/usr/include/ptclib/html.h is in libpt-dev 2.10.11~dfsg-1ubuntu1.
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* html.h
*
* HyperText Markup Language stream classes.
*
* Portable Windows Library
*
* Copyright (c) 1993-2002 Equivalence Pty. Ltd.
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
* the License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is Portable Windows Library.
*
* The Initial Developer of the Original Code is Equivalence Pty. Ltd.
*
* Contributor(s): ______________________________________.
*
* $Revision: 24177 $
* $Author: rjongbloed $
* $Date: 2010-04-05 06:52:04 -0500 (Mon, 05 Apr 2010) $
*/
#ifndef PTLIB_HTML_H
#define PTLIB_HTML_H
#ifdef P_USE_PRAGMA
#pragma interface
#endif
//////////////////////////////////////////////////////////////////////////////
// PHTML
/** This class describes a HyperText markup Language string as used by the
World Wide Web and the <code>PURL</code> and <code>PHTTP</code> class.
All of the standard stream I/O operators, manipulators etc will operate on
the PString class.
*/
class PHTML : public PStringStream
{
PCLASSINFO(PHTML, PStringStream)
public:
enum ElementInSet {
InHTML,
InHead,
InBody,
InTitle,
InHeading,
InDivision,
InPreFormat,
InAnchor,
InNote,
InAddress,
InBlockQuote,
InCredit,
InBold,
InItalic,
InTeleType,
InUnderline,
InStrikeThrough,
InBig,
InSmall,
InSubscript,
InSuperscript,
InEmphasis,
InCite,
InStrong,
InCode,
InSample,
InKeyboard,
InVariable,
InDefinition,
InQuote,
InAuthor,
InPerson,
InAcronym,
InAbbrev,
InInsertedText,
InDeletedText,
InList,
InListHeading,
InDefinitionTerm,
InTable,
InForm,
InSelect,
InTextArea,
NumElementsInSet
};
/** Construct a new HTML object. If a title is specified in the
constructor then the HEAD, TITLE and BODY elements are output and the
string is used in a H1 element.
*/
PHTML(
ElementInSet initialState = NumElementsInSet
);
PHTML(
const char * cstr ///< C string representation of the title string.
);
PHTML(
const PString & str ///< String representation of the title string.
);
~PHTML();
/** Restart the HTML string output using the specified value as the
new title. If <CODE>title</CODE> is empty then no HEAD or TITLE
elements are placed into the HTML.
*/
PHTML & operator=(
const PHTML & html ///< HTML stream to make a copy of.
) { AssignContents(html); return *this; }
PHTML & operator=(
const PString & str ///< String for title in restating HTML.
) { AssignContents(str); return *this; }
PHTML & operator=(
const char * cstr ///< String for title in restating HTML.
) { AssignContents(PString(cstr)); return *this; }
PHTML & operator=(
char ch ///< String for title in restating HTML.
) { AssignContents(PString(ch)); return *this; }
// New functions for class.
PBoolean Is(ElementInSet elmt) const;
void Set(ElementInSet elmt);
void Clr(ElementInSet elmt);
void Toggle(ElementInSet elmt);
class Element {
public:
virtual ~Element() {}
protected:
enum OptionalCRLF { NoCRLF, OpenCRLF, CloseCRLF, BothCRLF };
Element(
const char * nam,
const char * att,
ElementInSet elmt,
ElementInSet req,
OptionalCRLF opt
) { name = nam; attr= att; inElement = elmt; reqElement = req; crlf = opt; }
virtual void Output(PHTML & html) const;
virtual void AddAttr(PHTML & html) const;
private:
const char * name;
const char * attr;
ElementInSet inElement;
ElementInSet reqElement;
OptionalCRLF crlf;
friend ostream & operator<<(ostream & strm, const Element & elmt)
{ elmt.Output((PHTML&)strm); return strm; }
};
class HTML : public Element {
public:
HTML(const char * attr = NULL);
virtual ~HTML() {}
};
class Head : public Element {
public:
Head();
virtual ~Head() {}
protected:
virtual void Output(PHTML & html) const;
};
class Body : public Element {
public:
Body(const char * attr = NULL);
virtual ~Body() {}
protected:
virtual void Output(PHTML & html) const;
};
class Title : public Element {
public:
Title();
Title(const char * titleCStr);
Title(const PString & titleStr);
virtual ~Title() {}
protected:
