/usr/include/simgear/scene/tgdb/SGTileGeometryBin.hxx is in libsimgear-dev 3.4.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# include <simgear_config.h>
#endif
#include "obj.hxx"
#include <simgear/scene/material/EffectGeode.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/material/mat.hxx>
#include "SGTexturedTriangleBin.hxx"
using namespace simgear;
typedef std::map<std::string,SGTexturedTriangleBin> SGMaterialTriangleMap;
// Class handling the initial BTG loading : should probably be in its own file
// it is very closely coupled with SGTexturedTriangleBin.hxx
// it was used to load fans, strips, and triangles.
// WS2.0 no longer uses fans or strips, but people still use ws1.0, so we need
// to keep this functionality.
class SGTileGeometryBin : public osg::Referenced {
public:
SGMaterialTriangleMap materialTriangleMap;
SGTileGeometryBin() {}
static SGVec2f
getTexCoord(const std::vector<SGVec2f>& texCoords, const int_list& tc,
const SGVec2f& tcScale, unsigned i)
{
if (tc.empty())
return tcScale;
else if (tc.size() == 1)
return mult(texCoords[tc[0]], tcScale);
else
return mult(texCoords[tc[i]], tcScale);
}
SGVec2f getTexCoordScale(const std::string& name, SGMaterialCache* matcache)
{
if (!matcache)
return SGVec2f(1, 1);
SGMaterial* material = matcache->find(name);
if (!material)
return SGVec2f(1, 1);
return material->get_tex_coord_scale();
}
static void
addTriangleGeometry(SGTexturedTriangleBin& triangles,
const SGBinObject& obj, unsigned grp,
const SGVec2f& tc0Scale,
const SGVec2f& tc1Scale)
{
const std::vector<SGVec3d>& vertices(obj.get_wgs84_nodes());
const std::vector<SGVec3f>& normals(obj.get_normals());
const std::vector<SGVec2f>& texCoords(obj.get_texcoords());
const int_list& tris_v(obj.get_tris_v()[grp]);
const int_list& tris_n(obj.get_tris_n()[grp]);
const tci_list& tris_tc(obj.get_tris_tcs()[grp]);
bool num_norms_is_num_verts = true;
if (tris_v.size() != tris_n.size()) {
// If the normal indices do not match, they should be inmplicitly
// the same than the vertex indices.
num_norms_is_num_verts = false;
}
if ( !tris_tc[1].empty() ) {
triangles.hasSecondaryTexCoord(true);
}
for (unsigned i = 2; i < tris_v.size(); i += 3) {
SGVertNormTex v0;
v0.SetVertex( toVec3f(vertices[tris_v[i-2]]) );
v0.SetNormal( num_norms_is_num_verts ? normals[tris_n[i-2]] :
normals[tris_v[i-2]] );
v0.SetTexCoord( 0, getTexCoord(texCoords, tris_tc[0], tc0Scale, i-2) );
if (!tris_tc[1].empty()) {
v0.SetTexCoord( 1, getTexCoord(texCoords, tris_tc[1], tc1Scale, i-2) );
}
SGVertNormTex v1;
v1.SetVertex( toVec3f(vertices[tris_v[i-1]]) );
v1.SetNormal( num_norms_is_num_verts ? normals[tris_n[i-1]] :
normals[tris_v[i-1]] );
v1.SetTexCoord( 0, getTexCoord(texCoords, tris_tc[0], tc0Scale, i-1) );
if (!tris_tc[1].empty()) {
v1.SetTexCoord( 1, getTexCoord(texCoords, tris_tc[1], tc1Scale, i-1) );
}
SGVertNormTex v2;
v2.SetVertex( toVec3f(vertices[tris_v[i]]) );
v2.SetNormal( num_norms_is_num_verts ? normals[tris_n[i]] :
normals[tris_v[i]] );
v2.SetTexCoord( 0, getTexCoord(texCoords, tris_tc[0], tc0Scale, i) );
if (!tris_tc[1].empty()) {
v2.SetTexCoord( 1, getTexCoord(texCoords, tris_tc[1], tc1Scale, i) );
}
triangles.insert(v0, v1, v2);
}
}
static void
addStripGeometry(SGTexturedTriangleBin& triangles,
const SGBinObject& obj, unsigned grp,
const SGVec2f& tc0Scale,
const SGVec2f& tc1Scale)
{
const std::vector<SGVec3d>& vertices(obj.get_wgs84_nodes());
const std::vector<SGVec3f>& normals(obj.get_normals());
const std::vector<SGVec2f>& texCoords(obj.get_texcoords());
const int_list& strips_v(obj.get_strips_v()[grp]);
const int_list& strips_n(obj.get_strips_n()[grp]);
const tci_list& strips_tc(obj.get_strips_tcs()[grp]);
bool num_norms_is_num_verts = true;
if (strips_v.size() != strips_n.size()) {
// If the normal indices do not match, they should be inmplicitly
// the same than the vertex indices.
