/usr/include/sofa/component/collision/BarycentricContactMapper.h is in libsofa1-dev 1.0~beta4-10ubuntu2.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_COLLISION_BARYCENTRICCONTACTMAPPER_H
#define SOFA_COMPONENT_COLLISION_BARYCENTRICCONTACTMAPPER_H
#include <sofa/helper/system/config.h>
#include <sofa/helper/Factory.h>
#include <sofa/component/mapping/BarycentricMapping.h>
#include <sofa/component/mapping/IdentityMapping.h>
#include <sofa/component/mapping/RigidMapping.h>
#include <sofa/component/mapping/SubsetMapping.h>
#include <sofa/component/container/MechanicalObject.h>
#include <sofa/simulation/common/Node.h>
#include <sofa/simulation/common/Simulation.h>
#include <sofa/component/collision/SphereModel.h>
#include <sofa/component/collision/SphereTreeModel.h>
#include <sofa/component/collision/TriangleModel.h>
#include <sofa/component/collision/TetrahedronModel.h>
#include <sofa/component/collision/LineModel.h>
#include <sofa/component/collision/PointModel.h>
#include <sofa/component/collision/DistanceGridCollisionModel.h>
#include <sofa/component/mapping/IdentityMapping.h>
#include <sofa/component/visualmodel/DrawV.h>
#include <iostream>
namespace sofa
{
namespace component
{
namespace collision
{
using namespace sofa::defaulttype;
/// This class will be specialized to whatever mapper is required
template < class TCollisionModel, class DataTypes = typename TCollisionModel::DataTypes >
class ContactMapper;
/// Base class common to all mappers able to provide a MechanicalState of a given type
template <class TDataTypes>
class BaseContactMapper
{
public:
typedef TDataTypes DataTypes;
typedef typename DataTypes::Real Real;
typedef typename DataTypes::Coord Coord;
typedef typename DataTypes::VecCoord VecCoord;
typedef core::componentmodel::behavior::MechanicalState<DataTypes> MMechanicalState;
virtual ~BaseContactMapper() {}
virtual MMechanicalState* createMapping(const char* name = "contactPoints") = 0;
virtual void cleanup() = 0;
virtual void resize(int size) = 0;
virtual int addPoint(const Coord& c, int index, Real& r) = 0;
virtual void update() = 0;
typedef helper::Factory< std::string, BaseContactMapper<DataTypes>, core::CollisionModel* > ContactMapperFactory;
static BaseContactMapper<DataTypes>* Create(core::CollisionModel* model, const std::string& name = std::string("default"))
{
return ContactMapperFactory::CreateObject(name, model);
}
template < class TCollisionModel>
static void create( ContactMapper<TCollisionModel, DataTypes>*& obj, core::CollisionModel* arg)
{
TCollisionModel* model = dynamic_cast<TCollisionModel*>(arg);
if (model == NULL) return;
obj = new ContactMapper<TCollisionModel, DataTypes>;
obj->setCollisionModel(model);
}
};
/// Base class for all mappers using BarycentricMapping
template < class TCollisionModel, class DataTypes >
class BarycentricContactMapper : public BaseContactMapper<DataTypes>
{
public:
typedef typename DataTypes::Real Real;
typedef typename DataTypes::Coord Coord;
typedef TCollisionModel MCollisionModel;
typedef typename MCollisionModel::InDataTypes InDataTypes;
typedef typename MCollisionModel::Topology InTopology;
typedef core::componentmodel::behavior::MechanicalState< InDataTypes> InMechanicalState;
typedef core::componentmodel::behavior::MechanicalState< typename BarycentricContactMapper::DataTypes> MMechanicalState;
typedef component::MechanicalObject<typename BarycentricContactMapper::DataTypes> MMechanicalObject;
typedef mapping::BarycentricMapping< core::componentmodel::behavior::MechanicalMapping< InMechanicalState, MMechanicalState > > MMapping;
typedef mapping::TopologyBarycentricMapper<InDataTypes, typename BarycentricContactMapper::DataTypes> MMapper;
MCollisionModel* model;
MMapping* mapping;
MMapper* mapper;
BarycentricContactMapper()
: model(NULL), mapping(NULL), mapper(NULL)
{
}
void setCollisionModel(MCollisionModel* model)
{
this->model = model;
}
void cleanup();
MMechanicalState* createMapping(const char* name="contactPoints");
void resize(int size)
{
if (mapping!=NULL)
{
mapper->clear();
mapping->getMechTo()->resize(size);
