/usr/include/s3dw.h is in libs3dw-dev 0.2.2-14.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 | /*
* s3dw.h
*
* Copyright (C) 2006-2011 Simon Wunderlich <sw@simonwunderlich.de>
*
* This file is part of the s3d Widgets, a Widget Library for s3d.
* See http://s3d.berlios.de/ for more updates.
*
* s3d Widgets is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* s3d Widgets is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with the s3d Widgets; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef LIBS3DW_H
#define LIBS3DW_H
#ifndef LIBS3D_H
#include <s3d.h>
#endif
#include <stdint.h> /* [u]intXX_t type definitions*/
#ifdef HAVE_GCCVISIBILITY
#define S3DWEXPORT_VISIBILITY __attribute__ ((visibility("default")))
#else
#define S3DWEXPORT_VISIBILITY
#endif
#ifdef HAVE_GCCEXTERNALLY
#define S3DWEXPORT_EXTERNAL __attribute__((externally_visible))
#else
#define S3DWEXPORT_EXTERNAL
#endif
#define S3DWEXPORT S3DWEXPORT_VISIBILITY S3DWEXPORT_EXTERNAL
#ifdef __GNUC_MINOR__
#define S3DW_WARN_UNUSED_RESULT __attribute__ ((warn_unused_result))
#else
#define S3DW_WARN_UNUSED_RESULT
#endif
/* we want this widget visible, as long as the widgets below are also visible.
* on for all widgets, except surfaces which have to be switched visible
* with s3dw_show() */
#define S3DW_VISIBLE 1
/* widget should accept input. that's on by default. */
#define S3DW_ACTIVE 2
/* tells us if the widget is currently displayed */
#define S3DW_ONSCREEN 256
/* if the surface (or widget) is already properly arranged */
#define S3DW_ARRANGED 512
/* follow the camera */
#define S3DW_FOLLOW_CAM 1024
/* turn to the camera */
#define S3DW_TURN_CAM 2048
/* just a typecaster to beatify code. use it if you like */
#define S3DWIDGET(x) ((s3dw_widget *)x)
enum {
S3DW_TROOT,
S3DW_TCAM,
S3DW_TSURFACE,
S3DW_TBUTTON,
S3DW_TLABEL,
S3DW_TINPUT,
S3DW_TTEXTBOX,
S3DW_TSCROLLBAR,
S3DW_NTYPES
};
typedef struct _s3dw_widget s3dw_widget;
typedef struct _s3dw_button s3dw_button;
typedef struct _s3dw_label s3dw_label;
typedef struct _s3dw_textbox s3dw_textbox;
typedef struct _s3dw_scrollbar s3dw_scrollbar;
typedef struct _s3dw_input s3dw_input;
typedef struct _s3dw_surface s3dw_surface;
typedef struct _s3dw_style s3dw_style;
/** \brief style of s3d widget
*
* With s3dw_style you can change the colors/materials of your widgets.
* materials are in the same as in s3d_push_materials_a, that means
* red,green,blue and alpha float values (between 0.0 and 1.0) for ambience,
* specular and diffuse color.
*/
struct _s3dw_style {
const char *name; /**< name of the style ... kind of redundant */
const char *fontface; /**< font face for all used fonts */
float surface_mat[12]; /**< material for the surface background */
float input_mat[12]; /**< material for button boxes and other widgets */
float inputback_mat[12]; /**< material for input field background */
float text_mat[12]; /**< material for the text on buttons and inputs */
float title_mat[12]; /**< material for the title bar */
float title_text_mat[12]; /**< material for the text on the title bar */
};
/** \brief s3d widget information
*
* This is the most basic widget type, it contains all the "general" widget
* information. If you want to move a widget, you'd change x,y,z,s and rx,ry,rz
* and call s3dw_moveit to turn your action reality. Every other widget has this
* type as first entry, so a simple typecast to s3dw_widget will give you the
* widgets "general" information. For typecast, you may use S3DWIDGET().
*
* The pointer ptr allows linking to user-specific data structures. That comes
* in handy if the widget is called back by an event, and the program must now
* find out on which data the user reacted.
*/
struct _s3dw_widget {
/* private .. */
int type;
s3dw_widget *parent;
s3dw_style *style;
int nobj; /* number of children objects */
s3dw_widget **pobj; /* pointer to list of children objects */
int focus; /* index of the widget focused in pobj */
int flags; /* flags like visibility */
float ax, ay, az; /* current position for animation */
float as; /* current scale factor */
float arx, ary, arz; /* current rotation */
float width, height; /* width and height of the widget, outer size */
uint32_t oid; /* the main object which is used for transformations etc ...*/
/* public */
void *ptr; /* a pointer to a user structure, to use in callbacks etc */
float x, y, z; /* position, relative to the surface usually */
float s; /* scale factor */
float rx, ry, rz; /* rotation around the axis */
};
/**
* The callback type. Receive the widget which is affected as argument.