num_norms_is_num_verts = false;
}
if ( !strips_tc[1].empty() ) {
triangles.hasSecondaryTexCoord(true);
}
for (unsigned i = 2; i < strips_v.size(); ++i) {
SGVertNormTex v0;
v0.SetVertex( toVec3f(vertices[strips_v[i-2]]) );
v0.SetNormal( num_norms_is_num_verts ? normals[strips_n[i-2]] :
normals[strips_v[i-2]] );
v0.SetTexCoord( 0, getTexCoord(texCoords, strips_tc[0], tc0Scale, i-2) );
if (!strips_tc[1].empty()) {
v0.SetTexCoord( 1, getTexCoord(texCoords, strips_tc[1], tc1Scale, i-2) );
}
SGVertNormTex v1;
v1.SetVertex( toVec3f(vertices[strips_v[i-1]]) );
v1.SetNormal( num_norms_is_num_verts ? normals[strips_n[i-1]] :
normals[strips_v[i-1]] );
v1.SetTexCoord( 0, getTexCoord(texCoords, strips_tc[1], tc0Scale, i-1) );
if (!strips_tc[1].empty()) {
v1.SetTexCoord( 1, getTexCoord(texCoords, strips_tc[1], tc1Scale, i-1) );
}
SGVertNormTex v2;
v2.SetVertex( toVec3f(vertices[strips_v[i]]) );
v2.SetNormal( num_norms_is_num_verts ? normals[strips_n[i]] :
normals[strips_v[i]] );
v2.SetTexCoord( 0, getTexCoord(texCoords, strips_tc[0], tc0Scale, i) );
if (!strips_tc[1].empty()) {
v2.SetTexCoord( 1, getTexCoord(texCoords, strips_tc[1], tc1Scale, i) );
}
if (i%2)
triangles.insert(v1, v0, v2);
else
triangles.insert(v0, v1, v2);
}
}
static void
addFanGeometry(SGTexturedTriangleBin& triangles,
const SGBinObject& obj, unsigned grp,
const SGVec2f& tc0Scale,
const SGVec2f& tc1Scale)
{
const std::vector<SGVec3d>& vertices(obj.get_wgs84_nodes());
const std::vector<SGVec3f>& normals(obj.get_normals());
const std::vector<SGVec2f>& texCoords(obj.get_texcoords());
const int_list& fans_v(obj.get_fans_v()[grp]);
const int_list& fans_n(obj.get_fans_n()[grp]);
const tci_list& fans_tc(obj.get_fans_tcs()[grp]);
bool num_norms_is_num_verts = true;
if (fans_v.size() != fans_n.size()) {
// If the normal indices do not match, they should be inmplicitly
// the same than the vertex indices.
