/usr/include/sofa/component/collision/TriangleOctreeModel.h is in libsofa1-dev 1.0~beta4-10ubuntu2.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_COLLISION_TRIANGLEOCTREEMODEL_H
#define SOFA_COMPONENT_COLLISION_TRIANGLEOCTREEMODEL_H
#include <sofa/core/CollisionModel.h>
#include <sofa/component/container/MechanicalObject.h>
#include <sofa/core/componentmodel/topology/BaseMeshTopology.h>
#include <sofa/defaulttype/Vec3Types.h>
#include <sofa/component/collision/TriangleModel.h>
#include <sofa/component/collision/TriangleOctree.h>
namespace sofa
{
namespace component
{
namespace collision
{
using namespace sofa::defaulttype;
class SOFA_COMPONENT_COLLISION_API TriangleOctreeModel : public TriangleModel, public TriangleOctreeRoot
{
public:
TriangleOctreeModel();
#if 0
/// the triangles associated to a point
vector<vector<int> > pTri;
#endif
/// the normals for each point
vector<Vector3> pNorms;
//vector < Vector4 > octreeVec;
void draw();
virtual void computeBoundingTree(int maxDepth=0);
virtual void computeContinuousBoundingTree(double dt, int maxDepth=0);
/// init the octree creation
void buildOctree ();
};
} // namespace collision
} // namespace component
} // namespace sofa
#endif
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