// The Reactor design pattern handles service requests that
/// are delivered concurrently to an application by one or more
/// clients. Each service in an application may consist of several
/// methods and is represented by a separate event handler. The event
/// handler is responsible for servicing service-specific requests.
/// The SocketReactor dispatches the event handlers.
///
/// Event handlers (any class can be an event handler - there
/// is no base class for event handlers) can be registered
/// with the addEventHandler() method and deregistered with
/// the removeEventHandler() method.
///
/// An event handler is always registered for a certain socket,
/// which is given in the call to addEventHandler(). Any method
/// of the event handler class can be registered to handle the
/// event - the only requirement is that the method takes
/// a pointer to an instance of SocketNotification (or a subclass of it)
/// as argument.
///
/// Once started, the SocketReactor waits for events
/// on the registered sockets, using Socket::select().
/// If an event is detected, the corresponding event handler
/// is invoked. There are five event types (and corresponding
/// notification classes) defined: ReadableNotification, WritableNotification,
/// ErrorNotification, TimeoutNotification, IdleNotification and
/// ShutdownNotification.
///
/// The ReadableNotification will be dispatched if a socket becomes
/// readable. The WritableNotification will be dispatched if a socket
/// becomes writable. The ErrorNotification will be dispatched if
/// there is an error condition on a socket.
///
/// If the timeout expires and no event has occured, a
/// TimeoutNotification will be dispatched to all event handlers
/// registered for it. This is done in the onTimeout() method
/// which can be overridden by subclasses to perform custom
/// timeout processing.
///
/// If there are no sockets for the SocketReactor to pass to
/// Socket::select(), an IdleNotification will be dispatched to
/// all event handlers registered for it. This is done in the
/// onIdle() method which can be overridden by subclasses
/// to perform custom idle processing. Since onIdle() will be
/// called repeatedly in a loop, it is recommended to do a
/// short sleep or yield in the event handler.
///
/// Finally, when the SocketReactor is about to shut down (as a result
/// of stop() being called), it dispatches a ShutdownNotification
/// to all event handlers. This is done in the onShutdown() method
/// which can be overridded by subclasses to perform custom
/// shutdown processing.
///
/// The SocketReactor is implemented so that it can
/// run in its own thread. It is also possible to run
/// multiple SocketReactors in parallel, as long as
/// they work on different sockets.
///
/// It is safe to call addEventHandler() and removeEventHandler()
/// from another thread while the SocketReactor is running. Also,
/// it is safe to call addEventHandler() and removeEventHandler()
/// from event handlers.
{
public:
SocketReactor();
/// Creates the SocketReactor.
explicit SocketReactor(const Poco::Timespan& timeout);
/// Creates the SocketReactor, using the given timeout.
virtual ~SocketReactor();
/// Destroys the SocketReactor.
void run();
/// Runs the SocketReactor. The reactor will run
/// until stop() is called (in a separate thread).
void stop();
/// Stops the SocketReactor.
///
/// The reactor will be stopped when the next event
/// (including a timeout event) occurs.
void setTimeout(const Poco::Timespan& timeout);
/// Sets the timeout.
///
/// If no other event occurs for the given timeout
/// interval, a timeout event is sent to all event listeners.
///
/// The default timeout is 250 milliseconds;
///
/// The timeout is passed to the Socket::select()
/// method.
const Poco::Timespan& getTimeout() const;
/// Returns the timeout.
void addEventHandler(const Socket& socket, const Poco::AbstractObserver& observer);
/// Registers an event handler with the SocketReactor.
///
/// Usage:
/// Poco::Observer<MyEventHandler, SocketNotification> obs(*this, &MyEventHandler::handleMyEvent);
/// reactor.addEventHandler(obs);
void removeEventHandler(const Socket& socket, const Poco::AbstractObserver& observer);
/// Unregisters an event handler with the SocketReactor.
///
/// Usage:
/// Poco::Observer<MyEventHandler, SocketNotification> obs(*this, &MyEventHandler::handleMyEvent);
/// reactor.removeEventHandler(obs);
protected:
virtual void onTimeout();
/// Called if the timeout expires and no other events are available.
///
/// Can be overridden by subclasses. The default implementation
/// dispatches the TimeoutNotification and thus should be called by overriding
/// implementations.
virtual void onIdle();
/// Called if no sockets are available to call select() on.
///
/// Can be overridden by subclasses. The default implementation
/// dispatches the IdleNotification and thus should be called by overriding
/// implementations.
virtual void onShutdown();
/// Called when the SocketReactor is about to terminate.
///
/// Can be overridden by subclasses. The default implementation
/// dispatches the ShutdownNotification and thus should be called by overriding
/// implementations.
void dispatch(const Socket& socket, SocketNotification* pNotification);
/// Dispatches the given notification to all observers
/// registered for the given socket.
void dispatch(SocketNotification* pNotification);
/// Dispatches the given notification to all observers.
private:
typedef Poco::AutoPtr<SocketNotifier> NotifierPtr;
typedef Poco::AutoPtr<SocketNotification> NotificationPtr;
typedef std::map<Socket, NotifierPtr> EventHandlerMap;
void dispatch(NotifierPtr& pNotifier, SocketNotification* pNotification);
enum
{
DEFAULT_TIMEOUT = 250000
};
bool _stop;
Poco::Timespan _timeout;
EventHandlerMap _handlers;
NotificationPtr _pReadableNotification;
NotificationPtr _pWritableNotification;
NotificationPtr _pErrorNotification;
NotificationPtr _pTimeoutNotification;
NotificationPtr _pIdleNotification;
NotificationPtr _pShutdownNotification;
Poco::FastMutex _mutex;
friend class SocketNotifier;
};
} } // namespace Poco::Net
#endif // Net_SocketReactor_INCLUDED
|