This file is indexed.

/usr/include/scim-1.0/scim_hotkey.h is in libscim-dev 1.4.15-6.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
/**
 * @file scim_hotkey.h
 * @brief Defines the scim::HotkeyMatcher and scim::IMEngineHotkeyMatcher classes.
 */

/* 
 * Smart Common Input Method
 * 
 * Copyright (c) 2005 James Su <suzhe@tsinghua.org.cn>
 *
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this program; if not, write to the
 * Free Software Foundation, Inc., 59 Temple Place, Suite 330,
 * Boston, MA  02111-1307  USA
 *
 * $Id: scim_hotkey.h,v 1.5 2005/10/06 18:02:06 liuspider Exp $
 */

#ifndef __SCIM_HOTKEY_H
#define __SCIM_HOTKEY_H

namespace scim {
/**
 * @addtogroup Accessories
 * @{
 */

/**
 * @brief This class is used to match a KeyEvent among a set of hotkeys.
 *
 * This class keeps the key event history so that it can match any kind of
 * key events, including key release events, correctly.
 *
 * If there are large amount of hotkeys to be matched, this class can provide
 * very good performance.
 */
class HotkeyMatcher
{
    class HotkeyMatcherImpl;

    HotkeyMatcherImpl *m_impl;

    HotkeyMatcher (const HotkeyMatcher &);
    const HotkeyMatcher & operator = (const HotkeyMatcher &);

public:
    /**
     * @brief Constructor
     */
    HotkeyMatcher ();

    /**
     * @brief Destructor.
     */
    ~HotkeyMatcher ();

    /**
     * @brief Add a Hotkey into this HotkeyMatcher.
     *
     * If a same Hotkey was already added, then it'll be replaced by this new one.
     *
     * @param key A Hotkey to be added.
     * @param id  An id to be binded to this Hotkey.
     */
    void add_hotkey        (const KeyEvent     &key,  int id);

    /**
     * @brief Add a set of Hotkeys into this HotkeyMatcher.
     *
     * If a same Hotkey in the list was already added, then it'll be replaced by the new one.
     *
     * @param keys A set of Hotkeys to be added.
     * @param id  An id to be binded to these Hotkeys.
     */
    void add_hotkeys       (const KeyEventList &keys, int id);

    /**
     * @brief Find all Hotkeys binded to a specific id.
     *
     * @param id The id to be found.
     * @param keys A KeyEventList object to hold all KeyEvents binded to the id.
     * @return The number of Hotkeys found.
     */
    size_t find_hotkeys     (int id, KeyEventList &keys) const;

    /**
     * @brief Get all Hotkeys added into this HotkeyMatcher.
     *
     * @param keys A KeyEventList object to hold all KeyEvents.
     * @param ids  A int list to hold all corresponding IDs.
     *
     * @return The number of available Hotkeys.
     */
    size_t get_all_hotkeys  (KeyEventList &keys, std::vector <int> &ids) const;

    /**
     * @brief Reset the HotkeyMatcher.
     *
     * The KeyEvent queue will be cleared, all state will be reset.
     * The Hotkeys which were already added will not be touched.
     */
    void reset              (void);

    /**
     * @brief Clear all Hotkeys.
     */
    void clear              (void);

    /**
     * @brief Push a KeyEvent into the queue.
     *
     * This KeyEvent will be matched against the available Hotkeys immediately.
     *
     * @param key The key to be pushed into.
     */
    void push_key_event     (const KeyEvent &key);

    /**
     * @brief Check if the last KeyEvent pushed by push_key_event () matched with any Hotkey.
     *
     * @return true If the KeyEvent matched with a Hotkey.
     */
    bool is_matched         (void) const;

    /**
     * @brief Get the match result.
     *
     * @return The corresponding id of the matched Hotkey. If no Hotkey was matched, return -1.
     */
    int  get_match_result   (void) const;

};

/**
 * @brief This class hold all Hotkeys for each IMEngines.
 */
class IMEngineHotkeyMatcher
{
    class IMEngineHotkeyMatcherImpl;

    IMEngineHotkeyMatcherImpl *m_impl;

    IMEngineHotkeyMatcher (const IMEngineHotkeyMatcher &);
    const IMEngineHotkeyMatcher & operator = (const IMEngineHotkeyMatcher &);

public:
    IMEngineHotkeyMatcher       ();
    ~IMEngineHotkeyMatcher      ();

    /**
     * @brief Load all Hotkeys for IMEngines from Config.
     * 
     * @param config The Config object in which the Hotkeys are stored.
     */
    void   load_hotkeys        (const ConfigPointer &config);

    /**
     * @brief Save all Hotkeys for IMEngines to Config.
     *
     * @param config Store all Hotkeys to this Config object.
     */
    void   save_hotkeys        (const ConfigPointer &config) const;

    /**
     * @brief Add a Hotkey for an IMEngine into this IMEngineHotkeyMatcher.
     *
     * @param key  The Hotkey.
     * @param uuid The UUID of the corresponding IMEngine.
     */
    void   add_hotkey          (const KeyEvent &key, const String &uuid);

    /**
     * @brief Add a set of Hotkeys for an IMEngine into this IMEngineHotkeyMatcher.
     *
     * @param keys  The Hotkeys.
     * @param uuid The UUID of the corresponding IMEngine.
     */
    void   add_hotkeys         (const KeyEventList &keys, const String &uuid);

    /**
     * @brief Find all Hotkeys binded to a specific IMEngine UUID.
     *
     * @param uuid The IMEngine uuid to be found.
     * @param keys A KeyEventList object to hold all KeyEvents binded to the uuid.
     * @return The number of Hotkeys found.
     */
    size_t find_hotkeys        (const String &uuid, KeyEventList &keys) const;

