/usr/include/root/TGLBoundingBox.h is in libroot-graf3d-gl-dev 5.34.30-0ubuntu8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Author: Richard Maunder 25/05/2005
/*************************************************************************
* Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TGLBoundingBox
#define ROOT_TGLBoundingBox
#ifndef ROOT_TGLUtil
#include "TGLUtil.h"
#endif
//////////////////////////////////////////////////////////////////////////
// //
// TGLBoundingBox //
// //
// Concrete class describing an orientated (free) or axis aligned box //
// of 8 verticies. Supports methods for setting aligned or orientated //
// boxes, find volume, axes, extents, centers, face planes etc. //
// Also tests for overlap testing of planes and other bounding boxes, //
// with fast sphere approximation. //
//////////////////////////////////////////////////////////////////////////
// TODO: Create more compact version + axis aligned version, both with lazy
// sphere testing.
class TGLBoundingBox
{
private:
// Fields
// Box vertices are indexed thus (OpenGL is left handed by default)
// y
// |
// |
// |________x
// / 3-------2
// / /| /|
// z 7-------6 |
// | 0-----|-1
// |/ |/
// 4-------5
//
// 0123 'far' face
// 4567 'near' face
//
// This could be more compact:
// For orientated box 3 vertices which form plane cutting box
// diagonally (e.g. 0,5,6 or 1,3,6 etc) would fix in space.
// For axis aligned 2 verticies would suffice.
// Rest could be calculated on demand - however speed more important
// than memory considerations
TGLVertex3 fVertex[8]; //! the 8 bounding box vertices
Double_t fVolume; //! box volume - cached for speed
Double_t fDiagonal; //! max box diagonal - cached for speed
TGLVector3 fAxes[3]; //! box axes in global frame - cached for speed
TGLVector3 fAxesNorm[3];//! normalised box axes in global frame - cached for speed
// Methods
void UpdateCache();
Bool_t ValidIndex(UInt_t index) const { return (index < 8); }
Double_t Min(UInt_t index) const;
Double_t Max(UInt_t index) const;
public:
TGLBoundingBox();
TGLBoundingBox(const TGLVertex3 vertex[8]);
TGLBoundingBox(const Double_t vertex[8][3]);
TGLBoundingBox(const TGLVertex3 & lowVertex, const TGLVertex3 & highVertex);
TGLBoundingBox(const TGLBoundingBox & other);
virtual ~TGLBoundingBox(); // ClassDef introduces virtual fns
// Set orientated box
TGLBoundingBox & operator =(const TGLBoundingBox & other);
void Set(const TGLVertex3 vertex[8]);
void Set(const Double_t vertex[8][3]);
void Set(const TGLBoundingBox & other);
void SetEmpty();
// Set axis aligned box
void SetAligned(const TGLVertex3 & lowVertex, const TGLVertex3 & highVertex); // axis aligned
void SetAligned(UInt_t nbPnts, const Double_t * pnts); // axis aligned
void MergeAligned(const TGLBoundingBox & other);
void ExpandAligned(const TGLVertex3 & point);
// Manipulation
void Transform(const TGLMatrix & matrix);
void Scale(Double_t factor);
void Scale(Double_t xFactor, Double_t yFactor, Double_t zFactor);
void Translate(const TGLVector3 & offset);
// Single vertex accessors
const TGLVertex3 & operator [] (UInt_t index) const;
const TGLVertex3 & Vertex(UInt_t index) const;
Double_t XMin() const { return Min(0); }
Double_t XMax() const { return Max(0); }
Double_t YMin() const { return Min(1); }
Double_t YMax() const { return Max(1); }
Double_t ZMin() const { return Min(2); }
Double_t ZMax() const { return Max(2); }
TGLVertex3 MinAAVertex() const;
TGLVertex3 MaxAAVertex() const;
// Multiple vertices accessors
const TGLVertex3* Vertices() const; // All 8 box vertices
Int_t NumVertices() const { return 8; }
enum EFace { kFaceLowX, kFaceHighX, kFaceLowY, kFaceHighY, kFaceLowZ, kFaceHighZ, kFaceCount };
const std::vector<UInt_t> & FaceVertices(EFace face) const; // 4 box face vertices
// Other properties
TGLVertex3 Center() const;
TGLVector3 Extents() const;
const TGLVector3 & Axis(UInt_t i, Bool_t normalised = kTRUE) const;
Bool_t IsEmpty() const;
Double_t Volume() const { return fVolume; }
Double_t Diagonal() const { return fDiagonal; }
void PlaneSet(TGLPlaneSet_t & planeSet) const;
TGLPlane GetNearPlane() const;
// Overlap testing
Rgl::EOverlap Overlap(const TGLPlane & plane) const;
Rgl::EOverlap Overlap(const TGLBoundingBox & box) const;
void Draw(Bool_t solid = kFALSE) const;
void Dump() const;
ClassDef(TGLBoundingBox,0); // a 3D orientated bounding box
};
//______________________________________________________________________________
inline TGLBoundingBox & TGLBoundingBox::operator =(const TGLBoundingBox & other)
{
// Check for self-assignment
if (this != &other) {
Set(other);
}
return *this;
}
//______________________________________________________________________________
inline const TGLVertex3 & TGLBoundingBox::operator [] (UInt_t index) const
{
return fVertex[index];
}
//______________________________________________________________________________
inline const TGLVertex3 & TGLBoundingBox::Vertex(UInt_t index) const
{
return fVertex[index];
}
//______________________________________________________________________________
inline const TGLVertex3* TGLBoundingBox::Vertices() const
{
return fVertex;
}
//______________________________________________________________________________
inline TGLVector3 TGLBoundingBox::Extents() const
{
// Return the local axis entents of the box
return TGLVector3(Axis(0,kFALSE).Mag(),
Axis(1,kFALSE).Mag(),
Axis(2,kFALSE).Mag());
}
//______________________________________________________________________________
inline TGLVertex3 TGLBoundingBox::Center() const
{
// Return the center vertex of the box
return TGLVertex3((fVertex[0].X() + fVertex[6].X())/2.0,
(fVertex[0].Y() + fVertex[6].Y())/2.0,
(fVertex[0].Z() + fVertex[6].Z())/2.0);
}
//______________________________________________________________________________
inline const TGLVector3 & TGLBoundingBox::Axis(UInt_t i, Bool_t normalised) const
{
// Return a vector representing axis of index i (0:X, 1:Y, 2:Z).
// Vector can be as-is (edge, magnitude == extent) or normalised (default)
// y
// |
// |
// |________x
// / 3-------2
// / /| /|
// z 7-------6 |
// | 0-----|-1
// |/ |/
// 4-------5
//
if (normalised) {
return fAxesNorm[i];
} else {
return fAxes[i];
}
}
//______________________________________________________________________________
inline Bool_t TGLBoundingBox::IsEmpty() const
{
// Return kTRUE if box has zero diagonal - kFALSE otherwise
// TODO: Round errors - should have epsilon test
return (Diagonal() == 0.0);
}
#endif // ROOT_TGLBoundingBox
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