virtual void Output(PHTML & html) const;
private:
const char * titleString;
};
class Banner : public Element {
public:
Banner(const char * attr = NULL);
virtual ~Banner() {}
};
class Division : public Element {
public:
Division(const char * attr = NULL);
virtual ~Division() {}
};
class Heading : public Element {
public:
Heading(int number,
int sequence = 0,
int skip = 0,
const char * attr = NULL);
Heading(int number,
const char * image,
int sequence = 0,
int skip = 0,
const char * attr = NULL);
Heading(int number,
const PString & imageStr,
int sequence = 0,
int skip = 0,
const char * attr = NULL);
virtual ~Heading() {}
protected:
virtual void AddAttr(PHTML & html) const;
private:
int num;
const char * srcString;
int seqNum, skipSeq;
};
class BreakLine : public Element {
public:
BreakLine(const char * attr = NULL);
virtual ~BreakLine() {}
};
class Paragraph : public Element {
public:
Paragraph(const char * attr = NULL);
virtual ~Paragraph() {}
};
class PreFormat : public Element {
public:
PreFormat(int widthInChars = 0,
const char * attr = NULL);
virtual ~PreFormat() {}
protected:
virtual void AddAttr(PHTML & html) const;
private:
int width;
};
class HotLink : public Element {
public:
HotLink(const char * href = NULL, const char * attr = NULL);
virtual ~HotLink() {}
protected:
virtual void AddAttr(PHTML & html) const;
private:
const char * hrefString;
};
class Target : public Element {
public:
Target(const char * name = NULL, const char * attr = NULL);
virtual ~Target() {}
protected:
virtual void AddAttr(PHTML & html) const;
private:
const char * nameString;
};
class ImageElement : public Element {
protected:
ImageElement(const char * nam,
const char * attr,
ElementInSet elmt,
ElementInSet req,
OptionalCRLF opt,
const char * image);
virtual ~ImageElement() {}
virtual void AddAttr(PHTML & html) const;
const char * srcString;
};
class Image : public ImageElement {
public:
Image(const char * src,
int width = 0,
int height = 0,
const char * attr = NULL);
Image(const char * src,
const char * alt,
int width = 0,
int height = 0,
const char * attr = NULL);
virtual ~Image() {}
protected:
virtual void AddAttr(PHTML & html) const;
private:
const char * altString;
int width, height;
};
class HRule : public ImageElement {
public:
HRule(const char * image = NULL, const char * attr = NULL);
virtual ~HRule() {}
};
class Note : public ImageElement {
public:
Note(const char * image = NULL, const char * attr = NULL);
virtual ~Note() {}
};
class Address : public Element {
public:
Address(const char * attr = NULL);
virtual ~Address() {}
};
class BlockQuote : public Element {
public:
BlockQuote(const char * attr = NULL);
virtual ~BlockQuote() {}
};
class Credit : public Element {
public:
Credit(const char * attr = NULL);
virtual ~Credit() {}
};
class SetTab : public Element {
public:
SetTab(const char * id, const char * attr = NULL);
virtual ~SetTab() {}
protected:
virtual void AddAttr(PHTML & html) const;
private:
const char * ident;
};
class Tab : public Element {
public:
Tab(int indent, const char * attr = NULL);
Tab(const char * id, const char * attr = NULL);
virtual ~Tab() {}
protected:
virtual void AddAttr(PHTML & html) const;
private:
const char * ident;
int indentSize;
};
class Bold : public Element {
public: Bold() : Element("B", NULL, InBold, InBody, NoCRLF) { }
virtual ~Bold() {}
};
class Italic : public Element {
public:
Italic()
: Element("I", NULL, InItalic, InBody, NoCRLF) { }
virtual ~Italic() {}
};
class TeleType : public Element {
public:
TeleType()
: Element("TT", NULL, InTeleType, InBody, NoCRLF) { }
virtual ~TeleType() {}
};
class Underline : public Element {
public:
Underline()
: Element("U", NULL, InUnderline, InBody, NoCRLF) { }
virtual ~Underline() {}
};
class StrikeThrough : public Element {
public:
StrikeThrough()
: Element("S", NULL, InStrikeThrough, InBody, NoCRLF) { }
virtual ~StrikeThrough() {}
};
class Big : public Element {
public:
Big()
: Element("BIG", NULL, InBig, InBody, NoCRLF) { }
