/usr/include/simgear/scene/tgdb/GroundLightManager.hxx is in libsimgear-dev 3.4.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | // GroundLightManager.hxx - manage StateSets for point lights
//
// Copyright (C) 2007 Tim Moore timoore@redhat.com
// Copyright (C) 2006-2007 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#include <osg/ref_ptr>
#include <osg/Vec4>
#include <osg/Referenced>
#include <osg/StateSet>
#include <simgear/scene/util/OsgSingleton.hxx>
#include <simgear/scene/util/SGUpdateVisitor.hxx>
namespace simgear
{
class GroundLightManager : public ReferencedSingleton<GroundLightManager> {
public:
GroundLightManager();
osg::StateSet* getRunwayLightStateSet() { return runwayLightSS.get(); }
osg::StateSet* getTaxiLightStateSet() { return taxiLightSS.get(); }
osg::StateSet* getGroundLightStateSet() { return groundLightSS.get(); }
// The SGUpdateVisitor manages various environmental properties,
// so use it.
void update (const SGUpdateVisitor* updateVisitor);
unsigned getLightNodeMask(const SGUpdateVisitor* updateVisitor);
protected:
osg::ref_ptr<osg::StateSet> runwayLightSS;
osg::ref_ptr<osg::StateSet> taxiLightSS;
osg::ref_ptr<osg::StateSet> groundLightSS;
};
}
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