/usr/include/simgear/scene/tgdb/ShaderGeometry.hxx is in libsimgear-dev 3.4.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | /* -*-c++-*-
*
* Copyright (C) 2008 Stuart Buchanan
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*/
#ifndef SHADER_GEOMETRY_HXX
#define SHADER_GEOMETRY_HXX 1
#include <vector>
#include <osg/Array>
#include <osg/BoundingBox>
#include <osg/CopyOp>
#include <osg/Drawable>
#include <osg/Geometry>
#include <osg/RenderInfo>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Version>
namespace simgear
{
class ShaderGeometry : public osg::Drawable
{
public:
ShaderGeometry() :
varieties(1)
{
setSupportsDisplayList(false);
}
ShaderGeometry(int v) :
varieties(v)
{
setSupportsDisplayList(false);
}
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
ShaderGeometry(const ShaderGeometry& ShaderGeometry,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
osg::Drawable(ShaderGeometry,copyop) {}
META_Object(flightgear, ShaderGeometry);
virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
virtual osg::BoundingBox
#if OSG_VERSION_LESS_THAN(3,3,2)
computeBound()
#else
computeBoundingBox()
#endif
const;
void setGeometry(osg::Geometry* geometry)
{
_geometry = geometry;
}
void addObject(const osg::Vec3& position, float scale, int texture_index);
osg::ref_ptr<osg::Geometry> _geometry;
int varieties;
osg::ref_ptr<osg::Vec4Array> _posScaleArray;
osg::ref_ptr<osg::FloatArray> _vertexAttribArray;
protected:
virtual ~ShaderGeometry() {}
};
}
#endif
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