virtual ~Big() {}
};
class Small : public Element {
public:
Small()
: Element("SMALL", NULL, InSmall, InBody, NoCRLF) { }
virtual ~Small() {}
};
class Subscript : public Element {
public:
Subscript()
: Element("SUB", NULL, InSubscript, InBody, NoCRLF) { }
virtual ~Subscript() {}
};
class Superscript : public Element {
public:
Superscript()
: Element("SUP", NULL, InSuperscript, InBody, NoCRLF) { }
virtual ~Superscript() {}
};
class Emphasis : public Element {
public:
Emphasis()
: Element("EM", NULL, InEmphasis, InBody, NoCRLF) { }
virtual ~Emphasis() {}
};
class Cite : public Element {
public:
Cite()
: Element("CITE", NULL, InCite, InBody, NoCRLF) { }
virtual ~Cite() {}
};
class Strong : public Element {
public:
Strong()
: Element("STRONG", NULL, InStrong, InBody, NoCRLF) { }
virtual ~Strong() {}
};
class Code : public Element {
public:
Code()
: Element("CODE", NULL, InCode, InBody, NoCRLF) { }
virtual ~Code() {}
};
class Sample : public Element {
public:
Sample()
: Element("SAMP", NULL, InSample, InBody, NoCRLF) { }
virtual ~Sample() {}
};
class Keyboard : public Element {
public:
Keyboard()
: Element("KBD", NULL, InKeyboard, InBody, NoCRLF) { }
virtual ~Keyboard() {}
};
class Variable : public Element {
public:
Variable()
: Element("VAR", NULL, InVariable, InBody, NoCRLF) { }
virtual ~Variable() {}
};
class Definition : public Element {
public:
Definition()
: Element("DFN", NULL, InDefinition, InBody, NoCRLF) { }
virtual ~Definition() {}
};
class Quote : public Element {
public:
Quote()
: Element("Q", NULL, InQuote, InBody, NoCRLF) { }
virtual ~Quote() {}
};
class Author : public Element {
public:
Author()
: Element("AU", NULL, InAuthor, InBody, NoCRLF) { }
virtual ~Author() {}
};
class Person : public Element {
public:
Person()
: Element("PERSON", NULL, InPerson, InBody, NoCRLF) { }
virtual ~Person() {}
};
class Acronym : public Element {
public:
Acronym()
: Element("ACRONYM", NULL, InAcronym, InBody, NoCRLF) { }
virtual ~Acronym() {}
};
class Abbrev : public Element {
public:
Abbrev()
: Element("ABBREV", NULL, InAbbrev, InBody, NoCRLF) { }
virtual ~Abbrev() {}
};
class InsertedText : public Element {
public:
InsertedText()
: Element("INS", NULL, InInsertedText, InBody, NoCRLF) { }
virtual ~InsertedText() {}
};
class DeletedText : public Element {
public:
DeletedText()
: Element("DEL", NULL, InDeletedText, InBody, NoCRLF) { }
public:
virtual ~DeletedText() {}
};
class SimpleList : public Element {
public:
SimpleList(const char * attr = NULL);
virtual ~SimpleList() {}
protected:
virtual void AddAttr(PHTML & html) const;
};
class BulletList : public Element {
public:
BulletList(const char * attr = NULL);
virtual ~BulletList() {}
};
class OrderedList : public Element {
public:
OrderedList(int seqNum = 0, const char * attr = NULL);
virtual ~OrderedList() {}
protected:
virtual void AddAttr(PHTML & html) const;
private:
int sequenceNum;
};
class DefinitionList : public Element {
public:
DefinitionList(const char * attr = NULL);
virtual ~DefinitionList() {}
};
class ListHeading : public Element {
public:
ListHeading(const char * attr = NULL);
virtual ~ListHeading() {}
};
class ListItem : public Element {
public:
ListItem(int skip = 0, const char * attr = NULL);
virtual ~ListItem() {}
protected:
virtual void AddAttr(PHTML & html) const;
private:
int skipSeq;
};
class DefinitionTerm : public Element {
public:
DefinitionTerm(const char * attr = NULL);
virtual ~DefinitionTerm() {}
protected:
virtual void Output(PHTML & html) const;
};
class DefinitionItem : public Element {
public:
DefinitionItem(const char * attr = NULL);
virtual ~DefinitionItem() {}
protected:
virtual void Output(PHTML & html) const;
};
enum BorderCodes {
NoBorder,
Border
};
class TableStart : public Element {
public:
TableStart(const char * attr = NULL);
TableStart(BorderCodes border, const char * attr = NULL);
virtual ~TableStart() {}
protected:
virtual void Output(PHTML & html) const;
virtual void AddAttr(PHTML & html) const;
private:
