This file is indexed.

/usr/include/sofa/component/collision/NewProximityIntersection.inl is in libsofa1-dev 1.0~beta4-10ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#ifndef SOFA_COMPONENT_COLLISION_NEWPROXIMITYINTERSECTION_INL
#define SOFA_COMPONENT_COLLISION_NEWPROXIMITYINTERSECTION_INL

#include <sofa/helper/system/config.h>
#include <sofa/component/collision/NewProximityIntersection.h>
#include <sofa/helper/proximity.h>
#include <sofa/defaulttype/Mat.h>
#include <sofa/defaulttype/Vec.h>
#include <sofa/core/componentmodel/collision/Intersection.inl>
#include <iostream>
#include <algorithm>


namespace sofa
{

namespace component
{

namespace collision
{

using namespace sofa::defaulttype;
using namespace sofa::core::componentmodel::collision;
using namespace helper;

inline int NewProximityIntersection::doIntersectionLineLine(double dist2, const Vector3& p1, const Vector3& p2, const Vector3& q1, const Vector3& q2, OutputVector* contacts, int id)
{
    const Vector3 AB = p2-p1;
    const Vector3 CD = q2-q1;
    const Vector3 AC = q1-p1;
    Matrix2 A;
    Vector2 b;
    A[0][0] = AB*AB;
    A[1][1] = CD*CD;
    A[0][1] = A[1][0] = -CD*AB;
    b[0] = AB*AC;
    b[1] = -CD*AC;
    const double det = determinant(A);

    double alpha = 0.5;
    double beta = 0.5;

    if (det < -0.000000000001 || det > 0.000000000001)
    {
            alpha = (b[0]*A[1][1] - b[1]*A[0][1])/det;
            beta  = (b[1]*A[0][0] - b[0]*A[1][0])/det;
            //if (alpha < 0.000001 || alpha > 0.999999 ||
            //    beta  < 0.000001 || beta  > 0.999999 )
            //        return 0;
            if (alpha < 0.0) alpha = 0.0;
            else if (alpha > 1.0) alpha = 1.0;
            if (beta < 0.0) beta = 0.0;
            else if (beta > 1.0) beta = 1.0;
    }

    Vector3 p,q,pq;
    p = p1 + AB * alpha;
    q = q1 + CD * beta;
    pq = q-p;
    if (pq.norm2() >= dist2)
            return 0;

    //const double contactDist = getContactDistance() + e1.getProximity() + e2.getProximity();
    contacts->resize(contacts->size()+1);
    DetectionOutput *detection = &*(contacts->end()-1);
    //detection->elem = std::pair<core::CollisionElementIterator, core::CollisionElementIterator>(e1, e2);
    detection->id = id;
    detection->point[0]=p;
    detection->point[1]=q;
    detection->normal=pq;
    detection->value = detection->normal.norm();
    detection->normal /= detection->value;
    //detection->value -= contactDist;
    return 1;
}

inline int NewProximityIntersection::doIntersectionLinePoint(double dist2, const Vector3& p1, const Vector3& p2, const Vector3& q, OutputVector* contacts, int id, bool swapElems)
{
    const Vector3 AB = p2-p1;
    const Vector3 AQ = q -p1;
    double A;
    double b;
    A = AB*AB;
    b = AQ*AB;

    double alpha = 0.5;

    //if (A < -0.000001 || A > 0.000001)
    {
            alpha = b/A;
            //if (alpha < 0.000001 || alpha > 0.999999)
            //        return 0;
            if (alpha < 0.0) alpha = 0.0;
            else if (alpha > 1.0) alpha = 1.0;
    }

    Vector3 p,pq;
    p = p1 + AB * alpha;
    pq = q-p;
    if (pq.norm2() >= dist2)
            return 0;

    //const double contactDist = getContactDistance() + e1.getProximity() + e2.getProximity();
    contacts->resize(contacts->size()+1);
    DetectionOutput *detection = &*(contacts->end()-1);
    
    //detection->elem = std::pair<core::CollisionElementIterator, core::CollisionElementIterator>(e2, e1);
    detection->id = id;
    if (swapElems)
    {
        detection->point[0]=q;
        detection->point[1]=p;
        detection->normal = -pq;
    }
    else
    {
        detection->point[0]=p;
        detection->point[1]=q;
        detection->normal = pq;
    }
    detection->value = detection->normal.norm();
    detection->normal /= detection->value;
    //detection->value -= contactDist;
    return 1;
}

inline int NewProximityIntersection::doIntersectionPointPoint(double dist2, const Vector3& p, const Vector3& q, OutputVector* contacts, int id)
{
    Vector3 pq;
    pq = q-p;
    if (pq.norm2() >= dist2)
            return 0;

