This file is indexed.

/usr/include/shogun/ui/GUIConverter.h is in libshogun-dev 3.2.0-7.3build4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * Written (W) 2012 Sergey Lisitsyn
 * Copyright (C) 2012 Sergey Lisitsyn
 */

#ifndef __GUICONVERTER_H__
#define __GUICONVERTER_H__

#include <shogun/lib/config.h>
#include <shogun/base/SGObject.h>
#include <shogun/converter/Converter.h>
#include <shogun/features/DenseFeatures.h>

namespace shogun
{
class CSGInterface;

/** @brief UI converter */
class CGUIConverter : public CSGObject
{
	public:
		/** constructor */
		CGUIConverter()
		{

		};

		/** constructor
		 * @param interface
		 */
		CGUIConverter(CSGInterface* interface);

		/** create LLE */
		bool create_locallylinearembedding(int32_t k);
		/** create NPE */
		bool create_neighborhoodpreservingembedding(int32_t k);
		/** create LTSA */
		bool create_localtangentspacealignment(int32_t k);
		/** create LLTSA */
		bool create_linearlocaltangentspacealignment(int32_t k);
		/** create HLLE */
		bool create_hessianlocallylinearembedding(int32_t k);
		/** create Laplacian Eigenmaps */
		bool create_laplacianeigenmaps(int32_t k, float64_t width);
		/** create LPP */
		bool create_localitypreservingprojections(int32_t k, float64_t width);
		/** create Diffusion maps */
		bool create_diffusionmaps(int32_t t, float64_t width);
		/** create Isomap */
		bool create_isomap(int32_t k);
		/** create Multidimensional scaling */
		bool create_multidimensionalscaling();
		/** create Jade */
		bool create_jade();

		/** apply */
		CDenseFeatures<float64_t>* apply();

		/** embed */
		CDenseFeatures<float64_t>* embed(int32_t target_dim);

		/** destructor */
		~CGUIConverter();

		/** @return object name */
		virtual const char* get_name() const { return "GUIConverter"; }

	protected:

		/** converter */
		CConverter* m_converter;

		/** ui */
		CSGInterface* m_ui;
};
}
#endif