/usr/include/shogun/converter/ManifoldSculpting.h is in libshogun-dev 3.2.0-7.3build4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | /*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* Written (W) 2013 Vladyslav S. Gorbatiuk
* Copyright (C) 2011-2013 Vladyslav S. Gorbatiuk
*/
#ifndef MANIFOLDSCULPTING_H_
#define MANIFOLDSCULPTING_H_
#include <shogun/lib/config.h>
#ifdef HAVE_EIGEN3
#include <shogun/converter/EmbeddingConverter.h>
#include <shogun/features/Features.h>
namespace shogun
{
/** @brief class CManifoldSculpting used to embed
* data using manifold sculpting embedding algorithm.
*
* Uses implementation from the Tapkee library.
*
*/
class CManifoldSculpting : public CEmbeddingConverter
{
public:
/** constructor */
CManifoldSculpting();
/** destructor */
virtual ~CManifoldSculpting();
/** get name */
virtual const char* get_name() const;
/** apply preprocessor to features
*
* @param features features to embed
*/
virtual CFeatures* apply(CFeatures* features);
/** setter for the k
*
* @param k the number of neighbors
*/
void set_k(const int32_t k);
/** getter for the number of neighbors
*
* @return the number of neighbors k
*/
int32_t get_k() const;
/** setter for squishing_rate
*
* @param squishing_rate the squishing rate
*/
void set_squishing_rate(const float64_t squishing_rate);
/** getter for squishing_rate
*
* @return squishing_rate
*/
float64_t get_squishing_rate() const;
/** setter for the maximum number of iterations
*
* @param max_iteration the maximum number of iterations
*/
void set_max_iteration(const int32_t max_iteration);
/** getter for the maximum number of iterations
*
* @return the maximum number of iterations
*/
int32_t get_max_iteration() const;
private:
/** default init */
void init();
private:
/** k - number of neighbors */
float64_t m_k;
/** squishing_rate */
float64_t m_squishing_rate;
/** max_iteration - the maximum number of algorithm's
* iterations
*/
float64_t m_max_iteration;
}; /* class CManifoldSculpting */
} /* namespace shogun */
#endif /* HAVE_EIGEN3 */
#endif /* MANIFOLDSCULPTING_H_ */
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