    //const double contactDist = getContactDistance() + e1.getProximity() + e2.getProximity();
    contacts->resize(contacts->size()+1);
    DetectionOutput *detection = &*(contacts->end()-1);
    //detection->elem = std::pair<core::CollisionElementIterator, core::CollisionElementIterator>(e1, e2);
    detection->id = id;
    detection->point[0]=p;
    detection->point[1]=q;
    detection->normal=pq;
    detection->value = detection->normal.norm();
    detection->normal /= detection->value;
    //detection->value -= contactDist;
    return 1;
}

inline int NewProximityIntersection::doIntersectionTrianglePoint(double dist2, int flags, const Vector3& p1, const Vector3& p2, const Vector3& p3, const Vector3& /*n*/, const Vector3& q, OutputVector* contacts, int id, bool swapElems)
{
    const Vector3 AB = p2-p1;
    const Vector3 AC = p3-p1;
    const Vector3 AQ = q -p1;
    Matrix2 A;
    Vector2 b;
    A[0][0] = AB*AB;
    A[1][1] = AC*AC;
    A[0][1] = A[1][0] = AB*AC;
    b[0] = AQ*AB;
    b[1] = AQ*AC;
    const double det = determinant(A);

    double alpha = 0.5;
    double beta = 0.5;

    //if (det < -0.000000000001 || det > 0.000000000001)
    {
        alpha = (b[0]*A[1][1] - b[1]*A[0][1])/det;
        beta  = (b[1]*A[0][0] - b[0]*A[1][0])/det;
        //if (alpha < 0.000001 ||
        //    beta  < 0.000001 ||
        //    alpha + beta  > 0.999999)
        //        return 0;
        if (alpha < 0.000001 || beta < 0.000001 || alpha + beta > 0.999999)
        { // nearest point is on an edge or corner
            // barycentric coordinate on AB
            double pAB = b[0] / A[0][0]; // AQ*AB / AB*AB
            // barycentric coordinate on AC
            double pAC = b[1] / A[1][1]; // AQ*AB / AB*AB
            if (pAB < 0.000001 && pAC < 0.0000001)
            {   // closest point is A
                if (!(flags&TriangleModel::FLAG_P1)) return 0; // this corner is not considered
                alpha = 0.0;
                beta = 0.0;
            }
            else if (pAB < 0.999999 && beta < 0.000001)
            {   // closest point is on AB
                if (!(flags&TriangleModel::FLAG_E12)) return 0; // this edge is not considered
                alpha = pAB;
                beta = 0.0;
            }
            else if (pAC < 0.999999 && alpha < 0.000001)
            {   // closest point is on AC
                if (!(flags&TriangleModel::FLAG_E12)) return 0; // this edge is not considered
                alpha = 0.0;
                beta = pAC;
            }
            else
            {
                // barycentric coordinate on BC
                // BQ*BC / BC*BC = (AQ-AB)*(AC-AB) / (AC-AB)*(AC-AB) = (AQ*AC-AQ*AB + AB*AB-AB*AC) / (AB*AB+AC*AC-2AB*AC)
                double pBC = (b[1] - b[0] + A[0][0] - A[1][1]) / (A[0][0] + A[1][1] - 2*A[0][1]); // BQ*BC / BC*BC
                if (pBC < 0.000001)
                {   // closest point is B
                    if (!(flags&TriangleModel::FLAG_P2)) return 0; // this edge is not considered
                    alpha = 1.0;
                    beta = 0.0;
                }
                else if (pBC > 0.999999)
                {   // closest point is C
                    if (!(flags&TriangleModel::FLAG_P3)) return 0; // this edge is not considered
                    alpha = 0.0;
                    beta = 1.0;
                }
                else
                {   // closest point is on BC
                    if (!(flags&TriangleModel::FLAG_E31)) return 0; // this edge is not considered
                    alpha = 1.0-pBC;
                    beta = pBC;
                }
            }
        }
    }

    Vector3 p, pq;
    p = p1 + AB * alpha + AC * beta;
    pq = q-p;
    if (pq.norm2() >= dist2)
            return 0;

    //const double contactDist = getContactDistance() + e1.getProximity() + e2.getProximity();
    contacts->resize(contacts->size()+1);
    DetectionOutput *detection = &*(contacts->end()-1);
    //detection->elem = std::pair<core::CollisionElementIterator, core::CollisionElementIterator>(e1, e2);
    detection->id = id;
    if (swapElems)
    {
        detection->point[0]=q;
        detection->point[1]=p;
        detection->normal = -pq;
    }
    else
    {
        detection->point[0]=p;
        detection->point[1]=q;
        detection->normal = pq;
    }
    detection->value = detection->normal.norm();
    detection->normal /= detection->value;

