/usr/include/simgear/environment/precipitation.hxx is in libsimgear-dev 3.4.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | /**
* @file precipitation.hxx
* @author Nicolas VIVIEN
* @date 2008-02-10
*
* @note Copyright (C) 2008 Nicolas VIVIEN
*
* @brief Precipitation effects to draw rain and snow.
*
* @par Licences
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef _PRECIPITATION_HXX
#define _PRECIPITATION_HXX
#include <osg/Group>
#include <osg/Referenced>
#include <osgParticle/PrecipitationEffect>
class SGPrecipitation : public osg::Referenced
{
private:
bool _freeze;
bool _enabled;
bool _droplet_external;
float _snow_intensity;
float _rain_intensity;
float _clip_distance;
float _rain_droplet_size;
float _snow_flake_size;
float _illumination;
osg::Vec3 _wind_vec;
osg::ref_ptr<osgParticle::PrecipitationEffect> _precipitationEffect;
public:
SGPrecipitation();
virtual ~SGPrecipitation() {}
osg::Group* build(void);
bool update(void);
void setWindProperty(double, double);
void setFreezing(bool);
void setDropletExternal(bool);
void setRainIntensity(float);
void setSnowIntensity(float);
void setRainDropletSize(float);
void setSnowFlakeSize(float);
void setIllumination(float);
void setClipDistance(float);
void setEnabled( bool );
bool getEnabled() const;
};
#endif
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