/usr/include/simgear/scene/model/particles.hxx is in libsimgear-dev 3.4.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (C) 2008 Tiago Gusmão
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef _SG_PARTICLES_HXX
#define _SG_PARTICLES_HXX 1
#include <osg/ref_ptr>
#include <osgParticle/SmokeTrailEffect>
#include <osgParticle/Particle>
#include <osgParticle/ModularEmitter>
#include <osgDB/ReaderWriter>
#include <osgDB/FileNameUtils>
#include <osgDB/FileUtils>
#include <osgDB/ReadFile>
#include <osg/Notify>
#include <osg/Vec3>
namespace osg
{
class Group;
class MatrixTransform;
class Node;
class NodeVisitor;
}
namespace osgParticle
{
class ParticleSystem;
class ParticleSystemUpdater;
}
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/condition.hxx>
#include <simgear/structure/SGExpression.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/math/SGQuat.hxx>
#include <simgear/math/SGMatrix.hxx>
// Has anyone done anything *really* stupid, like making min and max macros?
#ifdef min
#undef min
#endif
#ifdef max
#undef max
#endif
#include "animation.hxx"
namespace simgear
{
class GlobalParticleCallback : public osg::NodeCallback
{
public:
GlobalParticleCallback(const SGPropertyNode* modelRoot)
{
this->modelRoot=modelRoot;
}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
static const osg::Vec3 &getGravityVector()
{
return gravity;
}
static const osg::Vec3 &getWindVector()
{
return wind;
}
static void setSwitch(const SGPropertyNode* n)
{
enabledNode = n;
}
static bool getEnabled()
{
return enabled;
}
private:
static osg::Vec3 gravity;
static osg::Vec3 wind;
SGConstPropertyNode_ptr modelRoot;
static SGConstPropertyNode_ptr enabledNode;
static bool enabled;
};
class Particles : public osg::NodeCallback
{
public:
Particles();
static osg::Group * appendParticles(const SGPropertyNode* configNode, SGPropertyNode* modelRoot, const osgDB::Options* options);
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
void setupShooterSpeedData(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot)
{
shooterValue = read_value(configNode, modelRoot, "-m",
-SGLimitsd::max(), SGLimitsd::max());
if(!shooterValue){
SG_LOG(SG_GENERAL, SG_ALERT, "shooter property error!\n");
}
shooterExtraRange = configNode->getFloatValue("extrarange",0);
}
void setupCounterData(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot)
{
counterValue = read_value(configNode, modelRoot, "-m",
-SGLimitsd::max(), SGLimitsd::max());
if(!counterValue){
SG_LOG(SG_GENERAL, SG_ALERT, "counter property error!\n");
}
counterExtraRange = configNode->getFloatValue("extrarange",0);
}
void setupCounterCondition(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot)
{
counterCond = sgReadCondition(modelRoot, configNode);
}
void setupCounterCondition(float counterStaticValue,
float counterStaticExtraRange)
{
this->counterStaticValue = counterStaticValue;
this->counterStaticExtraRange = counterStaticExtraRange;
}
void setupStartSizeData(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot)
{
startSizeValue = read_value(configNode, modelRoot, "-m",
-SGLimitsd::max(), SGLimitsd::max());
if(!startSizeValue)
{
SG_LOG(SG_GENERAL, SG_ALERT, "startSizeValue error!\n");
}
}
void setupEndSizeData(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot)
{
endSizeValue = read_value(configNode, modelRoot, "-m",
-SGLimitsd::max(), SGLimitsd::max());
if(!endSizeValue){
SG_LOG(SG_GENERAL, SG_ALERT, "startSizeValue error!\n");
}
}
void setupLifeData(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot)
{
lifeValue = read_value(configNode, modelRoot, "-m",
-SGLimitsd::max(), SGLimitsd::max());
if(!lifeValue){
SG_LOG(SG_GENERAL, SG_ALERT, "lifeValue error!\n");
}
}
void setupStaticSizeData(float startSize, float endSize)