}
}
void update()
{
if (mapping!=NULL)
{
mapping->updateMapping();
}
}
};
/// Mapper for LineModel
template<class DataTypes>
class ContactMapper<LineModel, DataTypes> : public BarycentricContactMapper<LineModel, DataTypes>
{
public:
typedef typename DataTypes::Real Real;
typedef typename DataTypes::Coord Coord;
int addPoint(const Coord& P, int index, Real&)
{
return this->mapper->createPointInLine(P, index, this->model->getMechanicalState()->getX());
}
};
/// Mapper for TriangleModel
template<class DataTypes>
class ContactMapper<TriangleModel, DataTypes> : public BarycentricContactMapper<TriangleModel, DataTypes>
{
public:
typedef typename DataTypes::Real Real;
typedef typename DataTypes::Coord Coord;
int addPoint(const Coord& P, int index, Real&)
{
int nbt = this->model->getMeshTopology()->getNbTriangles();
if (index < nbt)
return this->mapper->createPointInTriangle(P, index, this->model->getMechanicalState()->getX());
else
{
int qindex = (index - nbt)/2;
int nbq = this->model->getMeshTopology()->getNbQuads();
if (qindex < nbq)
return this->mapper->createPointInQuad(P, qindex, this->model->getMechanicalState()->getX());
else
{
std::cerr << "ContactMapper<TriangleMeshModel>: ERROR invalid contact element index "<<index<<" on a topology with "<<nbt<<" triangles and "<<nbq<<" quads."<<std::endl;
std::cerr << "model="<<this->model->getName()<<" size="<<this->model->getSize()<<std::endl;
return -1;
}
}
}
};
/// Mapper for TetrahedronModel
template<class DataTypes>
class ContactMapper<TetrahedronModel, DataTypes> : public BarycentricContactMapper<TetrahedronModel, DataTypes>
{
public:
typedef typename DataTypes::Real Real;
typedef typename DataTypes::Coord Coord;
int addPoint(const Coord& P, int index, Real&)
{
Tetrahedron t(this->model, index);
Vector3 b = t.getBary(P);
return this->mapper->addPointInTetra(index, b.ptr());
}
};
/// Base class for IdentityMapping based mappers
template<class TCollisionModel, class DataTypes>
class IdentityContactMapper : public BaseContactMapper<DataTypes>
{
public:
typedef typename DataTypes::Real Real;
typedef typename DataTypes::Coord Coord;
typedef TCollisionModel MCollisionModel;
typedef typename MCollisionModel::InDataTypes InDataTypes;
typedef core::componentmodel::behavior::MechanicalState<InDataTypes> InMechanicalState;
typedef core::componentmodel::behavior::MechanicalState<typename IdentityContactMapper::DataTypes> MMechanicalState;
typedef component::MechanicalObject<typename IdentityContactMapper::DataTypes> MMechanicalObject;
typedef mapping::IdentityMapping< core::componentmodel::behavior::MechanicalMapping< InMechanicalState, MMechanicalState > > MMapping;
MCollisionModel* model;
MMapping* mapping;
IdentityContactMapper()
: model(NULL), mapping(NULL)
{
}
void setCollisionModel(MCollisionModel* model)
{
this->model = model;
}
void cleanup();
MMechanicalState* createMapping(const char* name="contactPoints");
void resize(int /*size*/)
{
}
int addPoint(const Coord&, int index, Real&)
{
return index;
}
void update()
{
if (mapping!=NULL)
{
mapping->updateMapping();
}
}
};
/// Specialization of IdentityContactMapper when mapping to the same DataTypes, as no mapping is required in this case
template<class TCollisionModel>
class IdentityContactMapper<TCollisionModel, typename TCollisionModel::InDataTypes> : public BaseContactMapper<typename TCollisionModel::InDataTypes>
{
public:
typedef TCollisionModel MCollisionModel;
typedef typename MCollisionModel::InDataTypes InDataTypes;
typedef typename MCollisionModel::InDataTypes DataTypes;
typedef typename DataTypes::Real Real;
typedef typename DataTypes::Coord Coord;
typedef core::componentmodel::behavior::MechanicalState<InDataTypes> InMechanicalState;
typedef core::componentmodel::behavior::MechanicalState<DataTypes> MMechanicalState;
MCollisionModel* model;
IdentityContactMapper()
: model(NULL)
{
}
void setCollisionModel(MCollisionModel* model)
{
this->model = model;
}
void cleanup()
{
}
MMechanicalState* createMapping(const char* /*name*/="contactPoints")
{
if (model==NULL) return NULL;