    /**
     * @brief Get all hotkeys in this IMEngineHotkeyMatcher.
     *
     * @param keys   A list of all Hotkeys.
     * @param uuids  A list of all corresponding IMEngine UUIDs.
     * @return the number of hotkeys found.
     */
    size_t get_all_hotkeys     (KeyEventList &keys, std::vector <String> &uuids) const;

    /**
     * @brief Reset the IMEngineHotkeyMatcher.
     *
     * The KeyEvent queue will be cleared, all state will be reset.
     * The Hotkeys which were already added will not be touched.
     */
    void   reset                (void);

    /**
     * @brief Clear all Hotkeys and reset the IMEngineHotkeyMatcher.
     */
    void   clear                (void);

    /**
     * @brief Push a KeyEvent into the queue.
     *
     * This KeyEvent will be matched against the available Hotkeys immediately.
     *
     * @param key The key to be pushed into.
     */
    void   push_key_event       (const KeyEvent &key);

    /**
     * @brief Check if the last KeyEvent pushed by push_key_event () matched with any Hotkey.
     *
     * @return true If the KeyEvent matched with a Hotkey.
     */
    bool   is_matched           (void) const;

    /**
     * @brief Get the match result.
     *
     * @return The corresponding UUID of the matched Hotkey. If no Hotkey was matched, return null string.
     */
    String get_match_result   (void) const;
};

/**
 * @brief FrontEnd actions which could be binded with Hotkeys.
 */
enum FrontEndHotkeyAction
{
    SCIM_FRONTEND_HOTKEY_NOOP               = 0,    /**< No action */
    SCIM_FRONTEND_HOTKEY_TRIGGER            = 1,    /**< Turn on/off the input method. */
    SCIM_FRONTEND_HOTKEY_ON                 = 2,    /**< Turn on the input method. */
    SCIM_FRONTEND_HOTKEY_OFF                = 3,    /**< Turn off the input method. */
    SCIM_FRONTEND_HOTKEY_NEXT_FACTORY       = 4,    /**< Switch current Input Context to use the next available IMEngine Factory. */
    SCIM_FRONTEND_HOTKEY_PREVIOUS_FACTORY   = 5,    /**< Switch current Input Context to use the previous available IMEngine Factory. */
    SCIM_FRONTEND_HOTKEY_SHOW_FACTORY_MENU  = 6     /**< Show a menu of all available IMEngine Factories. */
};

/**
 * @brief This class hold all FrontEnd specific Hotkeys, such as trigger keys, on/off keys, etc. 
 */
class FrontEndHotkeyMatcher
{
    class FrontEndHotkeyMatcherImpl;

    FrontEndHotkeyMatcherImpl *m_impl;

    FrontEndHotkeyMatcher (const FrontEndHotkeyMatcher &);
    const FrontEndHotkeyMatcher & operator = (const FrontEndHotkeyMatcher &);

public:
    FrontEndHotkeyMatcher       ();
    ~FrontEndHotkeyMatcher      ();

    /**
     * @brief Load all FrontEnd specific Hotkeys from Config.
     * 
     * @param config The Config object in which the Hotkeys are stored.
     */
    void   load_hotkeys        (const ConfigPointer &config);

    /**
     * @brief Save all FrontEnd specific Hotkeys to Config.
     *
     * @param config Store all Hotkeys to this Config object.
     */
    void   save_hotkeys        (const ConfigPointer &config) const;

    /**
     * @brief Add a Hotkey for an FrontEnd into this FrontEndHotkeyMatcher.
     *
     * @param key  The Hotkey.
     * @param action The action to do when the hotkey is matched.
     */
    void   add_hotkey          (const KeyEvent &key, FrontEndHotkeyAction action);

    /**
     * @brief Add a set of Hotkeys for an FrontEnd into this FrontEndHotkeyMatcher.
     *
     * @param keys  The Hotkeys.
     * @param action The action to do when the hotkey is matched.
     */
    void   add_hotkeys         (const KeyEventList &keys, FrontEndHotkeyAction action);

    /**
     * @brief Find all Hotkeys binded to a specific action.
     *
     * @param action The action to be found.
     * @param keys A KeyEventList object to hold all KeyEvents binded to the action.
     * @return The number of Hotkeys found.
     */
    size_t find_hotkeys        (FrontEndHotkeyAction action, KeyEventList &keys) const;

    /**
     * @brief Get all hotkeys in this FrontEndHotkeyMatcher.
     *
     * @param keys   A list of all Hotkeys.
     * @param actions  A list of all corresponding actions
     */
    size_t get_all_hotkeys     (KeyEventList &keys, std::vector <FrontEndHotkeyAction> &actions) const;

    /**
     * @brief Reset the FrontEndHotkeyMatcher.
     *
     * The KeyEvent queue will be cleared, all state will be reset.
     * The Hotkeys which were already added will not be touched.
     */
    void   reset                (void);

    /**
     * @brief Clear all Hotkeys and reset the FrontEndHotkeyMatcher.
     */
    void   clear                (void);

    /**
     * @brief Push a KeyEvent into the queue.
     *
     * This KeyEvent will be matched against the available Hotkeys immediately.
     *
     * @param key The key to be pushed into.
     */
    void   push_key_event       (const KeyEvent &key);

    /**
     * @brief Check if the last KeyEvent pushed by push_key_event () matched with any Hotkey.
     *
     * @return true If the KeyEvent matched with a Hotkey.
     */
    bool   is_matched           (void) const;

    /**
     * @brief Get the match result.
     *
     * @return The corresponding action of the matched Hotkey.
     */
    FrontEndHotkeyAction get_match_result   (void) const;
};

/** @} */

} // namespace scim

#endif //__SCIM_HOTKEY_H

/*
vi:ts=4:nowrap:ai:expandtab
*/