/usr/include/shogun/lib/IndirectObject.h is in libshogun-dev 3.2.0-7.3build4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* Written (W) 2009 Soeren Sonnenburg
* Copyright (C) 2009 Fraunhofer Institute FIRST and Max Planck Society
*/
#ifndef __INDIRECTOBJECT_H__
#define __INDIRECTOBJECT_H__
#include <shogun/lib/common.h>
namespace shogun
{
/** @brief an array class that accesses elements indirectly via an index array.
*
* It does not store the objects itself, but only indices to objects.
* This conveniently allows e.g. sorting the array without changing
* the order of objects (but only the order of their indices).
*/
template <class T, class P> class CIndirectObject
{
public:
/** default constructor
* (initializes index with -1)
*/
CIndirectObject() : index(-1)
{
}
/** constructor
* @param idx index
*/
CIndirectObject(int32_t idx)
{
index=idx;
}
/** set array
*
* @param a array
*/
static void set_array(P a)
{
array=a;
}
/** get array
*
* @return array
*/
static P get_array()
{
return array;
}
/** initialize slice
*
* @return array
*/
static void init_slice(CIndirectObject<T,P>* a, int32_t len, int32_t start=0, int32_t stop=-1)
{
if (stop==-1)
stop=len;
for (int32_t i=start; i<stop && i<len; i++)
a[i].index=i;
}
/** overload = operator
* @param x assign elements from x
*/
CIndirectObject<T,P>& operator=(const CIndirectObject<T,P>& x)
{
index=x.index;
return *this;
}
/** overload | operator and return x | y
*
* @param x x
*/
T operator|(const CIndirectObject<T,P>& x) const
{
return (*array)[index] | *(x.array)[x.index];
}
/** overload & operator and return x & y
*
* @param x x
*/
const T operator&(const CIndirectObject<T,P>& x) const
{
return (*array)[index] & *(x.array)[x.index];
}
/** overload << operator
*
* perform bit shift to the left
*
* @param shift shift by this amount
*/
T operator<<(int shift)
{
return (*array)[index] << shift;
}
/** overload >> operator
*
* perform bit shift to the right
*
* @param shift shift by this amount
*/
T operator>>(int shift)
{
return (*array)[index] >> shift;
}
/** overload ^ operator and return x ^ y
*
* @param x x
*/
T operator^(const CIndirectObject<T,P>& x) const
{
return (*array)[index] ^ *(x.array)[x.index];
}
/** overload + operator and return x + y
*
* @param x x
*/
T operator+(const CIndirectObject<T,P> &x) const
{
return (*array)[index] + *(x.array)[x.index];
}
/** overload - operator and return x - y
*
* @param x x
*/
T operator-(const CIndirectObject<T,P> &x) const
{
return (*array)[index] - *(x.array)[x.index];
}
/** overload / operator and return x / y
*
* @param x x
*/
T operator/(const CIndirectObject<T,P> &x) const
{
return (*array)[index] / *(x.array)[x.index];
}
/** overload * operator and return x * y
*
* @param x x
*/
T operator*(const CIndirectObject<T,P> &x) const
{
return (*array)[index] * *(x.array)[x.index];
}
/** overload += operator; add x to current element
*
* @param x x
*/
CIndirectObject<T,P>& operator+=(const CIndirectObject<T,P> &x)
{
(*array)[index]+=*(x.array)[x.index];
return *this;
}
/** overload -= operator; substract x from current element
*
* @param x x
*/
CIndirectObject<T,P>& operator-=(const CIndirectObject<T,P> &x)
{
(*array)[index]-=*(x.array)[x.index];
return *this;
}
/** overload *= operator; multiple x to with current element
*
* @param x x
*/
CIndirectObject<T,P>& operator*=(const CIndirectObject<T,P> &x)
{
(*array)[index]*=*(x.array)[x.index];
return *this;
}
/** overload /= operator; divide current object by x
*
* @param x x
*/
CIndirectObject<T,P>& operator/=(const CIndirectObject<T,P> &x)
{
(*array)[index]/=*(x.array)[x.index];
return *this;
}
/** overload == operator; test if current object equals x
*
* @param x x
*/
bool operator==(const CIndirectObject<T,P> &x) const
{
return (*array)[index]==*(x.array)[x.index];
}
/** overload >= operator; test if current object greater equal x
*
* @param x x
*/
bool operator>=(const CIndirectObject<T,P> &x) const
{
return (*array)[index]>=*(x.array)[x.index];
}
/** overload <= operator; test if current object lower equal x
*
* @param x x
*/
bool operator<=(const CIndirectObject<T,P> &x) const
{
return (*array)[index]<=*(x.array)[x.index];
}
/** overload > operator; test if current object is bigger than x
*
* @param x x
*/
bool operator>(const CIndirectObject<T,P> &x) const
{
return (*array)[index]>(*(x.array))[x.index];
}
/** overload < operator; test if current object is smaller than x
*
* @param x x
*/
bool operator<(const CIndirectObject<T,P> &x) const
{
return (*array)[index]<(*(x.array))[x.index];
}
/** overload ! operator; test if current object is not equal to x
*
* @param x x
*/
bool operator!=(const CIndirectObject<T,P> &x) const
{
return (*array)[index]!=(*(x.array))[x.index];
}
/** overload |= operator
*
* perform bitwise or with current element and x
*
* @param x x
*/
CIndirectObject<T,P>& operator|=(const CIndirectObject<T,P>& x)
{
(*array)[index]|=(*(x.array))[x.index];
return *this;
}
/** overload &= operator
*
* perform bitwise and with current element and x
*
* @param x x
*/
CIndirectObject<T,P>& operator&=(const CIndirectObject<T,P>& x)
{
(*array)[index]&=(*(x.array))[x.index];
return *this;
}
/** overload ^= operator
*
* perform bitwise xor with current element and x
*
* @param x x
*/
CIndirectObject<T,P>& operator^=(const CIndirectObject<T,P>& x)
{
(*array)[index]^=(*(x.array))[x.index];
return *this;
}
/** overload <<= operator
*
* perform bit shift to the left
*
* @param shift shift by this amount
*/
CIndirectObject<T,P>& operator<<=(int shift)
{
*this=*this<<shift;
return *this;
}
/** overload >>= operator
*
* perform bit shift to the right
*
* @param shift shift by this amount
*/
CIndirectObject<T,P>& operator>>=(int shift)
{
*this=*this>>shift;
return *this;
}
/** negate element */
T operator~()
{
return ~(*array)[index];
}
/** return array element */
operator T() const { return (*array)[index]; }
/** decrement element by one */
CIndirectObject<T,P>& operator--()
{
(*array)[index]--;
return *this;
}
/** increment element by one */
CIndirectObject<T,P>& operator++()
{
(*array)[index]++;
return *this;
}
protected:
/** array */
static P array;
/** index into array */
int32_t index;
};
template <class T, class P> P CIndirectObject<T,P>::array;
}
#endif //__INDIRECTOBJECT_H__
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