{
this->startSize=startSize;
this->endSize=endSize;
}
void setGeneralData(osgParticle::RadialShooter* shooter,
osgParticle::RandomRateCounter* counter,
osgParticle::ParticleSystem* particleSys,
osgParticle::FluidProgram* program)
{
this->shooter = shooter;
this->counter = counter;
this->particleSys = particleSys;
this->program = program;
}
void setupProgramGravity(bool useGravity)
{
this->useGravity = useGravity;
}
void setupProgramWind(bool useWind)
{
this->useWind = useWind;
}
//component: r=0, g=1, ... ; color: 0=start color, 1=end color
void setupColorComponent(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot, int color,
int component)
{
SGExpressiond *colorValue = read_value(configNode, modelRoot, "-m",
-SGLimitsd::max(),
SGLimitsd::max());
if(!colorValue){
SG_LOG(SG_GENERAL, SG_ALERT, "color property error!\n");
}
colorComponents[(color*4)+component] = colorValue;
//number of color components = 4
}
void setupStaticColorComponent(float r1,float g1, float b1, float a1,
float r2, float g2, float b2, float a2)
{
staticColorComponents[0] = r1;
staticColorComponents[1] = g1;
staticColorComponents[2] = b1;
staticColorComponents[3] = a1;
staticColorComponents[4] = r2;
staticColorComponents[5] = g2;
staticColorComponents[6] = b2;
staticColorComponents[7] = a2;
}
static osg::Group * getCommonRoot();
static osg::Geode * getCommonGeode()
{
return commonGeode.get();
}
static osgParticle::ParticleSystemUpdater * getPSU()
{
return psu.get();
}
static void setFrozen(bool e) { _frozen = e; }
/**
* Set and get the wind vector for particles in the
* atmosphere. This vector is in the Z-up Y-north frame, and the
* magnitude is the velocity in meters per second.
*/
static void setWindVector(const osg::Vec3& wind) { _wind = wind; }
static void setWindFrom(const double from_deg, const double speed_kt) {
double map_rad = -from_deg * SG_DEGREES_TO_RADIANS;
double speed_mps = speed_kt * SG_KT_TO_MPS;
_wind[0] = cos(map_rad) * speed_mps;
_wind[1] = sin(map_rad) * speed_mps;
_wind[2] = 0.0;
}
static const osg::Vec3& getWindVector() { return _wind; }
protected:
float shooterExtraRange;
float counterExtraRange;
SGSharedPtr<SGExpressiond> shooterValue;
SGSharedPtr<SGExpressiond> counterValue;
SGSharedPtr<SGExpressiond> colorComponents[8];
SGSharedPtr<SGExpressiond> startSizeValue;
SGSharedPtr<SGExpressiond> endSizeValue;
SGSharedPtr<SGExpressiond> lifeValue;
SGSharedPtr<SGCondition> counterCond;
float staticColorComponents[8];
float startSize;
float endSize;
float counterStaticValue;
float counterStaticExtraRange;
osg::ref_ptr<osgParticle::RadialShooter> shooter;
osg::ref_ptr<osgParticle::RandomRateCounter> counter;
osg::ref_ptr<osgParticle::ParticleSystem> particleSys;
osg::ref_ptr<osgParticle::FluidProgram> program;
osg::ref_ptr<osg::MatrixTransform> particleFrame;
bool useGravity;
bool useWind;
static bool _frozen;
static osg::ref_ptr<osgParticle::ParticleSystemUpdater> psu;
static osg::ref_ptr<osg::Group> commonRoot;
static osg::ref_ptr<osg::Geode> commonGeode;
static osg::Vec3 _wind;
};
}
#endif
/*
class CustomModularEmitter : public osgParticle::ModularEmitter, public osg::Observer
{
public:
virtual void objectDeleted (void *)
{
SG_LOG(SG_GENERAL, SG_ALERT, "object deleted!\n");
SGParticles::getCommonRoot()->removeChild(this->getParticleSystem()->getParent(0));
SGParticles::getPSU()->removeParticleSystem(this->getParticleSystem());
}
// ~CustomModularEmitter()
// {
// SG_LOG(SG_GENERAL, SG_ALERT, "object deleted!\n");
//
// SGParticles::getCommonRoot()->removeChild(this->getParticleSystem()->getParent(0));
// SGParticles::getPSU()->removeParticleSystem(this->getParticleSystem());
// }
};
*/
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