*
* \code
* // example
* void my_handler(s3dw_widget *widget)
* {
* // do something with the widget
* ...
* }
* \endcode
*/
typedef void (*s3dw_callback)(s3dw_widget *);
/** \brief button of s3d widget
*
* The buttons is just a button as you would expect it in a 2D widget library.
* It only reacts on clicks.
*/
struct _s3dw_button {
/* private */
s3dw_widget widget;
char *text;
uint32_t oid_text;
/* public */
s3dw_callback onclick;
};
/** \brief label of s3d widget
*
* The labels is an label-field where a user may type things. onclick reacts on
* click in the field.
*/
struct _s3dw_label {
/* private */
s3dw_widget widget;
char *text;
/* public */
s3dw_callback onclick;
};
/** \brief scrollbar of s3d widget
*
* The Scrollbar should be placed around scrollable content. Currently only the
* left and right icons are clickable (lonclick and ronclick callbacks), in
* vertical mode lonclick is the callback for the up icon, ronclick the callback
* for the down icon.
*/
struct _s3dw_scrollbar {
/* private */
s3dw_widget widget;
float pos, max;
int type; /* 0 = horizontal, 1 = vertical */
int loid, roid, baroid;
/* public */
s3dw_callback lonclick;
s3dw_callback ronclick;
};
/** \brief textbox of s3d widget
*
* A textbox shows some text with scrollbars to scroll around. It can currently
* only react to a click event.
*/
struct _s3dw_textbox {
/* private */
s3dw_widget widget;
s3dw_scrollbar *scroll_vertical,
*scroll_horizontal;
char *text;
int n_lineoids, *p_lineoids;
int window_x, window_y;
/* public */
s3dw_callback onclick;
};
/** \brief input field of s3d widget
*
* The inputs is an input-field where a user may type things. onclick reacts on
* click in the field, onedit notifies you when someone writes in the field.
*/
struct _s3dw_input {
/* private */
s3dw_widget widget;
char *text;
uint32_t oid_text;
/* public */
s3dw_callback onclick;
s3dw_callback onedit;
};
/** \brief root of s3d widget
*
* A surface is the window of this widget library, holding all of our elements
* like buttons, input fields etc ...
*/
struct _s3dw_surface {
/* private */
s3dw_widget widget;
uint32_t oid_title;
uint32_t oid_tbar;
char *title;
};
#if defined(__cplusplus) || defined(c_plusplus)
extern "C"
{
#endif
/* button.c */
S3DWEXPORT s3dw_button *s3dw_button_new(const s3dw_surface *surface, const char *text, float posx, float posy);
S3DWEXPORT s3dw_label *s3dw_label_new(const s3dw_surface *surface, const char *text, float posx, float posy);
S3DWEXPORT s3dw_input *s3dw_input_new(const s3dw_surface *surface, float width, float posx, float posy);
S3DWEXPORT s3dw_textbox *s3dw_textbox_new(const s3dw_surface *surface, const char *text, float posx, float posy, float width, float height);
S3DWEXPORT char *s3dw_input_gettext(s3dw_input *input);
S3DWEXPORT void s3dw_input_change_text(s3dw_input *input, const char *text);
S3DWEXPORT void s3dw_label_change_text(s3dw_label *label, const char *text);
S3DWEXPORT s3dw_surface *s3dw_surface_new(const char *title, float width, float height) S3DW_WARN_UNUSED_RESULT;
S3DWEXPORT s3dw_widget *s3dw_getroot(void);
S3DWEXPORT void s3dw_moveit(s3dw_widget *widget);
S3DWEXPORT void s3dw_delete(s3dw_widget *widget);
S3DWEXPORT void s3dw_show(s3dw_widget *widget);
S3DWEXPORT void s3dw_focus(s3dw_widget *focus);
S3DWEXPORT void s3dw_textbox_scrollup(s3dw_textbox *textbox);
S3DWEXPORT void s3dw_textbox_scrolldown(s3dw_textbox *textbox);
S3DWEXPORT void s3dw_textbox_scrollleft(s3dw_textbox *textbox);
S3DWEXPORT void s3dw_textbox_scrollright(s3dw_textbox *textbox);
S3DWEXPORT void s3dw_textbox_scrollto(s3dw_textbox *textbox, int x, int y);
S3DWEXPORT void s3dw_textbox_change_text(s3dw_textbox *textbox, const char *text);
S3DWEXPORT int s3dw_handle_click(const struct s3d_evt *event);
S3DWEXPORT int s3dw_handle_key(const struct s3d_evt *event);
S3DWEXPORT int s3dw_object_info(struct s3d_evt *event);
S3DWEXPORT void s3dw_ani_mate(void);
#if defined(__cplusplus) || defined(c_plusplus)
} /* extern "C" */
#endif
#endif
|