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//
// Subsystem.h
//
// $Id: //poco/1.3/Util/include/Poco/Util/Subsystem.h#3 $
//
// Library: Util
// Package: Application
// Module:  Subsystem
//
// Definition of the Subsystem class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
// 
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//


#ifndef Util_Subsystem_INCLUDED
#define Util_Subsystem_INCLUDED


#include "Poco/Util/Util.h"
#include "Poco/RefCountedObject.h"


namespace Poco {
namespace Util {


class Application;
class OptionSet;


class Util_API Subsystem: public Poco::RefCountedObject
	/// Subsystems extend an application in a modular way.
	///
	/// The Subsystem class provides a common interface
	/// for subsystems so that subsystems can be automatically
	/// initialized at startup and uninitialized at shutdown.
	///
	/// Subsystems should also support dynamic reconfiguration,
	/// so that they can be reconfigured anytime during the
	/// life of a running application.
	///
	/// The degree to which dynamic reconfiguration is supported
	/// is up to the actual subsystem implementation. It can 
	/// range from ignoring the reconfiguration request (not
	/// recommended), to changing certain settings that affect
	/// the performance, to a complete reinitialization.
{
public:
	Subsystem();
		/// Creates the Subsystem.
		
protected:
	virtual const char* name() const = 0;
		/// Returns the name of the subsystem.
		/// Must be implemented by subclasses.

	virtual void initialize(Application& app) = 0;
		/// Initializes the subsystem.
		
	virtual void uninitialize() = 0;
		/// Uninitializes the subsystem.

	virtual void reinitialize(Application& app);
		/// Re-initializes the subsystem.
		///
		/// The default implementation just calls
		/// uninitialize() followed by initialize().
		/// Actual implementations might want to use a
		/// less radical and possibly more performant 
		/// approach.

	virtual void defineOptions(OptionSet& options);
		/// Called before the Application's command line processing begins.
		/// If a subsystem wants to support command line arguments,
		/// it must override this method.
		/// The default implementation does not define any options.
		///
		/// To effectively handle options, a subsystem should either bind
		/// the option to a configuration property or specify a callback
		/// to handle the option.

	virtual ~Subsystem();
		/// Destroys the Subsystem.
		
	friend class Application;
	
private:
	Subsystem(const Subsystem&);
	Subsystem& operator = (const Subsystem&);
};


} } // namespace Poco::Util


#endif // Util_Subsystem_INCLUDED