This file is indexed.

/usr/include/shogun/converter/ManifoldSculpting.h is in libshogun-dev 3.2.0-7.3build4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * Written (W) 2013 Vladyslav S. Gorbatiuk
 * Copyright (C) 2011-2013 Vladyslav S. Gorbatiuk
 */

#ifndef MANIFOLDSCULPTING_H_
#define MANIFOLDSCULPTING_H_
#include <shogun/lib/config.h>
#ifdef HAVE_EIGEN3
#include <shogun/converter/EmbeddingConverter.h>
#include <shogun/features/Features.h>

namespace shogun
{

/** @brief class CManifoldSculpting used to embed
 * data using manifold sculpting embedding algorithm.
 *
 * Uses implementation from the Tapkee library.
 *
 */
class CManifoldSculpting : public CEmbeddingConverter
{
public:

	/** constructor */
	CManifoldSculpting();

	/** destructor */
	virtual ~CManifoldSculpting();

	/** get name */
	virtual const char* get_name() const;

	/** apply preprocessor to features
	 *
	 * @param features features to embed
	 */
	virtual CFeatures* apply(CFeatures* features);

	/** setter for the k
	 *
	 * @param k the number of neighbors
	 */
	void set_k(const int32_t k);

	/** getter for the number of neighbors
	 *
	 * @return the number of neighbors k
	 */
	int32_t get_k() const;

	/** setter for squishing_rate
	 *
	 * @param squishing_rate the squishing rate
	 */
	void set_squishing_rate(const float64_t squishing_rate);

	/** getter for squishing_rate
	 *
	 * @return squishing_rate
	 */
	float64_t get_squishing_rate() const;

	/** setter for the maximum number of iterations
	 *
	 * @param max_iteration the maximum number of iterations
	 */
	void set_max_iteration(const int32_t max_iteration);

	/** getter for the maximum number of iterations
	 *
	 * @return the maximum number of iterations
	 */
	int32_t get_max_iteration() const;

private:

	/** default init */
	void init();

private:

	/** k - number of neighbors */
	float64_t m_k;

	/** squishing_rate */
	float64_t m_squishing_rate;

	/** max_iteration - the maximum number of algorithm's
	 * iterations
	 */
	float64_t m_max_iteration;

}; /* class CManifoldSculpting */

} /* namespace shogun */

#endif /* HAVE_EIGEN3 */
#endif /* MANIFOLDSCULPTING_H_ */