num_norms_is_num_verts = false;
}
if ( !fans_tc[1].empty() ) {
triangles.hasSecondaryTexCoord(true);
}
SGVertNormTex v0;
v0.SetVertex( toVec3f(vertices[fans_v[0]]) );
v0.SetNormal( num_norms_is_num_verts ? normals[fans_n[0]] :
normals[fans_v[0]] );
v0.SetTexCoord( 0, getTexCoord(texCoords, fans_tc[0], tc0Scale, 0) );
if (!fans_tc[1].empty()) {
v0.SetTexCoord( 1, getTexCoord(texCoords, fans_tc[1], tc1Scale, 0) );
}
SGVertNormTex v1;
v1.SetVertex( toVec3f(vertices[fans_v[1]]) );
v1.SetNormal( num_norms_is_num_verts ? normals[fans_n[1]] :
normals[fans_v[1]] );
v1.SetTexCoord( 0, getTexCoord(texCoords, fans_tc[0], tc0Scale, 1) );
if (!fans_tc[1].empty()) {
v1.SetTexCoord( 1, getTexCoord(texCoords, fans_tc[1], tc1Scale, 1) );
}
for (unsigned i = 2; i < fans_v.size(); ++i) {
SGVertNormTex v2;
v2.SetVertex( toVec3f(vertices[fans_v[i]]) );
v2.SetNormal( num_norms_is_num_verts ? normals[fans_n[i]] :
normals[fans_v[i]] );
v2.SetTexCoord( 0, getTexCoord(texCoords, fans_tc[0], tc0Scale, i) );
if (!fans_tc[1].empty()) {
v2.SetTexCoord( 1, getTexCoord(texCoords, fans_tc[1], tc1Scale, i) );
}
triangles.insert(v0, v1, v2);
v1 = v2;
}
}
bool
insertSurfaceGeometry(const SGBinObject& obj, SGMaterialCache* matcache)
{
if (obj.get_tris_n().size() < obj.get_tris_v().size() ||
obj.get_tris_tcs().size() < obj.get_tris_v().size()) {
SG_LOG(SG_TERRAIN, SG_ALERT,
"Group list sizes for triangles do not match!");
return false;
}
for (unsigned grp = 0; grp < obj.get_tris_v().size(); ++grp) {
std::string materialName = obj.get_tri_materials()[grp];
SGVec2f tc0Scale = getTexCoordScale(materialName, matcache);
SGVec2f tc1Scale(1.0, 1.0);
addTriangleGeometry(materialTriangleMap[materialName],
obj, grp, tc0Scale, tc1Scale );
}
if (obj.get_strips_n().size() < obj.get_strips_v().size() ||
obj.get_strips_tcs().size() < obj.get_strips_v().size()) {
SG_LOG(SG_TERRAIN, SG_ALERT,
"Group list sizes for strips do not match!");
return false;
}
for (unsigned grp = 0; grp < obj.get_strips_v().size(); ++grp) {
std::string materialName = obj.get_strip_materials()[grp];
SGVec2f tc0Scale = getTexCoordScale(materialName, matcache);
SGVec2f tc1Scale(1.0, 1.0);
addStripGeometry(materialTriangleMap[materialName],
obj, grp, tc0Scale, tc1Scale);
}
if (obj.get_fans_n().size() < obj.get_fans_v().size() ||
obj.get_fans_tcs().size() < obj.get_fans_v().size()) {
SG_LOG(SG_TERRAIN, SG_ALERT,
"Group list sizes for fans do not match!");
return false;
}
for (unsigned grp = 0; grp < obj.get_fans_v().size(); ++grp) {
std::string materialName = obj.get_fan_materials()[grp];
SGVec2f tc0Scale = getTexCoordScale(materialName, matcache);
SGVec2f tc1Scale(1.0, 1.0);
addFanGeometry(materialTriangleMap[materialName],
obj, grp, tc0Scale, tc1Scale );
}
return true;
}
osg::Node* getSurfaceGeometry(SGMaterialCache* matcache, bool useVBOs) const
{
if (materialTriangleMap.empty())
return 0;
EffectGeode* eg = NULL;
osg::Group* group = (materialTriangleMap.size() > 1 ? new osg::Group : NULL);
if (group) {
group->setName("surfaceGeometryGroup");
}
//osg::Geode* geode = new osg::Geode;
SGMaterialTriangleMap::const_iterator i;
for (i = materialTriangleMap.begin(); i != materialTriangleMap.end(); ++i) {
osg::Geometry* geometry = i->second.buildGeometry(useVBOs);
SGMaterial *mat = NULL;
if (matcache) {
mat = matcache->find(i->first);
}
eg = new EffectGeode;
eg->setName("EffectGeode");
if (mat) {
eg->setMaterial(mat);
eg->setEffect(mat->get_one_effect(i->second.getTextureIndex()));
} else {
eg->setMaterial(NULL);
}
eg->addDrawable(geometry);
eg->runGenerators(geometry); // Generate extra data needed by effect
if (group) {
group->addChild(eg);
}
}
if (group) {
return group;
} else {
return eg;
}
}
};
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