return model->getMechanicalState();
}
void resize(int /*size*/)
{
}
int addPoint(const Coord& /*P*/, int index, Real&)
{
return index;
}
void update()
{
}
};
/// Mapper for PointModel
template<class DataTypes>
class ContactMapper<PointModel, DataTypes> : public IdentityContactMapper<PointModel, DataTypes>
{
public:
};
/// Mapper for SphereModel
template<class DataTypes>
class ContactMapper<SphereModel, DataTypes> : public IdentityContactMapper<SphereModel, DataTypes>
{
public:
typedef typename DataTypes::Real Real;
typedef typename DataTypes::Coord Coord;
int addPoint(const Coord& /*P*/, int index, Real& r)
{
Sphere e(this->model, index);
r = e.r();
return index;
}
};
/// Mapper for SphereTreeModel
template<class DataTypes>
class ContactMapper<SphereTreeModel, DataTypes> : public IdentityContactMapper<SphereTreeModel, DataTypes>
{
public:
typedef typename DataTypes::Real Real;
typedef typename DataTypes::Coord Coord;
int addPoint(const Coord& /*P*/, int index, Real& r)
{
SingleSphere e(this->model, index);
r = e.r();
return index;
}
};
/// Base class for all mappers using RigidMapping
template < class TCollisionModel, class DataTypes >
class RigidContactMapper : public BaseContactMapper<DataTypes>
{
public:
typedef typename DataTypes::Real Real;
typedef typename DataTypes::Coord Coord;
typedef TCollisionModel MCollisionModel;
typedef typename MCollisionModel::InDataTypes InDataTypes;
typedef core::componentmodel::behavior::MechanicalState<InDataTypes> InMechanicalState;
typedef core::componentmodel::behavior::MechanicalState<typename RigidContactMapper::DataTypes> MMechanicalState;
typedef component::MechanicalObject<typename RigidContactMapper::DataTypes> MMechanicalObject;
typedef mapping::RigidMapping< core::componentmodel::behavior::MechanicalMapping< InMechanicalState, MMechanicalState > > MMapping;
MCollisionModel* model;
simulation::Node* child;
MMapping* mapping;
MMechanicalState* outmodel;
int nbp;
RigidContactMapper()
: model(NULL), child(NULL), mapping(NULL), outmodel(NULL), nbp(0)
{
}
void setCollisionModel(MCollisionModel* model)
{
this->model = model;
}
void cleanup();
MMechanicalState* createMapping(const char* name="contactPoints");
void resize(int size)
{
if (mapping!=NULL)
mapping->clear(size);
if (outmodel!=NULL)
outmodel->resize(size);
nbp = 0;
}
int addPoint(const Coord& P, int index, Real&)
{
int i = nbp++;
if ((int)outmodel->getX()->size() <= i)
outmodel->resize(i+1);
if (mapping)
{
i = mapping->addPoint(P,index);
}
else
{
(*outmodel->getX())[i] = P;
}
return i;
}
void update()
{
if (mapping!=NULL)
{
mapping->updateMapping();
}
}
};
/// Mapper for RigidDistanceGridCollisionModel
template <class DataTypes>
class ContactMapper<RigidDistanceGridCollisionModel,DataTypes> : public RigidContactMapper<RigidDistanceGridCollisionModel,DataTypes>
{
public:
typedef typename DataTypes::Real Real;
typedef typename DataTypes::Coord Coord;
typedef RigidContactMapper<RigidDistanceGridCollisionModel,DataTypes> Inherit;
typedef typename Inherit::MMechanicalState MMechanicalState;
typedef typename Inherit::MCollisionModel MCollisionModel;
MMechanicalState* createMapping(const char* name="contactPoints");
int addPoint(const Coord& P, int index, Real& r)
{
int i = Inherit::addPoint(P, index, r);
if (!this->mapping)
{
MCollisionModel* model = this->model;
MMechanicalState* outmodel = this->outmodel;
typename DataTypes::Coord& x = (*outmodel->getX())[i];
typename DataTypes::Deriv& v = (*outmodel->getV())[i];
if (model->isTransformed(index))
x = model->getTranslation(index) + model->getRotation(index) * P;
else
x = P;
v = typename DataTypes::Deriv();
// estimating velocity
double gdt = model->getPrevDt(index);
if (gdt > 0.000001)
{
if (model->isTransformed(index))
{
v = (x - (model->getPrevTranslation(index) + model-> getPrevRotation(index) * P)) * (1.0/gdt);
}
DistanceGrid* prevGrid = model->getPrevGrid(index);
//DistanceGrid* grid = model->getGrid(index);
//if (prevGrid != NULL && prevGrid != grid && prevGrid->inGrid(P))
{
DistanceGrid::Coord coefs;
int i = prevGrid->index(P, coefs);