PBoolean borderFlag;
};
friend class TableStart;
class TableEnd : public Element {
public:
TableEnd();
virtual ~TableEnd() {}
protected:
virtual void Output(PHTML & html) const;
};
friend class TableEnd;
class TableRow : public Element {
public:
TableRow(const char * attr = NULL);
virtual ~TableRow() {}
};
class TableHeader : public Element {
public:
TableHeader(const char * attr = NULL);
virtual ~TableHeader() {}
};
class TableData : public Element {
public:
TableData(const char * attr = NULL);
virtual ~TableData() {}
};
class Form : public Element {
public:
Form(
const char * method = NULL,
const char * action = NULL,
const char * encoding = NULL,
const char * script = NULL
);
virtual ~Form() {}
protected:
virtual void AddAttr(PHTML & html) const;
private:
const char * methodString;
const char * actionString;
const char * mimeTypeString;
const char * scriptString;
};
enum DisableCodes {
Enabled,
Disabled
};
class FieldElement : public Element {
protected:
FieldElement(
const char * nam,
const char * attr,
ElementInSet elmt,
OptionalCRLF opt,
DisableCodes disabled
);
virtual ~FieldElement() {}
virtual void AddAttr(PHTML & html) const;
private:
PBoolean disabledFlag;
};
class Select : public FieldElement {
public:
Select(
const char * fname = NULL,
const char * attr = NULL
);
Select(
const char * fname,
DisableCodes disabled,
const char * attr = NULL
);
virtual ~Select() {}
protected:
virtual void AddAttr(PHTML & html) const;
private:
const char * nameString;
};
enum SelectionCodes {
NotSelected,
Selected
};
class Option : public FieldElement {
public:
Option(
const char * attr = NULL
);
Option(
SelectionCodes select,
const char * attr = NULL
);
Option(
DisableCodes disabled,
const char * attr = NULL
);
Option(
SelectionCodes select,
DisableCodes disabled,
const char * attr = NULL
);
virtual ~Option() {}
protected:
virtual void AddAttr(PHTML & html) const;
private:
PBoolean selectedFlag;
};
class FormField : public FieldElement {
protected:
FormField(
const char * nam,
const char * attr,
ElementInSet elmt,
OptionalCRLF opt,
DisableCodes disabled,
const char * fname
);
virtual ~FormField() {}
virtual void AddAttr(PHTML & html) const;
private:
const char * nameString;
};
class TextArea : public FormField {
public:
TextArea(
const char * fname,
DisableCodes disabled = Enabled,
const char * attr = NULL
);
TextArea(
const char * fname,
int rows, int cols,
DisableCodes disabled = Enabled,
const char * attr = NULL
);
virtual ~TextArea() {}
protected:
virtual void AddAttr(PHTML & html) const;
private:
int numRows, numCols;
};
class InputField : public FormField {
protected:
InputField(
const char * type,
const char * fname,
DisableCodes disabled,
const char * attr
);
virtual ~InputField() {}
virtual void AddAttr(PHTML & html) const;
private:
const char * typeString;
};
class HiddenField : public InputField {
public:
HiddenField(
const char * fname,
const char * value,
const char * attr = NULL
);
virtual ~HiddenField() {}
protected:
virtual void AddAttr(PHTML & html) const;
private:
const char * valueString;
};
class InputText : public InputField {
public:
InputText(
const char * fname,
int size,
const char * init = NULL,
const char * attr = NULL
);
InputText(
const char * fname,
int size,
DisableCodes disabled,
const char * attr = NULL
);
InputText(
const char * fname,
int size,
int maxLength,
DisableCodes disabled = Enabled,
const char * attr = NULL
);
InputText(
const char * fname,
int size,
const char * init,
int maxLength,
DisableCodes disabled = Enabled,
const char * attr = NULL
);
virtual ~InputText() {}
protected:
InputText(
const char * type,
const char * fname,
int size,
const char * init,
int maxLength,
DisableCodes disabled,
const char * attr
);
virtual void AddAttr(PHTML & html) const;
private:
const char * value;
int width, length;
};
class InputPassword : public InputText {
public:
InputPassword(
const char * fname,
int size,
const char * init = NULL,
const char * attr = NULL
);