    //printf("\n normale : x = %f , y = %f, z = %f",detection->normal.x(),detection->normal.y(),detection->normal.z());
    //if (e2.getCollisionModel()->isStatic() && detection->normal * e2.n() < -0.95)
    //{ // The elements are interpenetrating
    //	detection->normal = -detection->normal;
    //	detection->value = -detection->value;
    //}
    //detection->value -= contactDist;
    return 1;
}

template<class Sphere>
bool NewProximityIntersection::testIntersection(Sphere& e1, Point& e2)
{
    OutputVector contacts;
    const double alarmDist = getAlarmDistance() + e1.getProximity() + e2.getProximity() + e1.r();
    int n = doIntersectionPointPoint(alarmDist*alarmDist, e1.center(), e2.p(), &contacts, -1);
    return n>0;
}

template<class Sphere>
int NewProximityIntersection::computeIntersection(Sphere& e1, Point& e2, OutputVector* contacts)
{
    const double alarmDist = getAlarmDistance() + e1.getProximity() + e2.getProximity() + e1.r();
    int n = doIntersectionPointPoint(alarmDist*alarmDist, e1.center(), e2.p(), contacts, (e1.getCollisionModel()->getSize() > e2.getCollisionModel()->getSize()) ? e1.getIndex() : e2.getIndex());
    if (n>0)
    {
        const double contactDist = getContactDistance() + e1.getProximity() + e2.getProximity() + e1.r();
        for (OutputVector::iterator detection = contacts->end()-n; detection != contacts->end(); ++detection)
        {
            detection->elem = std::pair<core::CollisionElementIterator, core::CollisionElementIterator>(e1, e2);
            detection->value -= contactDist;
        }
    }
    return n;
}

template<class Sphere>
bool NewProximityIntersection::testIntersection(Sphere& e1, Sphere& e2)
{
    OutputVector contacts;
    const double alarmDist = getAlarmDistance() + e1.getProximity() + e2.getProximity() + e1.r() + e2.r();
    int n = doIntersectionPointPoint(alarmDist*alarmDist, e1.center(), e2.center(), &contacts, -1);
    return n>0;
}

template<class Sphere>
int NewProximityIntersection::computeIntersection(Sphere& e1, Sphere& e2, OutputVector* contacts)
{
    const double alarmDist = getAlarmDistance() + e1.getProximity() + e2.getProximity() + e1.r() + e2.r();
    int n = doIntersectionPointPoint(alarmDist*alarmDist, e1.center(), e2.center(), contacts, (e1.getCollisionModel()->getSize() > e2.getCollisionModel()->getSize()) ? e1.getIndex() : e2.getIndex());
    if (n>0)
    {
        const double contactDist = getContactDistance() + e1.getProximity() + e2.getProximity() + e1.r() + e2.r();
        for (OutputVector::iterator detection = contacts->end()-n; detection != contacts->end(); ++detection)
        {
            detection->elem = std::pair<core::CollisionElementIterator, core::CollisionElementIterator>(e1, e2);
            detection->value -= contactDist;
        }
    }
    return n;
}

template<class Sphere>
bool NewProximityIntersection::testIntersection(Line&, Sphere&)
{
    serr << "Unnecessary call to NewProximityIntersection::testIntersection(Line,Sphere)."<<sendl;
    return true;
}

template<class Sphere>
int NewProximityIntersection::computeIntersection(Line& e1, Sphere& e2, OutputVector* contacts)
{
    const double alarmDist = getAlarmDistance() + e1.getProximity() + e2.getProximity() + e2.r();
    int n = doIntersectionLinePoint(alarmDist*alarmDist, e1.p1(),e1.p2(), e2.center(), contacts, e2.getIndex());
    if (n>0)
    {
        const double contactDist = getContactDistance() + e1.getProximity() + e2.getProximity() + e2.r();
        for (OutputVector::iterator detection = contacts->end()-n; detection != contacts->end(); ++detection)
        {
            detection->elem = std::pair<core::CollisionElementIterator, core::CollisionElementIterator>(e1, e2);
            detection->value -= contactDist;
        }
    }
    return n;
}

template<class Sphere>
bool NewProximityIntersection::testIntersection(Triangle&, Sphere&)
{
    serr << "Unnecessary call to NewProximityIntersection::testIntersection(Triangle,Sphere)."<<sendl;
    return true;
}

template<class Sphere>
int NewProximityIntersection::computeIntersection(Triangle& e1, Sphere& e2, OutputVector* contacts)
{
    const double alarmDist = getAlarmDistance() + e1.getProximity() + e2.getProximity() + e2.r();
    const double dist2 = alarmDist*alarmDist;
    int n = doIntersectionTrianglePoint(dist2, e1.flags(),e1.p1(),e1.p2(),e1.p3(),e1.n(), e2.center(), contacts, e2.getIndex());
    if (n>0)
    {
        const double contactDist = getContactDistance() + e1.getProximity() + e2.getProximity() + e2.r();
        for (OutputVector::iterator detection = contacts->end()-n; detection != contacts->end(); ++detection)
        {
            detection->elem = std::pair<core::CollisionElementIterator, core::CollisionElementIterator>(e1, e2);
            detection->value -= contactDist;
        }
    }
    return n;
}

} // namespace collision

} // namespace component

} // namespace sofa

#endif