SReal d = prevGrid->interp(i,coefs);
if (rabs(d) < 0.3) // todo : control threshold
{
DistanceGrid::Coord n = prevGrid->grad(i,coefs);
v += n * (d / ( n.norm() * gdt));
//std::cout << "Estimated v at "<<P<<" = "<<v<<" using distance from previous model "<<d<<std::endl;
}
}
}
}
return i;
}
};
/// Mapper for FFDDistanceGridCollisionModel
template <class DataTypes>
class ContactMapper<FFDDistanceGridCollisionModel,DataTypes> : public BarycentricContactMapper<FFDDistanceGridCollisionModel,DataTypes>
{
public:
typedef typename DataTypes::Real Real;
typedef typename DataTypes::Coord Coord;
int addPoint(const Coord& P, int index, Real&)
{
Vector3 bary;
int elem = this->model->getDeformCube(index).elem; //getDeformGrid()->findCube(P,bary[0],bary[1],bary[2]);
bary = this->model->getDeformCube(index).baryCoords(P);
//if (elem == -1)
//{
// std::cerr<<"WARNING: BarycentricContactMapper from FFDDistanceGridCollisionModel on point no within any the FFD grid."<<std::endl;
// elem = model->getDeformGrid()->findNearestCube(P,bary[0],bary[1],bary[2]);
//}
return this->mapper->addPointInCube(elem,bary.ptr());
}
};
/// Base class for all mappers using SubsetMapping
template < class TCollisionModel, class DataTypes >
class SubsetContactMapper : public BaseContactMapper<DataTypes>
{
public:
typedef typename DataTypes::Real Real;
typedef typename DataTypes::Coord Coord;
typedef TCollisionModel MCollisionModel;
typedef typename MCollisionModel::InDataTypes InDataTypes;
typedef core::componentmodel::behavior::MechanicalState<InDataTypes> InMechanicalState;
typedef core::componentmodel::behavior::MechanicalState<typename SubsetContactMapper::DataTypes> MMechanicalState;
typedef component::MechanicalObject<typename SubsetContactMapper::DataTypes> MMechanicalObject;
typedef mapping::SubsetMapping< core::componentmodel::behavior::MechanicalMapping< InMechanicalState, MMechanicalState > > MMapping;
MCollisionModel* model;
simulation::Node* child;
MMapping* mapping;
MMechanicalState* outmodel;
int nbp;
bool needInit;
SubsetContactMapper()
: model(NULL), child(NULL), mapping(NULL), outmodel(NULL), nbp(0), needInit(false)
{
}
void setCollisionModel(MCollisionModel* model)
{
this->model = model;
}
void cleanup();
MMechanicalState* createMapping(const char* name="contactPoints");
void resize(int size)
{
if (mapping!=NULL)
mapping->clear(size);
if (outmodel!=NULL)
outmodel->resize(size);
nbp = 0;
}
int addPoint(const Coord& P, int index, Real&)
{
int i = nbp++;
if ((int)outmodel->getX()->size() <= i)
outmodel->resize(i+1);
if (mapping)
{
i = mapping->addPoint(index);
needInit = true;
}
else
{
(*outmodel->getX())[i] = P;
}
return i;
}
void update()
{
if (mapping!=NULL)
{
if (needInit)
{
mapping->init();
needInit = false;
}
mapping->updateMapping();
}
}
//double radius(const typename TCollisionModel::Element& /*e*/)
//{
// return 0.0;
//}
};
template < class Mapper >
class ContactMapperCreator : public helper::Creator < typename Mapper::ContactMapperFactory, Mapper >
{
public:
typedef helper::Creator < typename Mapper::ContactMapperFactory, Mapper > Inherit;
ContactMapperCreator(std::string name, bool multi = true)
: Inherit(name, multi)
{
}
};
#if defined(WIN32) && !defined(SOFA_BUILD_COMPONENT_COLLISION)
extern template class SOFA_COMPONENT_COLLISION_API ContactMapper<SphereModel>;
extern template class SOFA_COMPONENT_COLLISION_API ContactMapper<SphereTreeModel>;
extern template class SOFA_COMPONENT_COLLISION_API ContactMapper<PointModel>;
extern template class SOFA_COMPONENT_COLLISION_API ContactMapper<LineModel>;
extern template class SOFA_COMPONENT_COLLISION_API ContactMapper<TriangleModel>;
extern template class SOFA_COMPONENT_COLLISION_API ContactMapper<TetrahedronModel>;
extern template class SOFA_COMPONENT_COLLISION_API ContactMapper<RigidDistanceGridCollisionModel>;
extern template class SOFA_COMPONENT_COLLISION_API ContactMapper<FFDDistanceGridCollisionModel>;
#endif
} // namespace collision
} // namespace component
} // namespace sofa
#endif
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