InputPassword(
const char * fname,
int size,
DisableCodes disabled,
const char * attr = NULL
);
InputPassword(
const char * fname,
int size,
int maxLength,
DisableCodes disabled = Enabled,
const char * attr = NULL
);
InputPassword(
const char * fname,
int size,
const char * init,
int maxLength,
DisableCodes disabled = Enabled,
const char * attr = NULL
);
virtual ~InputPassword() {}
};
enum CheckedCodes {
UnChecked,
Checked
};
class RadioButton : public InputField {
public:
RadioButton(
const char * fname,
const char * value,
const char * attr = NULL
);
RadioButton(
const char * fname,
const char * value,
DisableCodes disabled,
const char * attr = NULL
);
RadioButton(
const char * fname,
const char * value,
CheckedCodes check,
DisableCodes disabled = Enabled,
const char * attr = NULL
);
virtual ~RadioButton() {}
protected:
RadioButton(
const char * type,
const char * fname,
const char * value,
CheckedCodes check,
DisableCodes disabled,
const char * attr
);
virtual void AddAttr(PHTML & html) const;
private:
const char * valueString;
PBoolean checkedFlag;
};
class CheckBox : public RadioButton {
public:
CheckBox(
const char * fname,
const char * attr = NULL
);
CheckBox(
const char * fname,
DisableCodes disabled,
const char * attr = NULL
);
CheckBox(
const char * fname,
CheckedCodes check,
DisableCodes disabled = Enabled,
const char * attr = NULL
);
virtual ~CheckBox() {}
};
class InputNumber : public InputField {
public:
InputNumber(
const char * fname,
int min, int max,
int value = 0,
DisableCodes disabled = Enabled,
const char * attr = NULL
);
virtual ~InputNumber() {}
protected:
InputNumber(
const char * type,
const char * fname,
int min, int max,
int value,
DisableCodes disabled,
const char * attr
);
virtual void AddAttr(PHTML & html) const;
private:
void Construct(int min, int max, int value);
int minValue, maxValue, initValue;
};
class InputRange : public InputNumber {
public:
InputRange(
const char * fname,
int min, int max,
int value = 0,
DisableCodes disabled = Enabled,
const char * attr = NULL
);
virtual ~InputRange() {}
};
class InputFile : public InputField {
public:
InputFile(
const char * fname,
const char * accept = NULL,
DisableCodes disabled = Enabled,
const char * attr = NULL
);
virtual ~InputFile() {}
protected:
virtual void AddAttr(PHTML & html) const;
private:
const char * acceptString;
};
class InputImage : public InputField {
public:
InputImage(
const char * fname,
const char * src = NULL,
DisableCodes disabled = Enabled,
const char * attr = NULL
);
virtual ~InputImage() {}
protected:
InputImage(
const char * type,
const char * fname,
const char * src,
DisableCodes disabled,
const char * attr
);
virtual void AddAttr(PHTML & html) const;
private:
const char * srcString;
};
class InputScribble : public InputImage {
public:
InputScribble(
const char * fname,
const char * src = NULL,
DisableCodes disabled = Enabled,
const char * attr = NULL
);
virtual ~InputScribble() {}
};
class ResetButton : public InputImage {
public:
ResetButton(
const char * title,
const char * fname = NULL,
const char * src = NULL,
DisableCodes disabled = Enabled,
const char * attr = NULL
);
virtual ~ResetButton() {}
protected:
ResetButton(
const char * type,
const char * title,
const char * fname = NULL,
const char * src = NULL,
DisableCodes disabled = Enabled,
const char * attr = NULL
);
virtual void AddAttr(PHTML & html) const;
private:
const char * titleString;
};
class SubmitButton : public ResetButton {
public:
SubmitButton(
const char * title,
const char * fname = NULL,
const char * src = NULL,
DisableCodes disabled = Enabled,
const char * attr = NULL
);
virtual ~SubmitButton() {}
};
protected:
virtual void AssignContents(const PContainer & c);
private:
ElementInSet initialElement;
BYTE elementSet[NumElementsInSet/8+1];
PINDEX tableNestLevel;
};
#endif // PTLIB_HTML_H
// End Of File ///////////////////////////////////////////////////////////////
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